song that plays when you encounter a caterpillar :: FFR Batch Submission
EppuJoloZ - song that plays when you encounter a caterpillar - Solaris [6.5 / 10]
Autumn 2024 Seasonal Batch
PublicTokenPurchasedSecretEvents
Rejected
Solaris blanket, in v9 Permission sheet
Originally made for the Community Pack, and now that I obtained perms why not submit it here too :D

a cute song that may or may not play when encountering a caterpillar

Simfile Folder Name

song that plays when you encounter a caterpillar (EppuJoloZ)

Note Count

1185

Chart Length

1:29

Average NPS

13.71

Estimated Difficulty

85.81

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x 13

Framers

0 - 0 1 - 0 2 - 0 3 - 13 4 - 138

Jumps

x 248

Hands

x 56

Quads

x 0

Color Jumps

x 1

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
10 - 30.00 nps 0.5 Seconds
13 - 26.00 nps 1 Second
23 - 23.00 nps 2 Seconds
44 - 22.00 nps 5 Seconds
103 - 20.60 nps 10 Seconds
186 - 18.60 nps 30 Seconds
542 - 18.07 nps 1 Minute
990 - 16.50 nps

Color Count

x 439 (37.05%)
x 282 (23.8%)
x 6 (0.51%)
x 230 (19.41%)
x 6 (0.51%)
x 3 (0.25%)
x 6 (0.51%)
x 1 (0.08%)
x 212 (17.89%)

Largest Note Gaps

1.2s1.2s0.43s0.37s0.3s0.3s0.3s0.3s
35
28
21
14
7

last minute fixes :D

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1178 => 1186
AVG NPS changed: 13.629 => 13.72156
Hand Bias changed: 6 => 12

nevermind, i'm an idiot

A new chart file was uploaded.

Watch him miss the deadline by literal seconds, was good laugh.

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1186 => 1185
AVG NPS changed: 13.72156 => 13.70999
Hand Bias changed: 12 => 13

Already giving myself an FR at 45.037, the 620BPM 32nd flam is a mistake that went unnoticed, should be like 54.695 and will be fixed once judging is complete :D

song that plays when you encounter a caterpillar

~

** Please remove background, banner, and cdtitle info from metadata.

13.296: A 64th flam doesn't feel appropriate here, it's just a 16th at 13.446.
14.196 / 16.446: You use one of the hardest patterns possible & one of the easiest patterns possible for this sound back to back. Of course none of this is actually difficulty-relevant, but more consistency would help this feel more cohesive.
23.946: Jump?
33.996-34.446: Anchor emphasis feels off here--suggest using a 3-note anchor for the three melody notes & moving the fourth jump off of that to mark that it is for the kick and not connected to the previous three.
36.546: Don't believe this is a jump under your layering scheme. (No jump or kick; compare 30.696.)

~~

** 38.946-57.694: My biggest issues with this file are all related to the 20th streams here. Specifically:

* Inconsistent quantization use, especially at the start of streams. Rhythmically, they're all basically the same, and yet they start in 4 different ways. Please standardize, ideally to pure 20ths.
--> First 20th stream should start at 38.796, not the 8th after.
--> 45.995, 48.395, 50.794: Streams start here, not the 16th after.
--> Why does 55.594 start with 24ths?
--> The sound at 50.194 occurs earlier and is followed with 16ths.

* The flam you mentioned at 45.037 does indeed need fixing. Matching with 54.695 is good.

* Anchor use frequently creates strange column bias. It is not necessarily spiky, but I question whether you want to follow such a smooth sound with patterns so inconsistent in difficulty / column bias. Some examples:
--> 39.933-40.670: Watch column 4.
--> 44.076-44.914, 46.476-47.313: Column 4 again. Not as bad as previous note, but still worth not putting both anchors on the same column imo.
--> 48.395-50.194: Patterns in this stream are randomly way harder and more anchory??
--> 55.594-56.675: This is (almost) a 3/20th anchor on column 1 for a full second.

~~

* 61.894-end: These denser handstream sections are quite a lot harder than the rest of the file. I agree an increase in density is warranted over the first half, but given that there are also more 16ths here, I don't think there's any need for such a dramatic boost in layering. My suggestion would be:
- Drop purely percussive jumps like 62.044. Follow melody with jumps, like 62.344. (This aligns with your layering methodology in the first half. The only difference is that removing jumps to kicks helps moderate density.)
- Reserve hands for the particularly loud, shrill melody notes like 62.794, 63.394, 63.994, and so on roughly every second beat, as well as special accents like 64.894, 67.294.

* The previous suggestion would already do a lot to counteract this, but also pay attention to anchor use in the handstream. For example, watch the middle two columns at 73.744-76.894. I don't think you want anchors this long!!

~

This is a good start, but could use some polishing to ensure that the difficulty curve makes sense & that patterns feel how you want them to. It's a theme that's come up in a few of my notes above, but I do strongly suggest you take a look through this file with an eye specifically for anchor use: when are they justified? when do you want to create tension, and when do you want to release it? With a bit more care, this could be really fun. [6/10]

Judge Score: 6.00 - Rejected

Permission good (blanket)
Sync good
* Leave bg, bn, etc. fields empty

- 13.296: feels slower than 64ths
- 23.945: jump, piano
- 24.845, 27.545: jump, kick
- 29.645-30.245: heavy left hand
- 37.145: jump, kick

** 38.495-57.695: non-white patterns are different each time and I'm not sure why. Sure there are subtle differences musically, but those pattern differences feel more than what's warranted:
--- 38.495: 16ths ending at 8th jump
--- 40.595: 16ths ending at 4th
--- 42.995: 16ths with a bit of 24th, ending at 4th
--- 45.059: 16ths ending at 16th
--- 47.795: 16ths ending at 16th
--- 50.195: 24ths (quite spiky too), then 16ths, ending at 16th
--- 52.595: 16ths with a bit of 24th, ending at 4th
--- 54.695: 16ths with a bit of 24th (also spiky), ending at 8th single
--- 57.395: tiny 24ths, then 16ths

** Other suggestions in that section:
--- 39.995-40.595: column 4 is a bit awkward
--- 45.047: yeah you know what to do
--- 48.995-49.595: heavy left hand

* 1:01.895-1:07.295, 1:12.395-1:16.895: density rises a bit too much. Try reducing hands to another instrument, leaving them only at 1:02.495, 1:03.695, 1:04.595, 1:04.895, etc.

Overall a fun chart, but could use some cleanup with regards to consistency and difficulty balance. I was on the fence as to where to put this chart. Ultimately, the song is quite short and there are good basic structures down there, so maybe it's manageable within an FR?

Judge Score: 7.00 - Fixes Required