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Old 06-16-2008, 11:29 AM   #1201
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Default Re: R1 - Actual Song Difficulties V2

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it's not. i don't understand why so many people feel this way. but it really really is not harder. stream is easy. dealing with syncopation or jumptrills is harder. vB isn't being made FMO.
It's not the streams. It's the speed. Blaze is streamy like VB, but Blaze is only 175 bpm. VB is 200. Might not seem like much, but it's a HUGE difference. And trills at that speed are also very fast. Strangeprogram's speed is somewhat faster, but much less so, at 215. In addition, it has a lot less stream...and is rated FMO.

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Old 06-16-2008, 11:40 AM   #1202
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Default Re: R1 - Actual Song Difficulties V2

200 bpm stream isn't THAT fast, SP has some tricky jump patterns, it has a higher bpm, and it also has one handed trills.

Choprite, K8, and the divine suicide of k are easier to FC, but harder to PA. ( I AAAed VB in a few tries, I haven't AAAed any of the avobe)

Also, with all the new FMO's FGO's being added the standards have been raised, you cannot compare VB with Eradication or Big Blue. (Even though Big Blue seems like an FGO for me <_<)
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Old 06-16-2008, 11:45 AM   #1203
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Default Re: R1 - Actual Song Difficulties V2

Also, stamina comes into play.

At 3:04, with only two short breaks, its a taxing song.

I think that VB should be set as the benchmark as the easiest FMO. Anything easier and its a VC.

Plus, take a good look at a lot of the other 10's/

Wish: 113 AAA's
Carrousel Paradise: 130 AAA's
Dot Death: 173 AAA's
Turbulence: 110 AAA's
-------------------------
VB:43 AAA's

For a song that doesn't have much going on techincally, it sure seems a lot harder than those other 10's.
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Old 06-16-2008, 11:53 AM   #1204
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Default Re: R1 - Actual Song Difficulties V2

OMG I remember when I AAAed Turbulence with avmisses, it had like 7 AAAs or something xD.

Anyway, in that case, those songs should be 9's now.

This is what happens when Tass doesn't want to add another level of difficulty to the game, excluding vrofl, there should be 13 difficulties.
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Old 06-16-2008, 11:55 AM   #1205
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Default Re: R1 - Actual Song Difficulties V2

There isn't much difficulty difference between a high VC song and a low FMO song, so you guys may not notice.. because your feeling from your style, strong/weak points is much bigger than those differences.

After avmiss fix, difficulties of most songs with 180+ BPM were changed. It was 4 framer that mattered for the difficulty, 200 BPM streams themselves weren't FMO material. As for the type, VB has some speed and stamina(length) requirements but quite low PA difficulty.

BTW more opinions about easier songs (especially C or under) please, I don't need many difficulty advices/discussions of FMO/FGO songs for now. I'm still waiting for awesome difficulty ratings of song #884 or later.

Comments for songs.

K8 - low FMO for sure due to jump patterns.
GoSW - I still don't completely detemine the difficulty of this song. 24th trills at 141 BPM like JRB.. just more steramy.
Choprite - Tricky parts appear intermittently, this is why this song is hard to PA. Plus length, stamina isn't required that much though.
Divine K - some awkward patterns to PA, and length. overall it doesn't require speed that much though.
Big Blue - hard to combo/clean FC due to jacks/mini trills, but most of other parts are basically simple.

Last edited by jimerax; 06-16-2008 at 12:22 PM..
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Old 06-18-2008, 08:30 PM   #1206
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Default Re: R1 - Actual Song Difficulties V2

How is Tougenkyou -H.E.Remix- a VC? I definitely would consider it a challenging song instead. Anyone agree? I find L9 incredibly harder to FC than Tougenkyou.
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Old 06-18-2008, 08:52 PM   #1207
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Default Re: R1 - Actual Song Difficulties V2

Both of them are the same to me. It took me the same amount of tries to AAA both, so really exactly the same. Both opinion and trial.
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Old 06-18-2008, 10:55 PM   #1208
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Default Re: R1 - Actual Song Difficulties V2

Tougenkyou is a bit harder than L9.

both could be C though, they are at border.
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Old 06-19-2008, 12:45 PM   #1209
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by jimerax View Post
There isn't much difficulty difference between a high VC song and a low FMO song, so you guys may not notice.. because your feeling from your style, strong/weak points is much bigger than those differences.

After avmiss fix, difficulties of most songs with 180+ BPM were changed. It was 4 framer that mattered for the difficulty, 200 BPM streams themselves weren't FMO material. As for the type, VB has some speed and stamina(length) requirements but quite low PA difficulty.

BTW more opinions about easier songs (especially C or under) please, I don't need many difficulty advices/discussions of FMO/FGO songs for now. I'm still waiting for awesome difficulty ratings of song #884 or later.

Comments for songs.

K8 - low FMO for sure due to jump patterns.
GoSW - I still don't completely detemine the difficulty of this song. 24th trills at 141 BPM like JRB.. just more steramy.
Choprite - Tricky parts appear intermittently, this is why this song is hard to PA. Plus length, stamina isn't required that much though.
Divine K - some awkward patterns to PA, and length. overall it doesn't require speed that much though.
Big Blue - hard to combo/clean FC due to jacks/mini trills, but most of other parts are basically simple.
Agree on DSoK. The opening is a BITCH. Then the slow part at the end that gradually speeds up...I can see some people losing AAAs to that if they don't have sound.

As for K8, I once comboed up until the jumps showed up in the trills (about 650 or so), so the song's a bit schizo (VC in the first half, FMO in the second). Difficulty rounded up is FMO. Good call.
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Old 06-19-2008, 01:32 PM   #1210
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Default Re: R1 - Actual Song Difficulties V2

Do you really think that Sonata Quasi Una Fantasia is really...an FMO? I mean, the only tricky part is the ending. I only played it a couple times and I could AAA all the way to the trill, it's not that difficult. >.<

It should be a mid-high VC IMO.
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Old 06-19-2008, 02:48 PM   #1211
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Default Re: R1 - Actual Song Difficulties V2

Agreed with preceeding post, could be mentioned in the Ingame Songs thread too
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Old 06-19-2008, 04:17 PM   #1212
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Default Re: R1 - Actual Song Difficulties V2

The trill makes it an FMO.
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Old 06-19-2008, 09:49 PM   #1213
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Default Re: R1 - Actual Song Difficulties V2

Sonata Quasi Una Fantasia is a medium FMO. I can SDG FMOs such as None Would Escape, Silence, Novo Mundo, and Southern Cross. Those are some of the easiest FMOs. However, my best scores on SQUF is twenty-something goods and a handful of averages and boos.
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Old 06-19-2008, 10:12 PM   #1214
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Default Re: R1 - Actual Song Difficulties V2

Most of us (including me, Tass) think it's low FMO.
Hard parts are limited for mid-FMO (speed/stamina isn't required in most parts), AAA difficulty is too high for high-VC.

I'd put it between K8 and Hajnal, 77.

Changed Crystal Wind to Challenging.

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Old 06-19-2008, 10:29 PM   #1215
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Default Re: R1 - Actual Song Difficulties V2

Compare my following FMO scores versus SQUF by PA. I don't have a mental block on any of them, and I tried my hardest for all of them. I also got 5-1-0-0 on Novo Mundo and 9-0-0-0 on Silence, but I don't have screenshots of those.
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Old 06-19-2008, 10:35 PM   #1216
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Default Re: R1 - Actual Song Difficulties V2

Mid FMO means songs like FOTBB, Caprice, EHHS you know.
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Old 06-19-2008, 11:35 PM   #1217
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Default Re: R1 - Actual Song Difficulties V2

Caprice is midFMO? Maybe because it's all blue, I just don't see how dense that song is...
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Old 06-20-2008, 05:21 AM   #1218
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Default Re: R1 - Actual Song Difficulties V2

Caprice is annoying because of the background, mostly. It makes most of the notes really hard to see, simply because the red contrasts so much with the blue, it hurts the eyes.

PS - Crystal Wind pisses me off because the best part of the song is cut. >-(
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Old 06-20-2008, 06:08 AM   #1219
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Default Re: R1 - Actual Song Difficulties V2

"Credit requirement of Secret Songs"

was this changed? i had a fear i could not play some of the highest credit songs after transferring emrald0000 160k credits for the one year sub

i remember the top ones being a 150k to play excellent to see i can still play them all!
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Old 06-20-2008, 02:58 PM   #1220
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Default Re: R1 - Actual Song Difficulties V2

I keep trying to AAA Neon-213 (Difficulty- 65) But keep failing by getting 5 or less goods. I'm trying to get that skill token. T_T
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