Thgin Tsal Ytic Dnuos Was I :: FFR Batch Submission
Autumn 2024 Seasonal Batch
Events
Rejected
Simfile Folder Name
Thgin Tsal Ytic Dnuos Was I (Ultimate Mike7)
Note Count
459
Chart Length
1:44
Average NPS
4.5611
Estimated Difficulty
64.99
First Note
0:03
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 1
3 - 20
4 - 10
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
8 - 24.00 nps
0.5 Seconds
11 - 22.00 nps
1 Second
17 - 17.00 nps
2 Seconds
29 - 14.50 nps
5 Seconds
58 - 11.60 nps
10 Seconds
112 - 11.20 nps
30 Seconds
237 - 7.90 nps
1 Minute
375 - 6.25 nps
Color Count
Largest Note Gaps
5.3s3.87s3.87s3.2s2.6s2.57s2.5s2.33s
Posted at 9:47pm on September 3rd, 2024
A new chart file was uploaded with the following changes:
----------
Note Count changed: 434 => 459
AVG NPS changed: 4.31269 => 4.56111
Hand Bias changed: -42 => -45
Posted at 4:21pm on April 28th, 2025
Permission: good
Metadata: good
Sync: good
- 1.010: What are these notes going to? I understand there's a pad sound and a slight crackling sound here, but the notes aren't in sync with the crackling and I find it a bit too aggressive for the pad sound, to me these are just ghostnotes.
- 4.358: A bit aggressive, but the pattern does represent a sound.
- 5.048 - 16.495: Even though these patterns are going to sounds in the music, I find the sounds really quiet and muffled. I don't know if such dense and difficult patterns represent the music very well here.
- 19.008: These 12th notes here too, I can sorta hear what these sounds are going to, from what I can tell they're going to chimes in the background. But again, extremely hard to hear.
- 25.720: This section is pretty fun, it's not super intuitive what constitutes a jump here at first, but I think it has something to do with cymbal + kick and snares are jumps.
- 46.060: These first three 16th's feel like ghost notes.
- 46.878 - 48.309: Nearly all of these notes are not timed correctly and they're way off.
- 49.740, 49.842: These notes are off as well. This section feels really loose and inaccurate.
- 53.624: The female vocal pad sound starts way before this note.
- 66.298, 66.707, 67.116, 67.524: These notes are too late.
Rest of the song is kind of similar, notes aren't super accurate and you're stepping sounds from which it's really hard to discern where they actually start. I feel the chart also isn't terribly interesting gameplay wise, I do like the song I think it's pretty unique, but yeah I don't think it's particularly engaging.
Judge Score: 4.50 - Rejected
Posted at 12:17pm on January 10th, 2026
Permission good (CC BY-4.0)
Sync ...
Metadata good
- The opening feels a bit too much, it's a relatively silent section compared to 25.720-44.118 but has a series of densest patterns
- 14.936-15.243: column 3 anchor, suggest moving the last one to 4
** 25.720-44.118:
1. This section is mistimed. Move:
--- 26.435 to 26.409
--- 26.537 to 26.486 or 26.529 depending on which instrument you want to use
--- 26.639 to 26.605
--- 26.742 to 26.691 or 26.725 depending on which instrument you want to use
--- 26.946 to 26.903 or 26.920 depending on which instrument you want to use
--- same for the rest of the loop
That breaks the standard snapping of 16ths, but imo a 30ms difference is too large to approximate with 16ths, and I feel a bit of dissonance even at 1.0x rate.
2. This section starts and ends at 16ths. Why not 4ths?
- 55.974-1:33.383: a few mistimings here, notably 1:06.297, 1:06.706, 1:12.839, 1:21.084, 1:31.237, 1:31.748, 1:32.796, and 1:33.383
- 1:33.962-1:41.458: I'm not sure anything here is worth stepping. It's too muddy to hear anything that stands out.
The second half of the song, while musically interesting, doesn't offer much for a rhythm game chart. I wouldn't reject it immediately, but I think it should be under high scrutiny. As it stands, the chart feels weirdly off overall, with off-syncs throughout and some hard-to-recognize notes.
Judge Score: 6.00 - Rejected