Go Back   Flash Flash Revolution > Flash Flash Revolution > FFR General Talk > Bug Reports and Suggestions
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Display Modes
Old 08-28-2007, 06:45 PM   #1
Smoorfi
FFR Player
 
Join Date: Oct 2006
Posts: 7
Default Suggestion: New level of difficulty in skill tokens

Well it seems to me that the skill tokens are always attainable by a select few who've completely mastered FFR, but what happens when you make them flip the game on its side?

My suggestion is that maybe to get a certain skill token, you'd have to beat a song with the arrows going sideways, at a certain speed, or with a mod on. Possibly you'd need to beat several songs in a string in different directions? That'd be a new way to challenge everyone. I recently switched over to playing to the right, and it's been one heck of a challenge trying to adapt from up to right, so I jus thought that if they're called skill tokens, you'd need extreme skill to beat a song under certain requirements while playing in a style that you'd never normally use.
Smoorfi is offline   Reply With Quote
Old 08-28-2007, 06:48 PM   #2
Fantasticone
D7 Elite Keymasher
D7 Elite KeysmasherFFR Veteran
 
Fantasticone's Avatar
 
Join Date: Aug 2006
Age: 33
Posts: 6,003
Default Re: Suggestion: New level of difficulty in skill tokens

Wouldn't that just benefit people like jimerax who can play in like all sides lol.
__________________
Fantasticone is offline   Reply With Quote
Old 08-28-2007, 06:49 PM   #3
Zageron
Zageron E. Tazaterra
RRR Developer & DevOps Support
AdministratorDeveloperFFR Veteran
 
Zageron's Avatar
 
Join Date: Apr 2007
Location: BC
Age: 32
Posts: 6,586
Default Re: Suggestion: New level of difficulty in skill tokens

Not a bad idea.

Token:
Mini Techno Man
Req:
FC Breaking the common in Mini mode.


woot
__________________
Zageron is offline   Reply With Quote
Old 08-28-2007, 06:51 PM   #4
Smoorfi
FFR Player
 
Join Date: Oct 2006
Posts: 7
Default Re: Suggestion: New level of difficulty in skill tokens

I'm thinking for the first little while it'd be something seemingly easy, like FC or AAA Alpha Helix sideways (either left or right). Seems pretty simple, but try it and you'll see that if you're not used to it, it's extremely difficult.
Smoorfi is offline   Reply With Quote
Old 08-28-2007, 07:03 PM   #5
Tasselfoot
Retired BOSS
Retired StaffFFR Simfile AuthorFFR Veteran
 
Tasselfoot's Avatar
 
Join Date: Jul 2003
Location: Widget Heaven
Age: 40
Posts: 25,184
Send a message via AIM to Tasselfoot Send a message via MSN to Tasselfoot Send a message via Skype™ to Tasselfoot
Default Re: Suggestion: New level of difficulty in skill tokens

believe me, i'd do this..... in a heartbeat.... except we don't record data on scroll direction or mods used. in order to implement tokens based on those factors, we'd have to start recording that data.
__________________
RIP
Tasselfoot is offline   Reply With Quote
Old 08-28-2007, 07:06 PM   #6
Smoorfi
FFR Player
 
Join Date: Oct 2006
Posts: 7
Default Re: Suggestion: New level of difficulty in skill tokens

.. Maybe we could start?
Smoorfi is offline   Reply With Quote
Old 08-28-2007, 07:08 PM   #7
Wootsicle
Nothing can stop me now..
FFR Veteran
 
Wootsicle's Avatar
 
Join Date: Oct 2005
Location: CT
Age: 33
Posts: 722
Send a message via AIM to Wootsicle
Default Re: Suggestion: New level of difficulty in skill tokens

How about temporarily recording this information for sake of the skill token, but not saving it like song ranks?

That shouldn't be too difficult to implement.
Wootsicle is offline   Reply With Quote
Old 08-28-2007, 07:12 PM   #8
Liquid3arth
is LIFE!
FFR Veteran
 
Liquid3arth's Avatar
 
Join Date: Sep 2006
Location: bethpage
Age: 31
Posts: 833
Send a message via AIM to Liquid3arth
Default Re: Suggestion: New level of difficulty in skill tokens

well u can always turn your screen sideways lol
Liquid3arth is offline   Reply With Quote
Old 08-28-2007, 07:15 PM   #9
Smoorfi
FFR Player
 
Join Date: Oct 2006
Posts: 7
Default Re: Suggestion: New level of difficulty in skill tokens

The main difficulty in changing from up/down to sideways is that the left/right arrows switch positions with the up/down arrows effectively messing with your mind. Turning the screen unfortunately wouldn't help
Smoorfi is offline   Reply With Quote
Old 08-28-2007, 07:18 PM   #10
Zageron
Zageron E. Tazaterra
RRR Developer & DevOps Support
AdministratorDeveloperFFR Veteran
 
Zageron's Avatar
 
Join Date: Apr 2007
Location: BC
Age: 32
Posts: 6,586
Default Re: Suggestion: New level of difficulty in skill tokens

You could turn it the other way o.o
__________________
Zageron is offline   Reply With Quote
Old 08-28-2007, 07:56 PM   #11
RB_Dreamscanner
☭Retired Top One Hander☭
FFR Veteran
 
RB_Dreamscanner's Avatar
 
Join Date: Nov 2006
Location: New York.
Age: 30
Posts: 1,789
Send a message via AIM to RB_Dreamscanner
Default Re: Suggestion: New level of difficulty in skill tokens

i put a song on reverse then press ctrl alt and down then just play up where down is and vice versa
__________________
"The Communist vision is the vision of man without God"



Retired, Finished at rank 295, Top one hander on FFR
RB_Dreamscanner is offline   Reply With Quote
Old 08-28-2007, 08:17 PM   #12
Smoorfi
FFR Player
 
Join Date: Oct 2006
Posts: 7
Default Re: Suggestion: New level of difficulty in skill tokens

I just thought of something! In a few of the songs' high scores, it lists beside the user's score UP or DW, or something to that effect. Wouldn't that signify the direction?
Smoorfi is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 02:49 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution