Malevolent Mansion (FFR Cut) :: FFR Batch Submission
T-Force -
Malevolent Mansion (FFR Cut) -
Nekofrog & Sole Signal [7.25 / 10]
Jan/Feb 2022
PublicPurchasedSecretEvents
Released
- The sim folder name isn't as expected: "Malevolent Mansion (T-Force)" vs "Malevolent Mansion (FFR Cut) (T-Force)"
Simfile Folder Name
Malevolent Mansion (T-Force)
Note Count
807
Chart Length
1:43
Average NPS
8.1653
Estimated Difficulty
70.02
First Note
0:05
Ending Note Delay
0:01
Hand Bias
Framers
0 - 0
1 - 0
2 - 0
3 - 0
4 - 4
Jumps
Hands
Quads
Color Jumps
Color Hands
Color Quads
Most notes in:
1/3 of a Second
9 - 27.00 nps
0.5 Seconds
13 - 26.00 nps
1 Second
24 - 24.00 nps
2 Seconds
35 - 17.50 nps
5 Seconds
72 - 14.40 nps
10 Seconds
122 - 12.20 nps
30 Seconds
275 - 9.17 nps
1 Minute
530 - 8.83 nps
Color Count
Largest Note Gaps
0.73s0.7s0.7s0.7s0.7s0.7s0.7s0.53s
Posted at 11:58pm on July 3rd, 2022
Malevolent Mansion (FFR Cut) (T-Force) [8/10]
> Permission check good.
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.
- 0:03.469 Instead of going from 432432 to 43214321, I think it would be better to reverse the order, so when more chaotic noise gets added at 0:04.175 the pattern gets harder instead of easier. This is also the only time until the end of the song that 3 note rolls are used instead of 4.
- 0:31.528, 0:39.998, 0:42.822 ect. A lot of early 8ths missing jumps for the melody despite being charted at places like 0:28.704 and 0:34.351
- 0:37.969, 0:49.263 There really should be a 16th here following the melody. It doesn't have to be a jump, but it just seems ridiculous not to have a note here.
- 0:59.145 kinda strange to not include the 16th here when you already have jumps for the percussion.
- 1:00.822 especially considering the following 16ths, the lack of note here is quite out of place. i understand there is no melody but you still seem to want to follow the drums, and even the trill that follows is the same instrument.
- 1:05.587 This JS here comes out of nowhere and is probably the most difficult part of the chart, and is a significant jump from everything else in the chart. maybe i underestimate the bursts, but I feel the stream is the main point of difficulty in the chart, so having another bigger jump in difficulty is just too much for me.
- 1:31.351 considering all the 32nds in this section, it really feels like there should be some grace notes here for this grace.
- 1:36.998 I really question having these 3 note 32nd rolls right at the end of the chart. Its faster than any other rolls in the chart, the large majority of which are 24ths, and is only the 2nd (& 3rd) time its 3 notes. I find this to be quite and easy to mindblock pattern so having it at the end of a chart like this is quite rude.
- 1:39.469 really odd to not have a roll here, when we had one not 3 seconds earlier for the same sound.
a solid chart. A bit spikey at places, but short and sweet.
Posted at 12:19am on July 4th, 2022
Malevolent Mansion (FFR Cut) (T-Force) [6.5/10]
>Perms, metadata, sync good
2.587 - Shouldn’t be on [1] due to PR.
3.469-4.822 - Kinda strange that the louder noise is easier/less dense than the quieter noise (rolls vs triplets)
5.057 - The layering here indicates that this file is based on Additive Layering.
7.704/24.645 - Should be jump. Extra layer comes from background melody.
13.351-13.881 - Should probably move the kicks to a lane that isn’t [1] since it seems occupied by the previous string noise.
18.998 - Change this to [23] to differentiate noise from the previous [12].
24.645-25.175 - Move kicks to lane [3] b/c the previous string occupies [4].
27.469-49.704 - This entire section is kind of a mess given that a lot of the other noise is inconsistently stepped.
28.175 - Layering scheme changed here into chiptune synth?
31.528/42.822/45.645 - If you’re now stepping the synth in this section, then this should be a jump.
50.410 - Layering scheme changed again into Additive Layering with only claps and current melody?
1:01.351-1:06.998 - Seeing this section stepped fully layered (AKA not Additive Layering) just makes me think this entire song would’ve been better if it was stepped normally.
1:06.998 - Should be jump. Chiptune synth and kick. Layering scheme changed again into Additive Layering, but the BGmelody is ignored?
1:18.822 - Should be [13] to differentiate from the previous [12].
1:29.587-1:40.881 - Xylophone is the main focus, but the jump-layering here is way off here!
1:36.998-1:38.057 - Sudden 32nd triplets is a definite no. They should’ve been 32nd rolls like before.
>>Interesting idea with the multiple layering changes, but I’m uncomfortable accepting this file at its current state given that many issues have to be solved first (PR between singles, 3.469-4.822, 27.469-49.704, and making sure each section is consistent in their respective layering scheme).
Posted at 1:01pm on July 9th, 2022
Updated with judge notes. Fixed opening roll, added rolls at the end, tweaked some PR. Will note that the section from 27s-49s is just jumps for main synth with occasional singles for snare/kick is they're there, but no synth is. If that's a problem, then so be it.
A new chart file was uploaded with the following changes:
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Title changed: Malevolent Mansion (FFR Cut) => Malevolent Mansion
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Note Count changed: 768 => 807
AVG NPS changed: 7.77066 => 8.16526
Hand Bias changed: -8 => -5
Posted at 7:27pm on August 1st, 2022
Double-checking here to see if this fix is the final submitted fix for the file, since no checkbox was ticked for acknowledgment of judge notes or finalizing of fixes. Would like to get this moved to the DC Engine.
Posted at 8:59pm on August 1st, 2022
Whoops.