Yellowjacket (feat. Sam Carter) :: FFR Batch Submission
storn42 - Yellowjacket (feat. Sam Carter) - Spiritbox [6.75 / 10]
June/July 2022
PublicTokenPurchasedSecretEvents
Rejected
from the album eternal blue released under rise records.

- The sim folder name isn't as expected: "Yellowjacket [feat. Sam Carter] (Storn42)" vs "Yellowjacket (feat. Sam Carter) (storn42)"

Simfile Folder Name

Yellowjacket [feat. Sam Carter] (Storn42)

Note Count

1906

Chart Length

3:20

Average NPS

9.6572

Estimated Difficulty

85.97

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x 4

Framers

0 - 0 1 - 0 2 - 2 3 - 70 4 - 361

Jumps

x 451

Hands

x 173

Quads

x 0

Color Jumps

x 0

Color Hands

x 7

Color Quads

x 0

Most notes in:

1/3 of a Second
10 - 30.00 nps 0.5 Seconds
14 - 28.00 nps 1 Second
22 - 22.00 nps 2 Seconds
41 - 20.50 nps 5 Seconds
80 - 16.00 nps 10 Seconds
148 - 14.80 nps 30 Seconds
420 - 14.00 nps 1 Minute
695 - 11.58 nps

Color Count

x 507 (26.6%)
x 467 (24.5%)
x 19 (1%)
x 696 (36.52%)
x 17 (0.89%)
x 71 (3.73%)
x 25 (1.31%)
x 3 (0.16%)
x 101 (5.3%)

Largest Note Gaps

1.8s1.3s1.27s1.03s1s1s1s1s
35
28
21
14
7

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1901 => 1906
AVG NPS changed: 9.63182 => 9.65715
Hand Bias changed: 7 => 4

A new chart file was uploaded.

Yellowjacket [feat. Sam Carter] (Storn42) [7.5/10, CQ/FR*]
>Perms, metadata, sync good

16.154 - If Snare = Hand, then this should be Jump
16.186 - Sounds closer to 16.197
1:04.840 - Sounds closer to 1:04.861
1:07.362/1:09.431/1:11.500/1:13.569/1:15.638/1:17.707 - Should be Hand. Snare
1:24.151/1:32.286/1:33.303/1:40.422/1:46.015/1:46.524/1:49.066/1:50.083/1:50.337/1:50.591/2:38.949/2:47.085/2:49.119/2:51.153/2:52.169/2:52.678 - VocalRoar = Hand? If yes, then this should be Hand. Compare 2:53.186
*1:35.337-1:38.642/1:51.608-1:54.278/2:52.932-2:53.568/2:58.271-3:00.941 - https://i.imgur.com/IjJYxxt.jpg (6 bad, 4 good)
1:31.312/1:39.447/1:47.541 - Missing note. That little guitar flourish(?)
*2:10.422-2:10.939/[...]/2:27.491-2:28.008 - What is the original BPM of these sections and why use Colorizer here (what’s so special about these random colors)? Also did you intend these sections to be manippable? Because there’s one that isn’t manippable

>>Plz no Give It All v2. See asterisk

Yellowjacket (feat. Sam Carter) (Storn42) [6/10]
>Permission good (Rise Records)
>Folder contents, metadata good
>Sync good

Playtest Impression, 1.0x Rate - Good lord lmao

2:19.215 - tweak to be jumptrillable for consistency pls
There should be one more note at the end of the chart, may have got cut off in recolorizer or something idk

Okay the more obvious issues…
1:03.223 - ~1:04.775 definitely felt overlayered for this overall difficulty level to me. I’d say you could probably keep the hands and nerf the jumps to singles and it’ll feel smoother overall

As for your anchors/longjacks. I don’t think this chart is at the difficulty level where you can reasonably expect this level of one hand control - especially with eg. 1:35.337 - 1:38.642. It leads to being a pretty extreme difficulty spike that isn’t overly warranted. The difficulty spikes are my reject reasoning.

Nice meme, but I don’t think FFR is ready for it.

This is quite disappointing news to receive. I had quite high hopes for this chart. I find it quite Disrespectful that a chart i put a lot of time, effort, and creativity into gets passed off as a "meme" just because it tried to do something different.

I understand That the chorus is quite difficult, but it is THE chorus. its one of the most intense sections of the song musically and generally should be one of the more intense sections of the chart. The actual patterns themselves follow the music, and looking at the *MEAT* of the chart (ignoring the calm sections of the song) we are left with main 5 sections. 2 are the anchors, which feature the most dense/difficult patterning, 1 is the bridge rolls, which are characteristic of higher level charting, and the last 2 are the intro, which are a good bit easier, but still have some quite tricky patterning. I feel this is enough difficulty, in a significant portion of the song, to justify the difficulty level of the trills. These patterns aren't really found in charting and this is a great opportunity to have a chart with more interesting jack patterns.

I would like to appeal this as the rating gap is a bit high, and i feel the difficulty spikes are not as severe as they are made out to be.

I was assigned for this chart to have a look as a third judge, and unfortunately I have to uphold the rejection for this chart.

*- The point of contention is here that the middle and outro sections where the longjacks come in (1:27.203), are disproportionately harder than the rest of the chordjacks. The BPM itself is reasonably high for 12-note longjack clocking at 118bpm and that alone is already a spike from everything else.

*- 1:35.339 and other similar one-handed jump longjacks is by far the biggest spike that you could make and that's more egregious than the rest of the longjacks. One-handed jumps mixed in with alternate two-handed jumps are already very difficult to hit even in isolation. Even for a similar reasoning with Tru and ositz have pointed out, from a playability perspective this still plays pretty uncomfortable when you mixed up the longjacks on columns 2 or 3, and making the jumps by itself one-handed.

*- Towards the end (particularly 2:58.277) the longjacks are worse to go about since you're constrained with complicated sets of jump/hands that are locked itself as anchors (sets like [12][24][12][24][12][24] and so on), and from playing it's disproportionately difficult as someone who played Punkture-like charts in the past.

To me there are two ways to go about this:
1. You have to redo the longjacks in a manner where it's alternating into sets of 4 or 6, but they're sparse enough to hit them as two-handed jacks so the main hand stresses are not on one-hand only, or
2. Keep a similar feel with your chordjacks like the one on 1:03.225, but slightly harder. (a la hands per the percussion blasts and vocals, and made the patterns somewhat bouncy or anchory (but not to the extent of creating 12-note long anchor)

For what it's worth, the difficulty balance gets uneven once you get to the longjack sections (and gets more uneven towards the end), and even though the jack patterns are interesting, this would negatively impact the players' experience about jack charts that currently existed in FFR.