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Old 12-17-2014, 05:37 AM   #1001
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Default Re: DC's 1st Post-Official Team Tournament Extravaganza

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wasn't waiting TwT i got that score 5 min before time (note ffr timer)
gg
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Old 12-17-2014, 06:41 AM   #1002
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Default Re: DC's 1st Post-Official Team Tournament Extravaganza

8,000 raw score? Can you elaborate on the 8,000 number?
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Old 12-17-2014, 06:48 AM   #1003
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Default Re: DC's 1st Post-Official Team Tournament Extravaganza

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8,000 raw score? Can you elaborate on the 8,000 number?
8,000 perfects.

My only question is about the minimum difficulty. Does 15+ mean: 15 and above, or above 15?
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Old 12-17-2014, 08:06 AM   #1004
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Default Re: DC's 1st Post-Official Team Tournament Extravaganza

Apologizing right now team.....if 63 is the minimum difficulty of a song I have to AAA there is a pretty high chance I wont get that lol (hence the reason i have blackflags spanning from level 41-low 60s lol) my accuracy is atrocious. still gonna try though of course!
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Old 12-17-2014, 09:32 AM   #1005
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Default Re: DC's 1st Post-Official Team Tournament Extravaganza

the round i absolutely have to AAA a song... i knew this would come eventually in this tourney... damn.

edit: eeup. then this sightread happens. lovely. (stare at that green bar of shame)

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Old 12-17-2014, 10:19 AM   #1006
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Default Re: DC's 1st Post-Official Team Tournament Extravaganza

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gg
gg, you had me agonizing for days lol
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Old 12-17-2014, 12:53 PM   #1007
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Default Re: DC's 1st Post-Official Team Tournament Extravaganza

Hmm I have a question, too c: How is the score for the team handled if not everyone on the team submits an AAA?
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Old 12-17-2014, 01:16 PM   #1008
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Default Re: DC's 1st Post-Official Team Tournament Extravaganza

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8,000 perfects.

My only question is about the minimum difficulty. Does 15+ mean: 15 and above, or above 15?
15 and above since my Eclipse (Luna) was allowed (and that's a 75 when my round is 75+)
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Old 12-17-2014, 01:43 PM   #1009
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Default Re: DC's 1st Post-Official Team Tournament Extravaganza

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Hmm I have a question, too c: How is the score for the team handled if not everyone on the team submits an AAA?
I think I set the ranges to be pretty fair to each division, but I suppose it is entirely possible that someone might not be able to get a AAA in this Round. What I'll probably do is cut your team's credits for the Round in half for every person that can't/doesn't submit a score. You also won't get one of the Perfect Team bonuses if your team ends up with 8,000 Perfects without a team member submitting.

As far as whether or not you should be hiding your scores until the end of the Round, I'd say get the scores out as soon as you can for this one, especially if your team is really close to the target. The Perfect Team bonuses are a good way for teams to catch up here. Also, you shouldn't have to be worried about people "stealing" a strategy since not everyone will be able to AAA the songs your team does on command.
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Old 12-17-2014, 02:02 PM   #1010
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Default Re: DC's 1st Post-Official Team Tournament Extravaganza

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Timebomb Tournament - Division 3 - 5th (of 7)
One Division Higher Tournament - Division 3 - 3rd
One Division Higher Tournament - Division 3 (+1) - 5th
Tournament of Champions -Division 3 - 4th
10th Official - Division 3 - 15th
Helping Hand Tournament - Division 3 - oops
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Old 12-17-2014, 02:36 PM   #1011
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Default Re: DC's 1st Post-Official Team Tournament Extravaganza

75+ AAA, let's see...


I have two of those.
This is going to be an issue >_<
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Old 12-17-2014, 02:39 PM   #1012
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Default Re: DC's 1st Post-Official Team Tournament Extravaganza

no it's not cornman.

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Old 12-17-2014, 02:41 PM   #1013
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Default Re: DC's 1st Post-Official Team Tournament Extravaganza

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75+ AAA, let's see...


I have two of those.
This is going to be an issue >_<
To be honest your best bet is stuff like Eradication or Eclipse (Luna)

If you can do the constant jumpstream then Sleep is also an option
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Old 12-17-2014, 02:42 PM   #1014
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Default Re: DC's 1st Post-Official Team Tournament Extravaganza



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Old 12-17-2014, 02:49 PM   #1015
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Default Re: DC's 1st Post-Official Team Tournament Extravaganza

best thing to do is let higher people play bigger numbers and use D1 as wildcard since D1's sometimes play all the way up to 50's in a proper tournament.

Good luck constructing 8000 perfect song systems guys.
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Old 12-17-2014, 02:52 PM   #1016
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Default Re: DC's 1st Post-Official Team Tournament Extravaganza

I was a bit harsh and said to fantasticone to play a song that had double the amount of notes any other songs that I had planned for anyone else

I feel kinda bad since I practically gave my D1 player a joke song
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Old 12-17-2014, 02:57 PM   #1017
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Default Re: DC's 1st Post-Official Team Tournament Extravaganza

I can definitely do it, I just didn't drink my coffee yet.
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Old 12-17-2014, 03:00 PM   #1018
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Default Re: DC's 1st Post-Official Team Tournament Extravaganza

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I can definitely do it, I just didn't drink my coffee yet.
Well you have several days to do it so don't sweat it if you can't get it today

In fairness I got quite lucky with Eclipse, I got mindblocked on the intro and then lucked out on the next run

Thought I was gonna have to play it for a good hour or so before AAA'ing
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Old 12-17-2014, 03:06 PM   #1019
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Default Re: DC's 1st Post-Official Team Tournament Extravaganza



friendly reminder you can search songs by note count in Velocity Engine for people using R^3.
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Old 12-17-2014, 03:10 PM   #1020
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Default Re: DC's 1st Post-Official Team Tournament Extravaganza

stinger could you elaborate on how exactly to do that?
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