Angel Wing :: FFR Batch Submission
jh05013 - Angel Wing - uma [7.25 / 10]
July/August 2021
PublicTokenPurchasedSecretEvents
Released
http://manbow.nothing.sh/event/event.cgi?action=More_def&num=123&event=96
G2R2014 permission.

Simfile Folder Name

Angel Wing (jh05013)

Note Count

1147

Chart Length

1:52

Average NPS

10.4685

Estimated Difficulty

67.73

First Note

0:02

Ending Note Delay

0:01

Hand Bias

x -17

Framers

0 - 0 1 - 0 2 - 0 3 - 15 4 - 29

Jumps

x 269

Hands

x 60

Quads

x 0

Color Jumps

x 0

Color Hands

x 0

Color Quads

x 0

Most notes in:

1/3 of a Second
8 - 24.00 nps 0.5 Seconds
11 - 22.00 nps 1 Second
21 - 21.00 nps 2 Seconds
36 - 18.00 nps 5 Seconds
71 - 14.20 nps 10 Seconds
139 - 13.90 nps 30 Seconds
374 - 12.47 nps 1 Minute
672 - 11.20 nps

Color Count

x 767 (66.87%)
x 284 (24.76%)
x 67 (5.84%)
x 27 (2.35%)
x 2 (0.17%)
x 0 (0%)
x 0 (0%)
x 0 (0%)
x 0 (0%)

Largest Note Gaps

0.73s0.5s0.47s0.37s0.27s0.27s0.27s0.27s
35
28
21
14
7

Angel Wing (jh05013) [7.5/10]
> Permission check good.
> Sync looks good (No changes necessary).
> No issues found within simfile properties.
> No issues found within submission folder contents.

-[00:30.024] Sections densely packed with hands like this one makes it abundantly clear that cymbal crashes that sync to 4ths with other instruments should always be hands, but raises questions about some iterations of missing hands/jumps, like at 00:11.828, 00:18.713, 00:45.270, 00:48.467, 01:31.869 and 01:38.754 to name a few locations. File could probably use a once-over for structure in regards to hand placement.

-Layering/structure for this submission is exceptionally strong outside of hands and there really isn’t much to fault over this PR-wise.

-[01:13.057] Ghost note for this section. Remove. Common note in chorus but not in the slow section.

-[00:18.959] Layering consistency regarding these sets of notes vary throughout the song when they really shouldn’t. At this timestamp, you have 2[34]1[12]. At 00:31.008, you have [12][34]1[13]. At 01:36.664, you have [12]4-2[23]. There should be some level of consistency to this repetitive play in music yet there is not, which makes for a confusing layering set.

-[01:47.238] Not really seeing the reason behind the staircase roll but ok.

-Plays well enough, but heavily suggest taking a second look at hands and the note for timestamp 00:18.959.

Angel Wing (jh05013)
>Perms, metadata, sync good.
>Mostly bmsCore layering. Kick = jump, Kick + Cymbal Crash = hand (unless it’s in a 16th/24th stream)

9.861/11.336 - Should be hand? It’s not a 16th stream here, so I think a hand here isn’t too spiky and therefore, is ok to implement.
10.844-11.090 - Should be jump? Unless… you’re intentionally reducing the layering by one level (AKA Kick = single, Kick + Cymbal Crash = jump) during the 16th streams
13.057 - Could be jump.
18.713 - So I noticed you didn’t do a hand for this sound. Is it because the Cymbal Crash wasn’t loud enough?
*18.713-24.123 - Additive layering + Reduced layering (similar to the 16th streams)? Not sure what the layering scheme is here.
21.295-21.541 - Two different sounds are occupying [14]. One of these jumps should have their pattern changed.
25.106-36.172 - For this section, Melody = jump.
33.221 - Should be single (not part of Melody)
48.221 - Ghost note
48.467 - Should be jump (cymbal crash, see the jumps within 48.713-59.533)
49.820 - Missing note (Melody)
*59.533-68.877 - No idea what the jumps are going to. All of Melody? Only 4ths of Melody? Idk.
64.697 - Should be jump. There is a Cymbal Crash for this Kick, but it’s really quiet compared to the other three nearby Cymbal Crashes.
82.524 - Should be jump
99.983 - Missing note (Melody)
104.164/105.762 - Should be jump (Melody + Kick)
104.410 - Should be hand (Melody + Kick + Cymbal Crash)
104.553/105.885 - Could be jump
106.746-106.992 - Not sure why the three 16ths in the middle are here since the roll noise starts at 106.992.

>>Lots of layering changes in the file, but it’s mostly consistent except for 2 sections. Check out the asterisks. [7/10, CQ]

This semester is finally over!!! I'll start working on it tomorrow.

CQ notes:
- 18.713-24.123 was melody+drum, but I changed it to something similar to 87.934-92.852 anyway.
- 59.533-68.877 follows melody and, idk if it's the right name, but soft cymbals. I'm not well-versed in instrument names unfortunately. In the BMS file, they correspond to r.wav, r48.wav, etc. (EDIT: I think I figured it out, they're called ride cymbals.)

Other notes:
- Hands added at strong cymbal crashes.
- 9.861/11.336 - added
- 13.057/82.524 - I'm not sure, it sounds like any other note after 13.057/82.524 to me.
- 33.221 - There's actually a melody here, 25.106-36.172 plays the same melody twice.
- 48.221 - a bit quieter than nearby sounds, but there's a sound here (dm-01_101.wav).
- 48.467 - added
- 49.820 - added. Also added 52.524 for the same reason.
- 64.697 - removed (It turns out there is not even a quiet cymbal crash. It took years to realize that lol)
- 73.057 - All notes in column 1 for this section are drum sounds, including this one.
- 99.983/104.164/104.410/105.762 - There are lead sounds at some of these timestamps, but this part is following the loudest instrument, for which there are no melodies there.
- 104.533/105.885 - Jump added at 105.885, skipped 104.553 because there is no melody.
- 106.746 - Roll starts here, though it's almost inaudible... Maybe players can infer it from being a fading-in sound? Speaking of which, I changed it to a unidirectional roll to represent a fade-in.

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1126 => 1148
AVG NPS changed: 10.27685 => 10.47764
Hand Bias changed: -24 => -14

Changed 45.024 to 4321[234], reverted 1:31.869 back to single because jumpglut looks too awkward (and I think single makes sense since melody = jump and cymbal = single for this part)

A new chart file was uploaded with the following changes:
----------
Note Count changed: 1148 => 1147
AVG NPS changed: 10.47764 => 10.46851
Hand Bias changed: -14 => -17