working :: FFR Batch Submission
jh05013 -
working -
LuzeriA [7.25 / 10]
17th Official Tournament
PublicTokenPurchasedSecretEvents
Released
Simfile Folder Name
working (jh05013)
Note Count
2185
Chart Length
2:31
Average NPS
14.7237
Estimated Difficulty
94.14
First Note
0:02
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 0
3 - 71
4 - 274
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
10 - 30.00 nps
0.5 Seconds
14 - 28.00 nps
1 Second
24 - 24.00 nps
2 Seconds
43 - 21.50 nps
5 Seconds
105 - 21.00 nps
10 Seconds
203 - 20.30 nps
30 Seconds
573 - 19.10 nps
1 Minute
1039 - 17.32 nps
Color Count
Largest Note Gaps
0.63s0.63s0.6s0.6s0.53s0.53s0.43s0.43s
Posted at 9:42pm on April 30th, 2024
A new chart file was uploaded with the following changes:
----------
Note Count changed: 2183 => 2185
AVG NPS changed: 14.71024 => 14.72372
Hand Bias changed: 7 => 9
Posted at 7:12pm on August 11th, 2025
working
~~
** The beginning 48ths in this file (before 23.044) are really intensely hard to AAA relative to the rest of the file. As a stream main (who should be pretty well suited towards the 48ths, skillset-wise) this is what my graph looks like on playtests: https://i.imgur.com/jlzMbHg.png
For comparison, the bursts are both faster and tougher in patterning compared to the 28ths in the first half of Fireball v2, and I don't think the rest of this file is really close to the rest of Fireball v2 in difficulty.
I think that there are two ways forward here: either the intro could be nerfed (probably either to 40ths with similar patterning or 48ths with easier patterning) or the rest of the file could be buffed (lots of space for abstractions or just beefier layering). The former would fall under an FR in my eyes, but the latter would be better as a whole new submission.
Specifically, the patterns I find roughest are
- (very important) 1.948-2.290, 15.098: Column 2 anchor makes this very difficult.
- (less important) 9.140: The right hand plays like 24th trill until 9.482, where it speeds up and good-traps you.
The others can still be tough but I find them easier to hit. Would probably be worth gathering other playtester opinions if you decide to nerf this section because I can see opinions varying a bit.
Other than that, I actually don't have much of an issue with this file, but wow this must have been a pain to chart lol. The song is so muddy and hard to discern sometimes. This does make the file feel a little unintuitive/"abstract" sometimes even if it is technically accurate, but I do think that the vibe generally fits after the intro 48ths, and the escalation with the ending polys is neat for sure. [7/10 FR]
Judge Score: 7.00 - Fixes Required
Posted at 10:42am on August 16th, 2025
working
- Offset's good.
- i don't feel like working too sometimes
*1.057-22.701 - I'm pointing out the 48th bursts in this timestamp range. They are -hard-, but not too annoying to deal with. What irks me is that even though it's accurate to 5-6 note hits to the sounds, the transition in and out of it is a bit much, personally. I'm thinking that while the rest of the file isn't particularly hard to hit, in my opinion, would be to nerf these 48th bursts to 36th (or even 40th). That way, you have wiggle room to play around with the bursts and potentially can make cleaner transitions. For 2.187 specifically, take care to not create anchors as this is the harshest offender of the bursts.
45.612 - mmmm.... not the cleanest of 48th burst but I think you can reorient this burst, since the roll before that also starts on the right hand.
I don't have much else to say about the file, since the second half is handled well, and it's still fair. It takes solid finesse to play this file right, and honestly I dig it. Wouldn't FR this since it's still technically fine for the *s, but there are better options to handle it without obstructing the vision of your burst usage. If the other judge finds the bursts spiky, then I guess you can consider the *'d note altogether. [7.5/10 CR]
Judge Score: 7.50 - Change Recommended
Posted at 7:29am on September 14th, 2025
Thanks for the notes. intro nerfed
A new chart file was uploaded.
Posted at 7:32am on September 14th, 2025
that wasn't the newest version
A new chart file was uploaded.
Posted at 9:47pm on October 4th, 2025
Gonna assume this is good to go, moving to DC engine. Otherwise, DM me for updates.