Knocked The Fuck Out (Explicit) :: FFR Batch Submission
ToonE156 - Knocked The Fuck Out (Explicit) - The Quick Brown Fox [4.75 / 10]
Aug/Sept 2022
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Rejected
https://ffr.fandom.com/wiki/Renard

Simfile Folder Name

Knocked The Fuck Out (Explicit) (ToonE156)

Note Count

1368

Chart Length

1:04

Average NPS

22.1359

Estimated Difficulty

102.22

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x -20

Framers

0 - 0 1 - 0 2 - 0 3 - 293 4 - 301

Jumps

x 393

Hands

x 72

Quads

x 10

Color Jumps

x 0

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
12 - 36.00 nps 0.5 Seconds
18 - 36.00 nps 1 Second
35 - 35.00 nps 2 Seconds
60 - 30.00 nps 5 Seconds
139 - 27.80 nps 10 Seconds
259 - 25.90 nps 30 Seconds
729 - 24.30 nps 1 Minute
1358 - 22.63 nps

Color Count

x 537 (39.25%)
x 415 (30.34%)
x 0 (0%)
x 372 (27.19%)
x 0 (0%)
x 0 (0%)
x 0 (0%)
x 0 (0%)
x 44 (3.22%)

Largest Note Gaps

0.93s0.5s0.5s0.47s0.47s0.47s0.37s0.37s
35
28
21
14
7

made the file names more consistent

A new chart file was uploaded.

Knocked The Fuck Out (ToonE156) - 4.5/10
The chart's layering is mostly self-evident, though I think the layering in the chordjack sections can be cleaned up -- there are a couple of missing notes to the synth here.

The main issue is that I just don't think the layering follows the song very much. There is a pretty dynamic synth section going on that you ignore entirely for the bass kicks, and the patterns in the dense jumpstreams don't follow the synth at all either. There are a lot of random long anchors in the dense jumpstreams despite it being almost entirley rolly. The layering in this chart, while sound, feels like a missed opportunity overall because it doesn't capture the progression (however minimal it is) at all. The chordjacks themselves could also follow the synth more carefully by omitting triples to the bass kicks I feel like, but that's a smaller point. I'm also not fond of how some of the 16th kick sections ([34][12][34]) have [12]/[34] anchors going into them as well, it really mutes the intensity of the 16th kicks overall and they feel quite underwhelming to play through.

Knocked The Fuck Out (ToonE156)

- Offset's fine.

There's a lot of underlying anchors in the jumpstream section that felt unjustified (e.g. 2.721, 5.061, 6.114, and so on) and it makes the chart pretty gratifying and spiky to play, so I would suggest toning those down for sure. The kick elements of this song doesn't have any specific rhythms to it, and given it's atonal as-is, you can inject the jumps with a bit more variety (a.k.a making them different, depending on the musical cues), providing plenty of opportunities to make something even more memorable. Some of the jumpstreams do have some unwarranted trills embedded to it (see 11.028, 12.842 and so on), so that needs to be toned down as well (happens on the second and iteration of jumpstreams).

The chordjack section also feels unclear in the structure - the jump and hand-quad usage feels all over the place, mostly because of the byproduct of strange layering:
---->17.346, 17.580 - this shouldn't be a jump considering there's no melody,
---->18.048 - a hand feels overblown considering there's melody and kick, and nothing else accompanying it.
---->18.283 - I have no issues with making a long anchor, but you have to realize the hands here - there is only one component playing (melody), so all of the 8th hands should just be a jump.
---->18.400 - same reasoning as 18.048, except this time it's a quad, toning it down to a hand.
----> This also happens in the second iteration of chordjacks, so the issues repeat itself.

The section at 31.972 also feels off with the layering on giving attention to quads that go to something less significant than hands.

With those three key points that I've raised, this chart indicates more of a structural problem, mostly comes down to heavy-handed layering and to a smaller degree, patterning in the jumpstreams. This chart can definitely turn into a short and sweet hard jumpstream+chordjack file, but unfortunately this needs a significant clean-up before this can go in-game. [5/10]