i added a long annotation explaining the differences between my 12 day video and how to get 11 days... should only take 2-3 tries, tops, to get it from there. it's REALLY not hard.
i mean... i guess it's hard badge worthy, because it does require strategy as well as potentially multiple gameplays (purely from luck). it's on the easier side of hard badges, but still is hard.
got a SeppuKuties vid uploading... only 24 lives left instead of 26. sue me. can't seem to get 5-1 and 5-2. also got 5-5 in 0 deaths, although that doesn't count towards lives left count.
Buy artillery first, then upgrade nail and water. You shouldn't have to use the artillery at all until like level 7-8. When ground enemies come wait a bit before killing, there might be a bird that flies by, and you can kill multiple enemies just by killing the bird. Only artillery the dinos or if you have a lot of monsters, and no bird. Otherwise kill one by one. Don't buy the flame upgrade no matter what, artillery is 1-hit kill.
Don't spam too much artillery either, it really burns your money.
How spawn works: Every frame, there is a set probability for a creature to appear. This chance is 1/30 in level 1, and 7/242 in level 6, with the denominator increasing by 3 every level (7/239 for level 7, 7/236 for level 8, etc).
Each gold piece that you see that appears on the screen is worth a random value between 50 and 69 actual coins.
Anyways, just good luck.
Tass cmon watch Half's video. 5-2 is easy. 5-1 is easy too, i don't know why you can't get it. It is about 10x easier than the Sky Pup bandage in Meat Boy
Meat boy is completely based off of skill in controlling the guy. Or extremely heavily based on control skill. Kuties has such bad hit detection for getting acorns and keys on jumping, plus the layout of placement is really whacked (especially stuff like the top 2 acorns on 2-2)... not to mention, I always jump and go up into the top on 5-1, killing my ability to properly control my guy, and killing the proper direction of his flight path. And 5-2 has too much luck involved, apparently.
I'm not going to sweat it unless it gets a badge where you need 25 lives left, then I'll watch the video of 5-2, since it seems to be less skill based and also takes less time per attempt. Nowhere will I need to get both, since the last in-game achievement is 25, not 26.
Also, will edit this when video is done... I plan on having a decent number of annotations in it.
It took me way too many tries though because I was making false assumptions (I thought speed increased money earned). Apparently speed means jack squat. I only bought artillery, and only used it when I absolutely needed it. Won easy :P
SeppuKuties is a pretty sweet game. The only part that I had trouble with the keys was the last level, in which instead of jumping with W and moving with AD, I jumped with the up arrow instead.
Oh, did the pirate game or whatever first try. Why bother upgrading the nail or the water. It's useless anyway. Escaped at day 11.
"A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor
26.... Thanks to Half's video. I figured it was possible but didn't spend too much time on it (level 5-2).
@ jon: The seppuku is to get past levels when you don't know how to otherwise. There were a few times where I used it to pass levels and then later after I beat all the levels for the first time with 13-14 lives left, I realized that you probably shouldn't use it. xD
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