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Old 12-23-2008, 05:33 PM   #1
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Default expanding difficulty levels

so now the maximum level is 12. There are level 12ths like frictional nevada or ketsarku mozgalom. And then there are level twelves like reluctantly excepting temperary overexaustion, counter clockwise chant pattern, death piano, eclipse (solar) and here we go.

I'm proposing the maximum level be moved up to 20 or something like that. levels 12-20 can still all be called fgo but now we have a distinction between a AAAable fgo and a mash fest like dp.
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Old 12-23-2008, 05:35 PM   #2
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Default Re: expanding difficulty levels

I support this idea, only, maybe not have them go up to 20...

But a distinction between these levels is needed.
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Old 12-23-2008, 05:35 PM   #3
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Default Re: expanding difficulty levels

There's not many FMO and up that aren't a frickin mash dump dude.
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Old 12-23-2008, 05:35 PM   #4
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Default Re: expanding difficulty levels

yeah 15 or something would be fine
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Old 12-23-2008, 05:36 PM   #5
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Default Re: expanding difficulty levels

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There's not many FMO and up that aren't a frickin mash dump dude.
Nevermind, I misread what you said.
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Old 12-23-2008, 05:37 PM   #6
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Default Re: expanding difficulty levels

13 would be fine. Only a couple of song levels would have the honor of being rated that hard. 14+ is too much.
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Old 12-23-2008, 05:39 PM   #7
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Default Re: expanding difficulty levels

I think it should go further than 13 because there is such a huge disparity of level in fgos.
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Old 12-23-2008, 05:43 PM   #8
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Default Re: expanding difficulty levels

So...songs like Reality, Lolo and Frictional Nevada would be 12's.

The current upper-end Guru's like uhm...*Thinks* Eclipse and Almost there..? would be 13's.

And any of the impossible ones like Death Piano or This new RATO one, would be 14, or do you think there should be even more discrimination than that?
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Old 12-23-2008, 05:45 PM   #9
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Default Re: expanding difficulty levels

shuffling the mash-fgos onto 13 makes sense

revo*, rato, dp, eclipse {solar}, almost there, here we go

* I've never seen anyone get a clean score on this
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Old 12-23-2008, 06:06 PM   #10
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Default Re: expanding difficulty levels

I suggest a totally new system (which would require a lot of work to make, considering how many songs we have here on FFR) of difficulty rating, such as one that rates the ranges of difficulty within difficulties... but other than that, there's no point in doing this.

(edit): Only unless you want it up to a 13, to give the credit of how hard the song is... but other than that, refer to what I previously stated.
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Old 12-23-2008, 06:25 PM   #11
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Default Re: expanding difficulty levels

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13 would be fine. Only a couple of song levels would have the honor of being rated that hard. 14+ is too much.
That
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Old 12-23-2008, 06:43 PM   #12
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Default Re: expanding difficulty levels

there's already a 1-99 system that jx does. that's better than 20.
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Old 12-23-2008, 07:16 PM   #13
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Default Re: expanding difficulty levels

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there's already a 1-99 system that jx does. that's better than 20.
Oh... No need for this thread then, right?

The only thing seems to be wanted really is the difficulty 13.
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Old 12-23-2008, 07:42 PM   #14
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Default Re: expanding difficulty levels

I think, like most of the others that the difficulty system should be raised but not by much.

13 or 14 max
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Old 12-23-2008, 09:03 PM   #15
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Default Re: expanding difficulty levels

Again, the existing thread ranks songs on a 1-99 range scale. It is more precise, and subject to ongoing discussion and modification to maintain its accuracy.
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Old 12-23-2008, 10:06 PM   #16
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Default Re: expanding difficulty levels

okay seriously

if nothing else make rato the second 13 next to vrofl :P
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Old 12-23-2008, 11:01 PM   #17
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Default Re: expanding difficulty levels

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Originally Posted by Tasselfoot View Post
there's already a 1-99 system that jx does. that's better than 20.
oh yeah forgot about that
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Old 12-23-2008, 11:57 PM   #18
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Default Re: expanding difficulty levels

I think a level 13 would be called: "Not AAA-able" lol.

Like Almost There, Eclipse (Solar), RATO, CCCP, and DP could be 13s.
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Old 12-24-2008, 12:11 AM   #19
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Default Re: expanding difficulty levels

idk I've seen pretty good scores on CCCP

don't forget rato btw
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Old 12-24-2008, 12:40 AM   #20
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Default Re: expanding difficulty levels

I'm alright with 13s being difficult to pass songs, of which there are currently 1. So it's fine.
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