Chronomia :: FFR Batch Submission
Ghost_Medley - Chronomia - Lime [5 / 10]
May/June 2020
Rejected
...It's something.

"Chronomia" by Lime was released in BOFU2016 and is allowed for FFR under CC permissions for BoF events.

Simfile Folder Name

Chronomia (Ghost_Medley)

Note Count

1876

Chart Length

2:26

Average NPS

13.3207

Estimated Difficulty

92.34

First Note

0:06

Ending Note Delay

0:01

Hand Bias

x -12

Framers

0 - 0 1 - 0 2 - 1 3 - 43 4 - 432

Jumps

x 313

Hands

x 85

Quads

x 7

Color Jumps

x 3

Color Hands

x 2

Color Quads

x 1

Most notes in:

1/3 of a Second
12 - 36.00 nps 0.5 Seconds
16 - 32.00 nps 1 Second
28 - 28.00 nps 2 Seconds
52 - 26.00 nps 5 Seconds
108 - 21.60 nps 10 Seconds
208 - 20.80 nps 30 Seconds
516 - 17.20 nps 1 Minute
917 - 15.28 nps

Color Count

x 745 (39.71%)
x 555 (29.58%)
x 31 (1.65%)
x 486 (25.91%)
x 16 (0.85%)
x 17 (0.91%)
x 3 (0.16%)
x 8 (0.43%)
x 15 (0.8%)

Largest Note Gaps

1.2s1.1s1.07s1.07s1.07s1.03s0.8s0.77s
35
28
21
14
7

Frame fixes on 1/24 notes

One arrow was changed. That's it.

12.075 & 12.208: Both these sound distinct from 11.943 and should different column

12.736: These 24ths were faint enough as it is in DZ's version and they're even more on the dumpy side from them here being minitrills at this speed than normal bursts

*Consistency issues with 24ths as well, look at your rhythming between the measures starting at 23.309, 24.366, 25.423, 25.952. These all have the same faint glitch sounds, but one is 12th burst, one is 16ths, one is nothing, and the last is 24th minitrill. I'm only going to point out the inconsistency with this example but it continues like this throughout the first half and needs to be adjusted.

28.331 - 28.595: nothing here to put burst to

34.146: the 16ths here are going to the absolute faintest of sounds that anybody actually playing this and not listening on like 0.4x or 0.5x rate is going to have no idea what they're playing to

49.476: Roll not only starting on (4) here but ending with hand forcing both minijack on (2) and split jump with the 3(24) is really nasty

66.007: Watch tick layering here adds more clutter than anything due to it being stepped later than it actually starting and missing notes like 66.900ish, 67.439ish, 68. 516ish. Detracts from the piano happening when your watch layering starts, and from the more distinct tocks at 67.703 & 38.763

*Jumpstream section starting at 70.886 has inconsistent layering to the point where I don't know what your scheme was. It looks like some muddied combo between percussion and melody because following just either one of these ends up with missing jumps in each case. Needs cleaning up

115.291: This jumpstream section has more determinable layering scheme than section at 70.886 but is way too similar to DZ's version (note regarding this at the end)

129.961: Nasty way to end the jumpstream here with minitrill into hand

132.273 & 132.406: Ghost notes. Same for the repeated instances after like 132.604 or 133.397

133.925: Ridiculous pattern not only because of minijack forcing on (2) but that's it's also combined with the ghost note 16ths

*Both the above mentioned ghost 16ths and note about 133.625 also apply from there to ending as well.

-Overall way too much inconsistency in 24th usage and jump usage in the section starting at 70.886. The 24th usage and jumpstream sections play very similarly to DZ's version but with a more dumpy approach considering the worse 24th patterning and slightly denser jump usage in the jumpstream sections. The 'harder' approach isn't really effective here because it muddies too much with the playability, especially with all the ghost 16ths in the ending as well. For a different version of this file, an easier layered one would be neat, but for one to be harder like this it'd need better execution.