Cyberfantasia :: FFR Batch Submission
Lights - Cyberfantasia - tn-shi [6.5 / 10]
OT18 Bounty Batch - Courtroom
PublicEvents
Rejected
https://www.youtube.com/watch?v=2uHFUgMwZIM
Don't let the difficulty estimate fool you, this file is a spicy and beefy meatball.

in regards to the permissions: the description of the provided video URL has a snipped of japanese text that, when translated, communicates that usage of this song is free for music / rhythm games provided we credit them and reach out letting them know, which i've done.

This is roughly the same requirement as Annihilation in F# Minor, as listed on the permissions spreadsheet for tn-shi.

Simfile Folder Name

Cyberfantasia (Lights)

Note Count

2837

Chart Length

2:44

Average NPS

17.5666

Estimated Difficulty

100.04

First Note

0:03

Ending Note Delay

0:03

Hand Bias

x 19

Framers

0 - 0 1 - 0 2 - 20 3 - 93 4 - 789

Jumps

x 484

Hands

x 137

Quads

x 0

Color Jumps

x 0

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
11 - 33.00 nps 0.5 Seconds
16 - 32.00 nps 1 Second
27 - 27.00 nps 2 Seconds
50 - 25.00 nps 5 Seconds
115 - 23.00 nps 10 Seconds
225 - 22.50 nps 30 Seconds
634 - 21.13 nps 1 Minute
1218 - 20.30 nps

Color Count

x 1097 (38.67%)
x 586 (20.66%)
x 111 (3.91%)
x 786 (27.71%)
x 95 (3.35%)
x 28 (0.99%)
x 10 (0.35%)
x 32 (1.13%)
x 92 (3.24%)

Largest Note Gaps

2.57s1.1s1.1s1.1s0.83s0.57s0.57s0.57s
35
28
21
14
7

Approved on the low 100s.

Pass: upon close inspection, it seems certain sections use looser patterning than I am familiar with. Ghost 16ths are fine with me, but there are also mismatching quantizations such as using 24ths for 16th piano, which doesn't actually feel too out-of-place either since various instruments sound kind of blended.

I will post individual notes after another judge takes a look.

EDIT: Pizza pointed out both timestamps I marked with a * (1:12.542, 2:36.316).

Cyberfantasia
~~

** A note on minijack use: You have some minijacks that emphasize a particular instrument, and some minijack collisions created by jump & hand layering bumping into each other. The first type is effective and well done; the second feels awkward and unjustified every time. Specifically:
--> 22.378, 126.529: 3/16th piano jumps bump into a percussive jumptrill.
--> 28.038: Similar deal but with a shrill melody note.
--> 91.977: This being a jump at all is really really tenuous imo... the same piano triplets play again at 92.213, 92.496, etc. and this note being slightly more shrill does not justify a jump or a minijack here.
--> 137.354: I'm actually fine with this being a minijack because it's not really a layering collision, this is just a piano gallop with percussion on top. However, this right hand pattern is really awkward. Please make the 16th jump [23] instead of [34].

If you want to keep these minijack collisions, you will need to ease up on the patterning. At 22.378 and 28.038, the minijacks go into a one-handed jump (aggressive!) and are then followed by an 8th jack on the same column (very aggressive!) which is just way too much for the sound at hand. I suggest making each one-handed jumps into singles, or just removing the minijacks.

~

The intro chiptune section has two different "voices": one high-pitched and small, the other lower and more full-bodied. Right now, you follow the high one, which to me feels unintuitive. To best encompass both voices, I'd recommend charting the intersections of the two instead. This would mean:
--> 0.000-1.222 is 8ths except for a 16th triplet at 0.798.
--> 1.364-2.354 slows down from 16ths to 12ths to 8ths.
--> 5.821 should be removed. (This is like how 5.255, which plays only on the low track, was omitted.)
The rest is good, but note that the section at 63.486-71.694 would need similar adjustments (which I do think works intensity-wise, even with the increased song intensity & layering).

~

I do appreciate the departure from your typical roll-centric patterning with this file, but there are a couple places where anchors (hidden or otherwise) collide with already-difficult patterns to create some pretty noticeable difficulty spikes. The worst offenders are:
--> 16.930-18.345: Right hand doesn't really get a break here, there are constant jacks including ones into and out of 12th & 16th minijacks while the left hand is kinda just chilling in comparison.
--> 35.963-36.458: Really tough 23 trill.
--> 50.538-51.741: right hand
--> 71.128-73.492: col 2
--> 155.892-157.165: hidden 23 trill; col 2 especially kinda doesn't get much relief for this entire stream

while some less spiky but still odd-feeling examples include:
--> 11.835, 84.288: 4-note anchor on the left hand is unjustified and a little unintuitive, particularly going into the 12th minijack. To keep the anchor motif but smooth the patterning, you might consider something like this (upscroll): https://i.imgur.com/jPK64HZ.png
--> 30.868-31.647: Right hand is drained with one of the longer OHTs in the chart, right into a pretty unintuitive 3/32nd collision.
--> 33.415: There's some tough anchoring after the 12th minijack on column 2 here, and it's all forced by this very tenuous jump. Suggest a single here & moving some weight off column 2 (col 1 is fine).
--> 40.562-40.968: col 1
--> 41.411-41.977: col 2
--> 53.934-54.430: Hard transition out of the jumptrill, which then requires even more control with the two reversals afterward.
--> 79.901-81.670: right hand (finishes hard on col 3 especially)
etc. etc. There are some more later on

Also, some quantization issues to watch out for:
- 14.099 is straight 24ths, there is no 32nd triplet
- 46.187 is a ghost note, there is no triplet here.
- 46.552 is a 24th gallop (missing), followed by more 24ths (included).
- 78.769: Why is this suddenly 32nds and not a 24th trill?

~~

Very long review, and unfortunately a little too much I want to see fixed for me to be comfortable with FR, but I really hope that you'll make some fixes and resubmit--with a little TLC, this could be one of your most fun files imo. [6.5/10]

Judge Score: 6.50 - Rejected