Dolphin Love :: FFR Batch Submission
WhatWhat123 - Dolphin Love - Golemm [5 / 10]
Round-Table Special Batch
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Rejected
https://www.flashflashrevolution.com/vbz/showpost.php?p=4791168&postcount=468

Simfile Folder Name

Dolphin Love (WhatWhat123)

Note Count

892

Chart Length

1:31

Average NPS

10.0413

Estimated Difficulty

65.63

First Note

0:02

Ending Note Delay

0:01

Hand Bias

x -16

Framers

0 - 0 1 - 0 2 - 0 3 - 1 4 - 5

Jumps

x 269

Hands

x 0

Quads

x 0

Color Jumps

x 0

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
7 - 21.00 nps 0.5 Seconds
10 - 20.00 nps 1 Second
16 - 16.00 nps 2 Seconds
30 - 15.00 nps 5 Seconds
70 - 14.00 nps 10 Seconds
138 - 13.80 nps 30 Seconds
333 - 11.10 nps 1 Minute
645 - 10.75 nps

Color Count

x 285 (31.95%)
x 287 (32.17%)
x 0 (0%)
x 251 (28.14%)
x 1 (0.11%)
x 44 (4.93%)
x 0 (0%)
x 0 (0%)
x 24 (2.69%)

Largest Note Gaps

0.37s0.37s0.37s0.33s0.33s0.33s0.33s0.33s
35
28
21
14
7

9.027-9.603/13.065-13.411 - Fix jump PR
18.315/22.007/etc - Ghost note. Recheck your 32nd rolls
31.296/34.988/etc - No jump?
57.950-58.411 - No jump?
1:28.411-1:28.825 - Recheck this slowdown section. It's a bit overstepped atm

The 32nd roll patterns look totally random (some are normal jumptrillable roll patterns, some are not). Jump PR could be better as there were some parts that were unnecessarily anchor-y

REJECTED

Rejected

I had my doubts previewing this since it was jumps stepped all over but I actually think they work well with this song. It's just not very consistent and the prime examples are in Ositz's notes.

PR could be greatly imporved in parts where they're the most cruical to lead the song, such as the intro jumps.

Jumps could use some reconstruction. Some sections when the melody repeats have 3 notes forming on the same column while others only have 2 formed.

Minijacks on the first drop would've been kinda epic but that's already entirely subjective.

Reject

Song is slightly out of sync, but it's not that big of a deal.

- 0.027 - 7.181: Would be cool to have something differentiating the drum parts, as it is it feels fairly disorganized and it's hard to follow what's going on. I think putting all the kicks on [1] could help give this section a bit more structure.
- 7.412: PR on these chords is not good, alot of the pitch repeats actually, but it's not reflected in your steps. I understand you can't follow perfect PR throughout the entire file, but I think you could improve the file a whole lot by paying more attention to the pitch.
- 18.315, 22.008, 25.700 etc.: Ghost note.
- 28.181: This particular one shouldn't be a jack.
- 29.344: Why have this as a white note? I think having 29.565 as a white note instead would make alot more sense.
- 29.335: I think these two drum notes are too important for the song to omit.
- 30.315, 32.162, 34.008 etc.: Ghost notes.
- 57.950: No jacks here? See 28.412.
- 76.181: Too trilly and left handed compared to the rest of the bursts.
- 81.604 - 82.873: Long unintended anchor on [2].
- 82.758: Jump should be on the 8th at 82.873.
- 88.825: This shouldn't be the last note.

I feel this has too many technical errors troughout to be acceptable at this time, but it's pretty fun. I just think this needs to be cleaned up completely to be acceptable for FFR.

3 Reject
Moved to reject.

Thanks for your submission!~