12-13-2008, 10:00 AM | #1 |
has nice tits
Join Date: Nov 2008
Posts: 744
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Another noob question
Recently, I have unlocked several Skill Tokens and plan to keep on going. I have no problems getting lots of perfects on one song.
However, how do you get lots of goods/averages? This is mainly so I can unlock stuff like Spinning With You, Exotica, Emotions v2, Starman, etc. Thanks in advance. -XCV |
12-13-2008, 10:08 AM | #2 |
yfwdbwdsb
Join Date: Dec 2007
Location: Southern California
Posts: 2,255
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Re: Another noob question
Hit your keys really early or really late. Your choice.
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12-13-2008, 10:15 AM | #3 |
Don't forget me
Join Date: Jan 2007
Location: USA
Age: 31
Posts: 6,491
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Re: Another noob question
also you can try putting it on a speed mod u cant see very well which will make it harder to hit perfects.
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12-13-2008, 10:16 AM | #4 |
TWG Veteran
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Re: Another noob question
Autofail is good too.
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12-13-2008, 10:34 AM | #5 |
snooches
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Re: Another noob question
To get a lot of just goods, hit them late, you hit them lte and all you can get is goods. To get a lot of averages, just hit them really early, you might get some goods, but if you get the right timing you will get a lot of averages. For tokens like Spinning with You and Starman, you want to hit them late.
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12-13-2008, 10:52 AM | #6 | |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,981
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Re: Another noob question
Quote:
Getting perfects is easy. Getting goods is difficult. Getting averages are hard. The frame looks like this: miss good perfect perfect perfect good average miss So basically, avving is getting a good on a good. Getting the perfects are the easiest because they're on beat (usually =P) and they have 3 possible frames. With goods, you have to hit the arrow slightly offbeat either before or preferrably after with only 1 frame which makes it 3 times harder. With averages, you need to hit it early with just about no reference point, just hit it and hope you didn't hit it too early or too late. (which results, of course, in a miss or a good) For this reason, a lot of people don't like the listed skill tokens and call them anti-skill tokens because they require you to do poorly on a song.
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Last edited by rushyrulz; 12-13-2008 at 10:57 AM.. |
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12-13-2008, 11:16 AM | #7 |
FFR Player
Join Date: Dec 2008
Posts: 34
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Re: Another noob question
Anti-skill tokens? If you think about it though, they actually are properly titled as Skill Tokens, more or less because of what a lot of users have said about it already. It takes precise timing to nail "Good" and "Average" marks, making you a skilled player. Just my opinion though...
....alright, FINE! I'll just go back to being silent @_@
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*~*Did you ever notice that "Yagami" is "I'm A Gay" backwards?*~* @_@Damn Byakugan! I SEE EVERYTHING!@_@ ________________________________________ |
12-13-2008, 12:34 PM | #8 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,981
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Re: Another noob question
Yeah, that's what they were intended to be, but people didn't like the idea. It's kinda like taking an advanced math class, you're never going to use it. These skill tokens are like the advanced math class where you do it there, but you're never going to do it again after that. People liked skill tokens that required getting perfects instead of sucking on purpose.
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12-13-2008, 01:11 PM | #9 |
snooches
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Re: Another noob question
People need to buck up and not complain about these so called "Anti skill tokens". They are called skill tokens so you can use multiple skillz, not just do well on a song, to get the token. Just making them downright play the song and do good on it is not much of a challenge. I like the so called "anti skill tokens" because they are more challenging and fun to get. Plus you feel well accomplished once you get em.
But ya dude, like i and Rushy said, just hit them early for goods and averages, and late for goods. I like Rushy's list, good way of describing what we mean. |
12-13-2008, 03:56 PM | #10 | |
FFR Simfile Author
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Re: Another noob question
Quote:
Same for averages
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
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12-13-2008, 06:08 PM | #11 |
Fractals!
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Re: Another noob question
Also, some skill tokens require strategic use of autofail, which is a feature that came out not too long ago that allows you to automatically exit a level if you get a certain number of perfects, goods, averages, misses or boos. Many people use this when they're trying to work towards a certain goal; for example, an SDG on a certain song (standing for "single digit goods"; less than 10 goods on an otherwise perfect run). Absolute Zero and Angel Stays on This Ground are two examples that come to mind.
Absolute Zero requires you to get a total score of 0 on the song Fahrenheit. This is easily doable with a little knowledge of the FFR scoring system and, in my case at least, some trial and error. Angel Stays On This Ground, on the other hand, require you to hit all of the first 243 notes of Water Like Pudding perfectly, but somehow miraculously fail immediately after that. If you learn where the 243rd note is located in the song, it's somewhat easier to do, I think. Good luck. (By the way, is it just me, or do these so-called anti-skill tokens require even MORE skill than the regular kind to obtain?) |
12-13-2008, 07:57 PM | #12 |
FFR Simfile Author
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Re: Another noob question
They actually do require a lot of skill, since you need to know exactly where the good/average window is, and it's a lot tighter than the perfect window
And in certain cases you need a running total of how many of each window you've hit so far, or a strategy to achieve exactly that number
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
12-13-2008, 08:18 PM | #13 | |||
MCDC 2011
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Re: Another noob question
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12-13-2008, 08:24 PM | #14 | |
FFR Player
Join Date: Dec 2008
Posts: 809
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Re: Another noob question
Quote:
Getting plenty of goods is pretty easy, but getting averages is quite a bit harder. Not only is the timing window smaller, but you're forced to attempt to hit the arrow at a frame more distanced from the receptor arrows than when hitting goods, making it hard to tell exactly where the single average frame lies. |
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12-13-2008, 08:33 PM | #15 |
snooches
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Re: Another noob question
All tokens are "Normal" tokens. There is no such thing as a real "anti skill token". That is just a word people who complain they are too hard and annoying for then to get because it is not a straight forward "Get a good score" token. And Oni does not take the most skill. Id say the hardest ones right now are Naraniopanda V2 and Disconnected Hardkore.
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12-13-2008, 09:03 PM | #16 |
FFR Simfile Author
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Re: Another noob question
Nanoairopanda isn't as hard a chart as any FMO though.
The reason why so many people get oni is because it's a natural result of a progressing player; any FMO AAA will give you it while most other tokens require specific tasks that a person filling up their tier point list might not accomplish
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
12-13-2008, 09:11 PM | #17 | |
FFR Player
Join Date: Dec 2008
Posts: 809
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Re: Another noob question
Quote:
As for Oni not taking the most "skill", define skill. What's hard for you may be easy for somebody else. FMOs are some of the hardest levels in the game; expecting absolute perfection on them is just about one of the hardest things you can expect. Like I said, "anti" skill tokens aren't harder to get - they only require a different skill. You may think the two you mentioned are harder now only because you haven't practiced the skill they require enough. Once you practice those individual skills though, you may decide they're actually pretty easy. |
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