The One :: FFR Batch Submission
M0nkeyz -
The One -
odaxelagnia [8.5 / 10]
June/July 2022
PublicEvents
Released
- The sim folder name isn't as expected: "The One (M0nkeyz & Psychotik)" vs "The One (M0nkeyz)"
- This file is a collaboration between multiple authors / stepauthors.
Simfile Folder Name
The One (M0nkeyz & Psychotik)
Note Count
1219
Chart Length
2:17
Average NPS
9.2302
Estimated Difficulty
79.18
First Note
0:05
Ending Note Delay
0:03
Hand Bias
Framers
0 - 0
1 - 0
2 - 27
3 - 5
4 - 190
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
8 - 24.00 nps
0.5 Seconds
12 - 24.00 nps
1 Second
20 - 20.00 nps
2 Seconds
36 - 18.00 nps
5 Seconds
79 - 15.80 nps
10 Seconds
147 - 14.70 nps
30 Seconds
388 - 12.93 nps
1 Minute
641 - 10.68 nps
Color Count
Largest Note Gaps
2.8s2.23s2.2s2.17s2.13s2.1s2.1s1.8s
Posted at 12:27pm on January 12th, 2023
The One (M0nkeyz & Psychotik)
- Offset's fine.
57.185 - Arguably should be a jump here.
1:06.322 - Feels odd to layer this melody when the column 4 for this section was mostly reserved for hi-hat, that somehow gets emphasized more.
2:04.617 - This 16th should be forming a two-handed minitrill, so would suggest moving it to [3] or [4]. (do the same for 2:06.798)
Chart feels very satisfying to watch and play. Only minor things worth looking on my end, and I feel like this would be a really fun challenge for D5-D6ish players to give a run for their money on this file. Very well done. [9/10]
Posted at 12:37pm on January 12th, 2023
The One (M0nkeyz & Psychotik) [8/10]
>Perms, metadata, sync good
>Weird song glitch. Song says 3:45, but actual song lasts 2:18.
34.549-35.231 - Shouldn’t these mini-jumptrills be the usual “minijack into jump” ?
36.731 - Why hand?
1:00.731/1:01.004 - No jump?
1:04.754 - Missing note
1:32.912 - Should be different than [23]. Sounds different than 1:32.776.
1:33.594 - See note on 1:32.912. Applies to 1:33.458 in this context.
1:40.003 - Can be [14] for better PR.
>>Straightforward and consistent.
Posted at 9:58pm on March 1st, 2023
Moving this onwards to DC Engine, despite not receiving any fixes. @ me if you plan on updating this, so I can also update DC Engine.