T+ VS SHARK :: FFR Batch Submission
storn42 - T+ VS SHARK - t+pazolite [6.5 / 10]
OT18 Bounty Batch - Courtroom
PublicTokenPurchasedSecretEvents
Rejected
https://docs.google.com/spreadsheets/d/1goVL1D37TyZKlYBfER-ZIZlssHdWdq9-gLSdX6A2sII/edit?gid=0#gid=0&range=A1409
this is not the most "storn would step this" tpaz song ever

Simfile Folder Name

t+ vs shark (Storn42)

Note Count

2386

Chart Length

2:47

Average NPS

14.6171

Estimated Difficulty

98.77

First Note

0:04

Ending Note Delay

0:01

Hand Bias

No Bias

Framers

0 - 0 1 - 0 2 - 16 3 - 110 4 - 457

Jumps

x 414

Hands

x 151

Quads

x 3

Color Jumps

x 3

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
11 - 33.00 nps 0.5 Seconds
15 - 30.00 nps 1 Second
28 - 28.00 nps 2 Seconds
50 - 25.00 nps 5 Seconds
115 - 23.00 nps 10 Seconds
220 - 22.00 nps 30 Seconds
590 - 19.67 nps 1 Minute
1110 - 18.50 nps

Color Count

x 979 (41.03%)
x 593 (24.85%)
x 68 (2.85%)
x 492 (20.62%)
x 60 (2.51%)
x 106 (4.44%)
x 6 (0.25%)
x 3 (0.13%)
x 79 (3.31%)

Largest Note Gaps

0.6s0.6s0.43s0.43s0.43s0.43s0.3s0.3s
35
28
21
14
7

This file definitely falls under the low-100s, but I'll hold off on making the verdict for this file since there's a glaring concern that you have the chance to fix - the jumpjacks at 2:20.015 constitutes a spike in an otherwise medium-density handstream. 200bpm jumpjacks plays like a lower rate of LWVIIX, and those patterns are fairly unergonomic and makes it an uneven spike. Same goes with the other jumpjacks later on in the file.

Those jumpjacks need to go and you'll have to do something else other than making them jumpjacks. While the required fix ultimately makes the file ineligible for a low 100 bounty, there's still a slot available for the high 90s bounty (97-98).

Smaller concerns that doesn't need required fix would be the anchors in the handstreams such as 2:18.365 - anchors that lasts for more than 4 notes are generally frowned upon. It gets a bit more unavoidable when you introduce handstreams into the mix, but there are still room to more comfortability.

You may submit the fixes if you are still keen on seeing this file pass to the OT judgement, but otherwise, you can resubmit to the other batch later on.

Removed the jacks in the HS.

A new chart file was uploaded with the following changes:
----------
Note Count changed: 2388 => 2386
AVG NPS changed: 14.62936 => 14.61711

Changes needed to pass it along to OT judgement have been met.

This will be approved as a high 90s bounty - cleared for judging.

10.290 - should add the flam here to the twang sound imo
17.990 - would be cool to have this on col 2 to match the percussion hit on the 4th before
19.565 - highly recommend adding jumps here and on 20.015 + 20.165 to have better lead in chart progression wise to the heavier section right after
21.140 - ghost note, this happens in all other repetitions here
21.365 - patterning here could afford to be more anchor heavy with the hi-hat rides being repeated/higher intensity of the music ion this section in general
24.740, 25.940, 27.140 - more ghost 16ths (tbh i kind of barely hear percussion echo on .5x but its like not audible at all on 1x so just remove)
27.515 - highly recommend changing jump to [34]. i get wanting the repeated jump motif but pitch is going up w the percussion hits and the transition into the jumptrill after is much nicer w the change.
30.065 - nothing here follows straight 16ths, please fix
30.365 - not sure if intended, but this is extremely left hand biased, to the point where it'll force some players to mirror
32.540 - i really disagree w the omissions of the 16ths here (applies to this whole section). the section feels way more burst oriented when the music is still pretty fluid in terms of intensity. this is an instance where it would benefit you to drop the hand layering to jumps to allow you to keep the 24th dump emphasis here, while adding the 16ths for better music coherence w/o having the section be a huge difficulty spike
34.415 - omission of the 24ths to better emphasize the quad is cool, i like that
38.615 - vocals dont simplify to 16ths cleanly at all, please make this more accurate. would also not recommend having a jack pattern since this measure is essentially a breather between the high energy sections but thats personal preference.
44.465 - wait you have the 16ths here lol just do this the whole time
47.415 - you need to be really careful about patterns that create these subtle required longjack motions to hit properly. these become extremely straining when you have handstream patterns like this. can be fixed by moving the 12th at 47.665 to col 4 but you can also adjust patterning here throughout with that in mind to make this section play better. Also be wary of stuff like 132[134]21 at 47.765 causing individual hand strain.
48.065 - you've done a good job partitioning out the 24th transitions into hand on separate hands until this point, change this 24th minitrill transition to keep it consistent with what you'e done before.
51.665 - don't hear anything music wise that would warrant this 121 pattern on the left hand. smooth this out. in general when you have patterns that double back or force small minitrills on the same hand in otherwise smooth streams, there really should be some significant music accent/shift to warrant that.
54.065 - could add hands to vocals here in this section for some additional emphasis
54.365 - please change up the patterning to break up the long anchors on the right hand. you've got two 6 length anchors on the same hand in a row essentially
56.315 - recommend changing jump to [34], same reasoning as at 27.515
57.846 - flam needs to be much faster assuming im understanding this right and its going to the vocal flourish
58.115 - kinda surprised you've chosen to ignore the dog yelping sounds (idk what they actually are but they sound like that to me lol)
58.865 - ok this 100% does not work. burst emphasis should be much faster here, and broken up to show the distinct fade out/in of the wub vibrato.
1:00.965 - make the generalized snap faster here, what you have feels too loose for the sound represented
1:01.565 - minor comment, but would've liked to see the back and forth sweeping motion motif continued since you did it at 59.765 and 1:00.365
1:.03.727 - shift this note to 1:03.752 to better show the sudden attack for the generalized synth burst you're doing. Also just have straight 24ths going to the 4th on 1:04.265 since the sound is consistent until then.
1:05.765, 1:15.365, etc - same thing as before, generalization is too loose.
1:23.015 - needs to be nerfed. if you want to keep the 8th layering, have something like [12]34 [13]24 [12]34 and have the anchor carry the feeling of higher intensity rather than forcing minijacks at this speed.
1:28.040 - missing 16th to the synth vibrato. this happens a bunch of times, please add this.
1:46.415 - missing 8th
1:56.015 - missing 8th
1:58.515 - remove this 24th to show the synth sound here cuts off earlier than the other instances
1:58.865 - burst from this point forward to the next 4th should be faster to show change in intensity.
2:01.190 - remove the minijack, don't think it works given what the music is doing. could add the 32nds here if you want.
2:05.315 - missing 8th
2:08.115 - same comment as 1:58.515
2:08.615 - same concept as 1:58.865 but within one measure, speed up the burst after the 8th to show change in intensity of the music.
2:10.715 - remove minijack, show pr with the ascending synth.
2:13.946 - should be moved up to 2:14.908
i like the overall ideas/concepts, execution needs to be touched up a bit more though before this is ready though imo

Judge Score: 6.00 - Rejected

Permission good (t+paz permission is blurry, but this one falls under the official permission)
Sync good
Metadata good

- 38.690: ghost? doesn't sound minijacky at least
- 39.215, 39.290, 39.365, 39.515: the voice is a 32nd earlier
** 44.465-48.065: the density itself isn't a big issue if handled well, but the 24ths being scattered forces awkward movements on both hands, and makes it spiky and susceptible to a pileup of mistakes. The 24ths should be as smooth as those in the preceding section, then the pattern could become much more manageable without deleting anything.
- 57.665-58.865: 57.727 is missing, the sound starts at the 4ths. 57.965-58.146 is the same sound as 57.665-57.846, just in the opposite direction, so there should be 20ths there as well. The same applies to the other half
- 1:02.165-1:02.765: the left hand OHT is too long
- 1:19.490: why minijack?
- 1:20.652: maybe move to 3 for hand balance
* 1:22.865-1:24.065: not sure about this... it's manip-able, but that's still hard to do without any breaks beforehand
- 1:32.090, 1:41.690: move to 2 for PR
- 1:52.040, 1:53.240: ghost?
- 2:01.115, 2:10.790: not minijacks
- 2:02.765-2:02.915 (and 4 others): on the other hand, these could be minijacks
- 2:09.890-2:10.115: suggest [123]432[134] to flow better
** 2:11.915-2:12.590: too much on the left hand; try moving 2:12.140 to [34] and starting the 11223344 an 8th later
- 2:14.946: move to 2:14.908
- 2:30.815: jump

While the overall idea is nice, most of the difficulty comes from a few spikes (for a proof-of-concept, my fix brought the estimate down to 96.66). The 24th bursts and ending handstreams are fun though, so I think the chart would work better as a mid-high 90s, where those sections would align a bit more to the difficulty.

Judge Score: 7.00 - Fixes Required

Kinda sad to see this get rejected instead of CQed. Outside a few cases, a lot of the notes here seemed relatively minor in the grand scheme of things.

@Ztar

10.290 - should add the flam here to the twang sound imo
- added

17.990 - would be cool to have this on col 2 to match the percussion hit on the 4th before
- That doesn't really make sense, this both sounds are very different. If i were to V

19.565 - highly recommend adding jumps here and on 20.015 + 20.165 to have better lead in chart progression wise to the heavier section right after
- I disagree.

21.140 - ghost note, this happens in all other repetitions here
- That note is very much there. Its on the softer side, but its there.

21.365 - patterning here could afford to be more anchor heavy with the hi-hat rides being repeated/higher intensity of the music ion this section in general
- It could be, but i really dont see any reason to change it.

24.740, 25.940, 27.140 - more ghost 16ths (tbh i kind of barely hear percussion echo on .5x but its like not audible at all on 1x so just remove)
- 24.740 is a bit soft sure, but i can clearly hear 25.940 and 27.140 at 1x.

27.515 - highly recommend changing jump to [34]. i get wanting the repeated jump motif but pitch is going up w the percussion hits and the transition into the jumptrill after is much nicer w the change.
- I disagree. it might be easier to play, but i dont think it "feels" good to play like. It basically just extrends the jumptrill a note with an awkard beat skipped. This is already a decently easy sectoin of the chart, i dont think i need to make the patterns easier because it "plays nicer" when I feel it would detract from the chart.

30.065 - nothing here follows straight 16ths, please fix
32.540 - i really disagree w the omissions of the 16ths here (applies to this whole section). the section feels way more burst oriented when the music is still pretty fluid in terms of intensity. this is an instance where it would benefit you to drop the hand layering to jumps to allow you to keep the 24th dump emphasis here, while adding the 16ths for better music coherence w/o having the section be a huge difficulty spike
44.465 - wait you have the 16ths here lol just do this the whole time
- The Entire concept of this section is that im dumping the vocals. 0:30.064-0:32.465 Is all one long stream because there is one long vocal. With 0:32.615-0:38.465 being bursty because the vocals are bursty. 0:44.465 Gets added 16ths because this section has added percussion to it. while the rest of the section DOES have constant 16ths, its a softer beat. realistically i could replace all teh 16ths in the section with 20ths and have the representation be the same, but i thought that would be a bit much difficulty wise.

30.365 - not sure if intended, but this is extremely left hand biased, to the point where it'll force some players to mirror
- Didn't notice that i'll tweak the section a bit.

34.415 - omission of the 24ths to better emphasize the quad is cool, i like that
- I was a bit worried about the consistency of it, but im glad it works.

38.615 - vocals dont simplify to 16ths cleanly at all, please make this more accurate. would also not recommend having a jack pattern since this measure is essentially a breather between the high energy sections but thats personal preference.
- I'ved swapped the section to hopefully be more accurate. Bit concerned about the descending synth Since that needs its own notes now.

47.415 - you need to be really careful about patterns that create these subtle required longjack motions to hit properly. these become extremely straining when you have handstream patterns like this. can be fixed by moving the 12th at 47.665 to col 4 but you can also adjust patterning here throughout with that in mind to make this section play better. Also be wary of stuff like 132[134]21 at 47.765 causing individual hand strain.
48.065 - you've done a good job partitioning out the 24th transitions into hand on separate hands until this point, change this 24th minitrill
transition to keep it consistent with what you'e done before.
- Repatterned the section so it should be play nicer.

51.665 - don't hear anything music wise that would warrant this 121 pattern on the left hand. smooth this out. in general when you have patterns that double back or force small minitrills on the same hand in otherwise smooth streams, there really should be some significant music accent/shift to
warrant that.
- yea, the music DOES change. It starts with a large descending roll, but switches to less rolly patterns as the percussion comes in and the descending pitch fades out.

54.065 - could add hands to vocals here in this section for some additional emphasis
- That would make 3/4 of the notes here hands which i dont think is a great idea, plus they already have a form of representation with the jump changes.

54.365 - please change up the patterning to break up the long anchors on the right hand. you've got two 6 length anchors on the same hand in a row essentially
- fine

56.315 - recommend changing jump to [34], same reasoning as at 27.515
- see earlier response.

57.846 - flam needs to be much faster assuming im understanding this right and its going to the vocal flourish
- yea, i'll move them closer.

58.115 - kinda surprised you've chosen to ignore the dog yelping sounds (idk what they actually are but they sound like that to me lol)
- I'm not entirely sure i know what you're talking about (bad timestamp?) but guessing based off the description: Its not ignored. Look at the [12] and [34] jumps. The sound pans left/right and the jumps align with them, along with being the only jumps in this bit.

58.865 - ok this 100% does not work. burst emphasis should be much faster here, and broken up to show the distinct fade out/in of the wub vibrato.
1:00.965 - make the generalized snap faster here, what you have feels too loose for the sound represented
1:05.765, 1:15.365, etc - same thing as before, generalization is too loose.
- You're going to need more than "this is bad. make it faster" for me to change this. I'm not seeing the issue here and you're the only one to bring it up.

1:01.565 - minor comment, but would've liked to see the back and forth sweeping motion motif continued since you did it at 59.765 and 1:00.365
- I can work it in, but i was worried the section would be a bit too same-y since the patterning options become very limited if I try to avoid 16th minijacks. doing that would eventually end up with a 234 321 pattern.

1:.03.727 - shift this note to 1:03.752 to better show the sudden attack for the generalized synth burst you're doing. Also just have straight 24ths going to the 4th on 1:04.265 since the sound is consistent until then.
- Sure the sound continually plays, but its not "consistent" I feel the change in speed does a better job representing it.

1:23.015 - needs to be nerfed. if you want to keep the 8th layering, have something like [12]34 [13]24 [12]34 and have the anchor carry the feeling of higher intensity rather than forcing minijacks at this speed.
- yea, i've nerfed it.

1:28.040 - missing 16th to the synth vibrato. this happens a bunch of times, please add this.
- no? its quite honestly VERY subtle, and hard to hear. We have a bunch of these clear attacks, which are going to be the focal point for the REST of the chart. Sure the section is very easy and could have more notes in it, i'd rather focus on

1:46.415 - missing 8th
- fixed

1:56.015 - missing 8th
- sure a note could be placed here, but its a bit soft and i really think it detracts from the little section here.

1:58.515 - remove this 24th to show the synth sound here cuts off earlier than the other instances
- hmm, I see what you're saying but its a bit subtle. I'm gunna try 32nds instead for these notes to see how it works.

1:58.865 - burst from this point forward to the next 4th should be faster to show change in intensity.
- I'm a bit concerned faster notes would spike up the difficulty a bit much.

2:01.190 - remove the minijack, don't think it works given what the music is doing. could add the 32nds here if you want.
- sure

2:05.315 - missing 8th
- Its not really any sound i'm charting and its a bit quiet.

2:08.115 - same comment as 1:58.515
2:08.615 - same concept as 1:58.865 but within one measure, speed up the burst after the 8th to show change in intensity of the music.
- see previous comments.

2:10.715 - remove minijack, show pr with the ascending synth.
- sure

2:13.946 - should be moved up to 2:14.908
- done

@jh05013

- 38.690: ghost? doesn't sound minijacky at least
- 39.215, 39.290, 39.365, 39.515: the voice is a 32nd earlier
I changed up the section to be a bit more accurate.

** 44.465-48.065: the density itself isn't a big issue if handled well, but the 24ths being scattered forces awkward movements on both hands, and makes it spiky and susceptible to a pileup of mistakes. The 24ths should be as smooth as those in the preceding section, then the pattern could become much more manageable without deleting anything.
I've adjusted the Patterning here. Let me know if anything still needs work.

- 57.665-58.865: 57.727 is missing, the sound starts at the 4ths. 57.965-58.146 is the same sound as 57.665-57.846, just in the opposite direction, so there should be 20ths there as well. The same applies to the other half
The 20ths were for the vocals, which have been tightened up.

- 1:02.165-1:02.765: the left hand OHT is too long
I've attempted to remove it. I hope the new section works just as well.

- 1:19.490: why minijack?
minijack has been removed

- 1:20.652: maybe move to 3 for hand balance
Should be more balanced now.

* 1:22.865-1:24.065: not sure about this... it's manip-able, but that's still hard to do without any breaks beforehand
Section has been nerfed.

- 1:32.090, 1:41.690: move to 2 for PR
I hate you cus you're right, but i dont think ther 12 34 pattern would play very well.

- 1:52.040, 1:53.240: ghost?
I *thnik* there is a sound there, but i now hear the harder 2nd 16th so i'll just remove the softer ones.

- 2:01.115, 2:10.790: not minijacks
Removed

- 2:02.765-2:02.915 (and 4 others): on the other hand, these could be minijacks
I thought about it before, but my gut says it might not play the best so i've held off.

- 2:09.890-2:10.115: suggest [123]432[134] to flow better
done

** 2:11.915-2:12.590: too much on the left hand; try moving 2:12.140 to [34] and starting the 11223344 an 8th later
good suggestion

- 2:14.946: move to 2:14.908
done

- 2:30.815: jump
I dont hear any sounds that would warrant this being a jump. Its pretty consistent with the rest of the section so i dont hear anything that would make it special this time around.

resubmitted: https://www.flashflashrevolution.com/batch_submission/batch/?id=2782