11-11-2015, 08:04 PM | #21 | ||
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Re: TWG Game Building Thread
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So there would be only Humans, Werewolves, and the gun. Last edited by Rex96; 11-11-2015 at 08:04 PM.. |
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11-12-2015, 02:44 AM | #22 |
Celestial Harbor
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Re: TWG Game Building Thread
i think, in the end it still becomes the same problem as rzr's setup, where there's a potential for all the playing power to rest in like 1 person who inevitably gets town read by everyone, and they end up getting the gun like very single night. while people can still be like "you need to shoot x or y tonight", in the end, it's that one person that would end up making that decision, and the game starts revolving around them
idk |
11-12-2015, 03:03 AM | #23 | |
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Re: TWG Game Building Thread
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Which is not my purpose for making the setup I'll change the gun mechanism then.. Last edited by Rex96; 11-12-2015 at 03:04 AM.. |
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12-9-2015, 10:47 AM | #24 |
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Re: TWG Game Building Thread
So I had an idea a few nights ago that I know we've tried in various forms, but what'd you guys think about role switching games?
Like a musical chairs type thing - Each phase during twilight the roles are all re-rolled. So say out of 10 players (or more) D1 - player x gets lynched, flips as a PR At twilight (before night, but after day) I go back to the RNG machine, plug in the remaining 9 players and remaining 9 roles and re-roll. No wolves would likely start and finish on the same team. Your role is almost 100% guaranteed to change, so you could go from a human to a wolf all of a sudden, but still have no idea who the previous wolves are, only your current partners. Thoughts? If it could be arranged I think this would be a blast to play/host. |
12-9-2015, 11:33 AM | #25 | |
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Re: TWG Game Building Thread
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Last edited by _Zenith_; 12-9-2015 at 11:33 AM.. |
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12-9-2015, 11:35 AM | #26 |
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Re: TWG Game Building Thread
How well did it work out? I've played/hosted where targets get "bit" and transform into a wolf, and ones where there could be a "cure" for a wolf to convert. But the mechanics are shaky - especially with the ladder.
That's why I think RNG all the way could work. Also considered making the wolves not know who each other are. |
12-9-2015, 12:51 PM | #27 |
Celestial Harbor
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Re: TWG Game Building Thread
i think the concept is.super cool
i dont think it would work or be fun because its like tf2 team scramble. youll be winning or losing by chance, and scumhunting becomes dumb and stuff if you had like a points based system based on how well each faction did for a phase that would be interesting, but then the people who die first pretty much always lose so its still no fun |
12-9-2015, 01:25 PM | #28 | |
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Re: TWG Game Building Thread
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When we played we all were into it but it was entirely different from Mafia/TWG because it had a card system in it (not the only reason but this was a huge difference). Seeing a point based system with this concept would probably work with enough tweaking and I'd be down to check it out and play it because honestly the switching faction mechanic is pretty cool because anything goes
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Last edited by _Zenith_; 12-9-2015 at 01:26 PM.. |
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12-9-2015, 01:38 PM | #29 |
Celestial Harbor
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Re: TWG Game Building Thread
something closer to bsg would be like
if you nightkill the sleeping wolf, who may or may not jnow that theyre the sleeping wolf, they awaken and become a full fledged wolf if they get lynched, they get a kamikaze or something
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Last edited by YoshL; 12-9-2015 at 01:38 PM.. |
12-9-2015, 01:44 PM | #30 | |
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Re: TWG Game Building Thread
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If the alignment you die with (wolf, town) is the team that wins you still gain victory points. I.E. Manti is lynched d1. Manti is scum rzr is lynched d2. Rzr is town. --- --- --- Wolves win! Manti, having died as scum, would still win (just like a normal game). As far as points go, I think this would be a decent start to a system: 1. Every day you are alive = 1 point 2. Lynching a successful target = 1 point (wolf convinces town to lynch town, wolf gets point. Town lynches scum, town gets 1 point) 3. Your teams success at end of game = 1 point I had some other ideas, but I think these 3 point allocations provide a point system that can be applied to dead players. Meaning I would give you a point for a successful lynch target even if you are dead, as long as it fits your alignment upon death |
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12-9-2015, 02:36 PM | #31 |
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Re: TWG Game Building Thread
I guess here is a game idea that can be collectively worked on:
12/13 players -insert rules by host here- Point system Game would work normally with no confusing roles that aren't in main setups If a player dies, they can no longer generate points, but they can still talk. They cannot do anything they would normally be able to do (on their faction) if they were still alive (voting, in particular), which would still push the insta limit lower as players "die off". 1.5 points for each wolf alive per day 0.5 points for each town member alive per day The game would end as soon as the first team reaches say 25 points or if a faction can no longer generate points. If this game idea does take off and someone wanted to add a Third Party, then: 5 points for each day a third party survives 2.5 if there are two third party members (masons) If Cult, 1 point per day that Cult Leader is alive, 0.5 point for subsequent members Third Parties can win the game on their own by just surviving, ending the game as soon as their faction hits 25 points. None of the numbers above are concrete in any way shape or form and are subject to change (obviously). Just a rough idea going off from Rzr's point system stuff.
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12-9-2015, 05:50 PM | #32 |
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Re: TWG Game Building Thread
Musical chairs sounds interesting. There's a game of TWG past that might be worth checking out (Time Travelers, hosted by the old DiscoBobbyPARANOiA).
I should make a BSG themed TWG, that would be great but I want to make a Phoenix Wright one as well |
12-11-2015, 10:13 AM | #33 |
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Re: TWG Game Building Thread
I like that idea, Zenith. A countdown would create a feasible goal. The point system may need to be altered - and I'm horrible with that shit. Perhaps, if scum can gain 5 points per wolf per living day then having a PR that gained <.5, I dunno. But I will have a version of this for the next sign ups just inc case.
In this case, I think OOT would also be extremely interesting and helpful for the role swapping |
01-15-2016, 02:20 AM | #34 |
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Re: TWG Game Building Thread
Thoughts? |
01-15-2016, 05:50 AM | #35 |
Role Tide
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Re: TWG Game Building Thread
Trucy Wright is OP is the main thing.
Might be cool if the prosecutors know what roles the defense has, it would let them make better decisions pregame but it might be broken idk. Maya getting red-checked after making a kill doesn't really matter imo. Its not unbalanced or anything, its just that if there's 2 kills in a night, which there likely will be if Maya makes a kill, then its likely that she'll be able to confirm herself just based off of that. The numbers seem balanced, and I can live with or without the prosecution knowing what roles the defense has, but Trucy really needs to be changed imo, for a few very strong reasons.
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01-15-2016, 09:25 AM | #36 |
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Re: TWG Game Building Thread
Trucy Wright's ability is only once per game, but I can see its problem of confirming two players. I'll consider alternatives today.
Mayas doc can stay, and I can change her secondary to be a one-shot something else that has no easy confiming ability |
01-15-2016, 10:14 AM | #37 |
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Re: TWG Game Building Thread
I don't see how Trucy is OP in a way nor do I see how it can possibly confirm two people at once.
It can certainly confirm who is town or who is a wolf depending on the cardflip and target, but it can also backfire with a Ms. Miney's ability if they target the hatted player. Probably can't see it now but if you say there is a possible double confirmation within it then I might need an explanation on it
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01-15-2016, 10:50 AM | #38 |
Role Tide
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Re: TWG Game Building Thread
my problem isn't the double confirmation, which I also don't think is very possible, only time you get a double confirmation is if and only if a wolf dies in the night and Maya didn't shoot or isn't present in the game, most of which is probably not within town's realm of knowledge unless Maya/other role was already forced to claim or something.
I mean even then its still \technically\ not a double confirmation because the wolves could've wolfed one another but lol. My problem is having a role that essentially makes a player only able to die via lynch, which is not a good thing regardless of their alignment. If they're town, Trucy guarantees the other PR one night in certain scenarios, which is VERY bad for the wolves. Even when used on a vanilla town, if the wolves try and kill that VT, its horrible for the wolves. Lose a nightkill and lose a member. Its a tiny bit better if the kill still goes through but the wolf still dies, but its still pretty bad for the wolves. I mean yeah its one-shot, its not the most broken thing I've ever seen, but its still really strong imo. Its probably playable when I first wrote up my thoughts about it I didn't know it was one-shot because I'm in 3rd grade and can't read well. Its also really good for the wolves if used on a wolf, but I guess that's just a win-more kind of role (which I don't like in principle). Changing Maya's 2nd ability might not be necessary, I'd probably make her a 1-shot medic and 1-shot vigi if I made any changes to her. Again, up to you. She's a bit strong as it stands. Wolf version of Miles could be changed, his role can be more of a hindrance than a help, especially if it can trigger instas. Manfred is cool. Kristoph could maybe be both a strongman and a ninja if the town power roles are kept as they are, but if they're toned back a bit keeping him as he is is probably aite.
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01-15-2016, 11:02 AM | #39 |
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Re: TWG Game Building Thread
I think the one-shot doc and vigi would be a suitable replacement.
The Trucy doll collapses after the night it's used. Did you think it stayed at that character's door forever? |
01-15-2016, 11:09 AM | #40 | |
Role Tide
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Re: TWG Game Building Thread
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its still really strong, though
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