Chapter VIII (Pacifier) :: FFR Batch Submission
Skayles - Chapter VIII (Pacifier) - Sufferer [7.75 / 10]
October/November 2021
PublicPurchasedEvents
Released
local fox girl contributes some slow handburgers to the long-awaited FFR Chordjack Era. Second submission of the three songs that Sufferer granted permission for. Perms: https://www.flashflashrevolution.com/vbz/showpost.php?p=4763617&postcount=320

✔️ This chart has been marked as final and shouldn't receive any more changes.

Simfile Folder Name

Chapter VIII (Pacifier) (Skayles)

Note Count

2175

Chart Length

3:35

Average NPS

10.2289

Estimated Difficulty

82.46

First Note

0:03

Ending Note Delay

0:01

Hand Bias

x -105

Framers

0 - 0 1 - 0 2 - 16 3 - 62 4 - 4

Jumps

x 436

Hands

x 238

Quads

x 24

Color Jumps

x 15

Color Hands

x 13

Color Quads

x 8

Most notes in:

1/3 of a Second
8 - 24.00 nps 0.5 Seconds
11 - 22.00 nps 1 Second
18 - 18.00 nps 2 Seconds
33 - 16.50 nps 5 Seconds
77 - 15.40 nps 10 Seconds
148 - 14.80 nps 30 Seconds
409 - 13.63 nps 1 Minute
738 - 12.30 nps

Color Count

x 1051 (48.32%)
x 570 (26.21%)
x 169 (7.77%)
x 244 (11.22%)
x 6 (0.28%)
x 3 (0.14%)
x 78 (3.59%)
x 7 (0.32%)
x 47 (2.16%)

Largest Note Gaps

0.77s0.7s0.57s0.57s0.57s0.57s0.57s0.53s
35
28
21
14
7

[8/10] Changes Recommended.

Permission: good
Metadata: Folder contains .ds, .dsx and sm.old files, please remove.
Offset: good

Guitar isn't exactly playing 16th notes at the start, but it's fine as an approximation.

- 35.628: I would just remove the [3] so it's a 2-note jack.
- 47.480: Same here
- 83.036: ^
- 119.703, 125.629, 128.591[13], : I would make this a [14] this is both for PR and to break the 3-note jack up.
- 120.320, 120.567 etc.: These are just 12ths.
- 131.554, 134.517, 137.480, 140.443 etc.: These look really cool, but I would avoid 3-note jacks here as well. Just make it an opposite jump instead of a hand or make the first jump the opposite.
- 165.999: Break 3-note jack up.
- 177.851: ^
- 189.703: ^

This chart is very fun to play, I really only have one gripe with it and that's the 3-note jacks. I feel the 3-note jacks at this speed are a huge spike, this chart is good, but I would break the jacks up. 3-note jacks are exponentially harder than 2-note jacks.
The jacks are obviously a deliberate decision and not technically wrong, so feel free to hit me up on discord or appeal the rating, but I honestly think this could be one of the best charts of the set without the 3-note jacks.

Chapter VIII (Pacifier) (Skayles) [7.5/10]
> Permission check good.
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> Folder contains .sm.old file. Recommend removing. No other isseus with folder contents.

- 0:35.443, 0:47.295, ect. I'm not sure i'm okay with these 3 note jacks. They just feel like too much for me. The minijacks are already a diff spike and an additional not is just too far. At the point where you can comfortably hit all of these the rest of the chart becomes entirely trivial. At that point its only about the minijacks.

- 0:47.480 I've been struggling to figure out whats with the jumps here for a bit. It just feels like a random increase in note density because of that. If im understanding this right, this is for the kicks? This seems to be supported by the new jumps at 1:00.998 with the added kicks. This works except for the fact that there is no kick on 0:47.665, and other similar notes.

- 1:59.517 Having some space makes these jacks more acceptable, but im still not sure. Especially with instances like 2:11.369 with that 44[34] It makes it hard to accept. With the new note on 2:11.554 I feel changing the later patterns closer to something like [24][24][13] would help out here.

- 2:00.304 These notes seem to be on 12ths like 2:01.060. I'm not sure why these are offset like this. If there is some color theory reason here i'm missing it.

- 2:01.060 I find it odd that you only use [12] or [13] for these notes. I dont think you need to PR them that hard. The sound is more percussive than it is an acquittal note. It would be nice if these jumps were spread out more. The entire section feels a bit heavy on the left hand (minus the 16th jacks)

- 2:44.702 This is another section that i just find to be too much. The minijacks are fine but having them go 1122 or 3344 is just too difficult for most players at this level. This single pattern is a step past the triple jacks from earlier and the ending triple jack is the just icing on the difficulty cake.

This is a pretty nice chordjack file, that just gets completely overshadowed by the 16th jacks. I am all for more chordjack files like this in FFR, but the skillset people are actually being challenged here is how fast they can minijack. I think this could be a really fun file if the difficulty was just balanced a bit better,

-Making fixes and should have them submitted by the end of the week. I agree that the 3-note jacks, while not necessarily wrong, do place too much difficulty in the wrong areas and takes from the main focus of the chart being the chordjacks.

-The overusage of jumps in the first half of the section starting at 47.480 is an oversight, will fix. Same with misrepresenting when the kick drum is or isn't present in the song.

-When stepping the file, I was under the impression that the way the notes were originally placed at, for example, 2:00.340, we accurate being dicksynced to a 32nd and 192nd but 12ths work better hear, yeah. I'm finding that rock songs or other live-recorded instruments are a bit tough to place sometimes, so thank you both for catching that

-I heavily debated whether I should have used that 11223344 minijack staircase leading into the last chorus, and is unnecessary overall. I do want to keep it ending on a 2-note jack into a quad to emphasize the energy suddenly ramping back up though, so I'll make a work around for it.

All in all, notes will be address, thank you both!

Final version, already double checked by both judges

A new chart file was uploaded with the following changes:
----------
Note Count changed: 2200 => 2175
AVG NPS changed: 10.34645 => 10.22888
Hand Bias changed: -136 => -105

Moved to DC Engine.