Tired :: FFR Batch Submission
Aug/Sept 2022
PublicTokenPurchasedEvents
Released
✔️ This chart has been marked as final and shouldn't receive any more changes.
Simfile Folder Name
Tired (EppuJoloZ)
Note Count
766
Chart Length
1:45
Average NPS
7.4805
Estimated Difficulty
63.8
First Note
0:02
Ending Note Delay
0:06
Hand Bias
Framers
0 - 0
1 - 0
2 - 2
3 - 12
4 - 36
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
10 - 30.00 nps
0.5 Seconds
12 - 24.00 nps
1 Second
16 - 16.00 nps
2 Seconds
30 - 15.00 nps
5 Seconds
55 - 11.00 nps
10 Seconds
107 - 10.70 nps
30 Seconds
299 - 9.97 nps
1 Minute
550 - 9.17 nps
Color Count
Largest Note Gaps
5.53s1.5s1.5s1.5s1.5s1.5s1.4s1.27s
Posted at 6:23am on August 18th, 2022
cleaned up the zip file
A new chart file was uploaded.
Posted at 11:22pm on September 26th, 2023
Tired (EppuJoloZ) [6.5/10]
>Perms and sync good
>Remove banner/background in your .sm file
2.820/4.332/5.845/8.366/10.877 - Missing note
9.752-10.131 - So far this is white-noted to express the static. However, it’s not dicksynced to anything and it’s not evenly spaced 32nds. So my two questions are: Why are there extra notes in the rolls and why not use 32nds that are offset by a 192nd? This note applies to the other white-noted roll sections
11.895-12.147 - Fix [2] anchor please
15.740 - Missing note
35.593 - Why no jump? Compare 35.341
36.475-36.979 - Fix [1] anchor please
38.366 - Change to [13] for better PR
39.122-39.311 - Step the rest of the 32nds
42.147 - Missing note into minijack
42.904 - Why hand? No “gong” sound like in 40.383/44.416
44.164-44.290 - Change to [14][23] to differentiate from the [34] on 43.912
48.954-49.386 - Fix PR
50.278 - Ghost note
52.357 - Missing jump
53.492-53.870 - Fix PR
55.320 - Ghost note
56.517-57.147 - Change to 242422[13][24]
59.794 - Change to [24]
1:17.315 - Missing note
1:20.215-1:20.341 - Change to 14
1:28.660-1:28.786 - Too spiky, please nerf. Either do 48th singles or 32nd jumptrills
1:20.971-1:34.332 - What’s even being stepped here?
1:34.836-1:36.853 - Definitely not constant 24ths here. Please re-sync this carefully
>>Don’t know if this file is an intentional understep, but more of the song could be stepped. There’s minor gaps on some sections of the file which might indicate transitions between what instrument is being layered, which unfortunately looks really abrupt during gameplay. Very spiky on some parts. Overall, needs more work
Posted at 11:25pm on September 26th, 2023
Tired (EppuJoloZ) [7.5/10]
> Permission check good.
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.
- 0:00.047 The intro here should really be charted. There is no reason to leave this empty space in, and the notes just kind of start randomly.
- 0:36.475 This long jack feels really out of place. I cant quite hear what sound its supposed to be going to, and whatever sound it is must be fairly quiet. this along with the following 32nds feel out of place and i cant really hear any musical justification for them.
- 0:50.278 these 32nds should be moved down a note as 0:50.278 is a ghost note.
- 1:28.534 This jump pattern seems needlessly rude. I dont see why you dont just make it a jump trill.
- 1:35.341 The 24ths here could really use better patterning. I understand the idea of descending notes, but the current patterning leads to this weird 23 trill that doesn't really get the representation you're looking for. You need to work with the jumps in this pattern, not just throw them in. something like this looks a lot cleaner https://i.imgur.com/eUilReU.png
There are a lot of white notes in this chart, You seemed to have offset them by using 2x bpm in some places, but that isn't needed. You can use the recolorizer to change notes like this instead, so they stay synced and will make patterns like 0:11.969 look a lot better and more evenly spaced. https://www.flashflashrevolution.com/~velocity/ffrjs/recolor/
Posted at 2:13am on September 27th, 2023
Fixed the things judges recommended me to do, properly recolorised the white notes, and made the back half a bit more interesting to play. I think I consider this chart final now.
A new chart file was uploaded with the following changes:
----------
Note Count changed: 721 => 766
AVG NPS changed: 7.14805 => 7.48047
First Delay changed: 0:05 => 0:02
Last Delay changed: 0:07 => 0:06
Hand Bias changed: -25 => -26
Posted at 2:21am on September 27th, 2023
Ositz:
94.836-96.853 - Definitely not constant 24ths here. Please re-sync this carefully
Storn:
- 95.341 The 24ths here could really use better patterning. I understand the idea of descending notes, but the current patterning leads to this weird 23 trill that doesn't really get the representation you're looking for. You need to work with the jumps in this pattern, not just throw them in. something like this looks a lot cleaner https://i.imgur.com/eUilReU.png
As the creator of the song, I can confirm that they are constant 24ths :D

Dunno if it's the reverb that makes them sound less consistent, but I left them as is. Applied the fixes Storn recommended though.