Where's Bill :: FFR Batch Submission
mi40 -
Where's Bill -
Venetian Snares [7.75 / 10]
Jan/Feb 2022
PublicEvents
Released
Simfile Folder Name
Where's Bill (mi40)
Note Count
4244
Chart Length
5:06
Average NPS
13.9697
Estimated Difficulty
97.14
First Note
0:03
Ending Note Delay
0:05
Hand Bias
Framers
0 - 0
1 - 0
2 - 2
3 - 52
4 - 1469
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
11 - 33.00 nps
0.5 Seconds
16 - 32.00 nps
1 Second
28 - 28.00 nps
2 Seconds
50 - 25.00 nps
5 Seconds
112 - 22.40 nps
10 Seconds
210 - 21.00 nps
30 Seconds
575 - 19.17 nps
1 Minute
1032 - 17.20 nps
Color Count
Largest Note Gaps
5.43s5.2s4.03s2.03s1.8s1.8s1.77s1.67s
Posted at 8:18am on December 21st, 2022
Where's Bill (mi40) [8/10]
PERMS OK
SYNC OK
29.386: PR, shouldn't be the same jump as 29.795.
31.976: Think PR is (123) on this one (high - low - low).
43.704: Could chart this transition to the 4th jack more heavily. Preference though.
49.340: Could add a 12th here for variety.
1:02.795: Doesn't seem right. Think the jump should go on the 16th there.
2:08.181: Missing note.
2:15.817: Missing note.
2:36.272: Missing note.
2:37.567: PR would be better if not repeating any 8ths jumps here.
3:36.408: Arguably missing note.
3:40.431: These "flams" are badly sync'd. The starting note of each flam should go on 3:40.431, 3:40.635 and 3:40.840.
4:50.249: This is pretty mean and unwarranted. Starts with two handed trilling, then shifts to one handed and then shifts to bracket trilling. Would highly suggest toning it down to use at most one part of one handed trills, likely starting at 4:51.340.
Really fun file, well rounded marathon tech with unique challenges here and there. Good job.
Posted at 8:26am on December 21st, 2022
Where's Bill (mi40)
- Offset's fine.
Pretty solid layering in the first minute, though I have qualms with leveraging your jumpstream patterns where staircases get used and then you also got yourself some two-handed trills to introduce variety, but it's no big deal in the end.
*58.670 - The coloring for these long trills made the sync a bit off? Not sure why here but it's a bit uneven and you should take a look at these further.
1:40.226 - I'd prefer if this uses two-handed trills than OH, since you don't seem to use utilize it anywhere else but here.
2:31.022 - This is a notable sound that you can use an 8th here, do this for the next two as well.
2:46.158 - I personally wouldn't mind with the longjacks here, but the previous anchored jumps would look weird since you broke the anchor into sets of 2 or 4, so either you can apply it to here as well by breaking them up, or try making the previous jacks connected that doesn't strain too much.
*3:54.920 - holy this is actually kind of stressful to deal with that [4] anchor, where the musical cue changes here - you can break that anchor into jumpstream that doesn't involve that [4].
This is pretty solid, all things considered - the previous submission does indeed fix some notable issues of being too straining in the back half of the song, especially the song picks back up in that you utilize some nasty patterns into that you actually took some liberties to tone it down to make it even more playable.
I do applaud with the amount of fixes you did to get here, but there are some spots (*'d) that also need to be considered and it would play so much better with those fixed. [7.5/10, Change Recommended]
Posted at 3:51am on January 11th, 2023
it's been a while since i actually touched simfiles because i've been super busy with some new things going on, please let me know if this plays worse or better because i genuinely am unable to tell the difference
A new chart file was uploaded with the following changes:
----------
Note Count changed: 4209 => 4244
AVG NPS changed: 13.85451 => 13.96972
Hand Bias changed: 125 => 92
Posted at 8:57pm on February 1st, 2023
This looks great! Good job on the fixes.
Posted at 9:52pm on March 1st, 2023
Moving this along. @ me if you need to submit fixes, pushing to DC Engine.