Go Back   Flash Flash Revolution > Flash Flash Revolution > FFR General Talk
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Display Modes
Old 05-9-2013, 10:52 PM   #121
awein999
(ಠ⌣ಠ)
FFR Veteran
 
awein999's Avatar
 
Join Date: Oct 2007
Posts: 4,642
Send a message via Skype™ to awein999
Default Re: Beta Engine: R^3 [Updated 5/9/13]

Is it easier to get goods/averages purposely in this engine? I'm kinda confused.
__________________
Quote:
Originally Posted by Staiain View Post
i am super purple hippo
awein999 is offline   Reply With Quote
Old 05-11-2013, 01:44 PM   #122
arcnmx
nanodesu~
Retired StaffFFR Veteran
 
arcnmx's Avatar
 
Join Date: Jan 2013
Location: Ontario, Canada
Posts: 503
Send a message via Skype™ to arcnmx
Default Re: Beta Engine: R^3 [Updated 5/9/13]

So uh, heads up to people on the engine. The serverside settings are somehow broken, if you find the game getting stuck on loading, go here and click the button to reset your settings. You may have to do this every time you start the engine until it's fixed.

Quote:
Originally Posted by awein999 View Post
Is it easier to get goods/averages purposely in this engine? I'm kinda confused.
Not quite sure what you mean by this?

EDIT: Crash fixed, all broken settings have been erased from the server -- they're still loaded locally anyway.
__________________


FMO AAAs (1): Within Life :: FGO AAAs (1): Einstein-Rosen Bridge

Last edited by arcnmx; 05-11-2013 at 03:49 PM..
arcnmx is offline   Reply With Quote
Old 05-13-2013, 01:33 AM   #123
icontrolyourworld
Enjoy life!
FFR Simfile AuthorFFR Veteran
 
icontrolyourworld's Avatar
 
Join Date: Oct 2007
Age: 31
Posts: 4,182
Default Re: Beta Engine: R^3 [Updated 5/9/13]

just wanted to drop in and say R^3 is amazing and arcnmx is a cool guy
icontrolyourworld is offline   Reply With Quote
Old 05-13-2013, 01:39 AM   #124
EzExZeRo7497
FFR Veteran
 
EzExZeRo7497's Avatar
 
Join Date: Dec 2010
Location: Singapore, SG
Age: 26
Posts: 6,858
Default Re: Beta Engine: R^3 [Updated 5/9/13]

Quote:
Originally Posted by awein999 View Post
Is it easier to get goods/averages purposely in this engine? I'm kinda confused.
It's technically not "easier", since the good frames and such are still as hard as before.

The judge offset makes the receptors register perfects earlier and such.

For example, Judge Offset 0 would be:
Miss
Good
Good
Perfect
Perfect
Perfect
Average
Good
Miss

On Judge Offset 1,
Good
Good
Perfect
Perfect
Perfect
Average
Good
Miss
Miss

etc.

Last edited by EzExZeRo7497; 05-13-2013 at 03:13 AM..
EzExZeRo7497 is offline   Reply With Quote
Old 05-13-2013, 04:18 PM   #125
arcnmx
nanodesu~
Retired StaffFFR Veteran
 
arcnmx's Avatar
 
Join Date: Jan 2013
Location: Ontario, Canada
Posts: 503
Send a message via Skype™ to arcnmx
Default Re: Beta Engine: R^3 [Updated 5/13/13]

Updates!

05/13/13
• R^3 replay sync fixed (R^2 replays still require manual offsets)
• Default speedmod changed to 1.5x
• Restart count now properly counts restarts after the results screen
• Alternate engine scores will no longer be lost when the list is cleared
• Users are now prevented from being a player in two multiplayer games at once
• Fixed an issue that would in certain cases cause an engine crash at the end of a multiplayer game with alternate engine songs

Quote:
Originally Posted by icontrolyourworld View Post
just wanted to drop in and say R^3 is amazing and arcnmx is a cool guy
:3
(sorry for suddenly disappearing yesterday :<)
__________________


FMO AAAs (1): Within Life :: FGO AAAs (1): Einstein-Rosen Bridge
arcnmx is offline   Reply With Quote
Old 05-14-2013, 03:59 PM   #126
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: Beta Engine: R^3 [Updated 5/13/13]

MP suggestions:
- upon room creation, let the host decide whether or not the game is rated/unrated (games where users have greater than 8 level difference will still not change MP ranks despite a host choosing rated, to prevent MP level boosting)
- mulligan button, where both users have to agree on preventing a rated game from changing the ranking at the end of the song, for reasons like not being ready, joke song choices not intended to be ranked, etc.
TC_Halogen is offline   Reply With Quote
Old 05-14-2013, 05:04 PM   #127
foxfire667
The FFRchiver
Retired StaffFFR Music ProducerD7 Elite KeysmasherFFR Veteran
 
foxfire667's Avatar
 
Join Date: Jun 2009
Location: USA
Age: 30
Posts: 2,168
Default Re: Beta Engine: R^3 [Updated 5/13/13]

Quote:
Originally Posted by TC_Halogen View Post
upon room creation, let the host decide whether or not the game is rated/unrated (games where users have greater than 8 level difference will still not change MP ranks despite a host choosing rated, to prevent MP level boosting)
I would love to see this feature. Then people who are concerned with levels wouldn't have to worry about losing them, especially when messing around with mods and anti-pa challenges users might want to participate in. Would make people want to try out features with others for fun quite a bit more, and perhaps coax people to play regardless of how much better or worse they are compared to the challenger.
__________________
SM pack archiver | 1.5 Billion Club | Etterna Online: [Register]
foxfire667 is offline   Reply With Quote
Old 05-14-2013, 07:59 PM   #128
arcnmx
nanodesu~
Retired StaffFFR Veteran
 
arcnmx's Avatar
 
Join Date: Jan 2013
Location: Ontario, Canada
Posts: 503
Send a message via Skype™ to arcnmx
Default Re: Beta Engine: R^3 [Updated 5/13/13]

Yup, rated/unrated rooms would be nice. There needs to be a whole Create Room dialog with various options, it's missing mainly because I didn't want to bother making one with a temporary interface. One issue will be how it deals with opponents on older engines though, since they would ignore the option and treat everything as rated.

As for the mulligan, it's a bit confusing serverside to retract a game after it's been submitted. It could be done though I'm not sure it's necessary. R^3 already ignores games if a player's score is negative so players who fail out for not being ready aren't affected. For joke song choices, perhaps a room could be switched to rated/unrated at will (pending agreement from both players, probably)? Am I missing any other use cases?
__________________


FMO AAAs (1): Within Life :: FGO AAAs (1): Einstein-Rosen Bridge
arcnmx is offline   Reply With Quote
Old 05-16-2013, 11:09 AM   #129
Hakulyte
the Haku
Retired StaffD7 Elite KeysmasherFFR Veteran
 
Hakulyte's Avatar
 
Join Date: Jul 2005
Age: 35
Posts: 4,522
Default Re: Beta Engine: R^3 [Updated 5/13/13]

Small bump to mention that my Isolation Engine now works on R^3 using http://etylukah.zxq.net/r3.xml

Last edited by Hakulyte; 05-16-2013 at 12:05 PM..
Hakulyte is offline   Reply With Quote
Old 05-16-2013, 12:17 PM   #130
justin_ator
🥓<strong><span style="col
Resident Overseer
FFR Veteran
 
justin_ator's Avatar
 
Join Date: Mar 2007
Location: Kingsport, TN
Posts: 7,648
Default Re: Beta Engine: R^3 [Updated 5/13/13]

Added your engine xml to the standalone thread, Haku
justin_ator is offline   Reply With Quote
Old 05-17-2013, 04:20 PM   #131
Garquillex
FFR Veteran
FFR Veteran
 
Garquillex's Avatar
 
Join Date: Oct 2005
Location: Massachusetts
Age: 33
Posts: 965
Default Re: Beta Engine: R^3 [Updated 5/13/13]

It's crashing for me now shortly after loading :<
__________________
Garquillex is offline   Reply With Quote
Old 05-17-2013, 04:33 PM   #132
Garquillex
FFR Veteran
FFR Veteran
 
Garquillex's Avatar
 
Join Date: Oct 2005
Location: Massachusetts
Age: 33
Posts: 965
Default Re: Beta Engine: R^3 [Updated 5/13/13]

I just got in now, but it crashed every time a bit ago
__________________
Garquillex is offline   Reply With Quote
Old 05-19-2013, 06:01 PM   #133
Plan_Bsk81127
snooches
FFR Simfile AuthorFFR Veteran
 
Plan_Bsk81127's Avatar
 
Join Date: Aug 2007
Age: 32
Posts: 6,420
Send a message via AIM to Plan_Bsk81127 Send a message via Skype™ to Plan_Bsk81127
Default Re: Beta Engine: R^3 [Updated 5/13/13]

Think I asked this before, but still waiting to see it. Can you throw in the FFR Orbular skin that is on the R^2 engine onto this engine. Dont think it should take long to put in. Waiting for that skin to be put in before I start using this engine more seriously. Wouldnt mind seeing a Cel noteskin as well just because its a more solid coloring of the metal skin.
Plan_Bsk81127 is offline   Reply With Quote
Old 05-19-2013, 08:51 PM   #134
gavbox
FFR Player
 
gavbox's Avatar
 
Join Date: Feb 2011
Age: 35
Posts: 2
Default Re: Beta Engine: R^3 [Updated 5/13/13]

Can i just say that i love the new r^3 . :d
gavbox is offline   Reply With Quote
Old 05-20-2013, 09:35 AM   #135
SC_coolguy44
Harmonoize
FFR Veteran
 
SC_coolguy44's Avatar
 
Join Date: Sep 2007
Location: In a house
Age: 32
Posts: 1,040
Send a message via Skype™ to SC_coolguy44
Default Re: Beta Engine: R^3 [Updated 5/13/13]

I just found a glitch in the new R^3 where if you quit out of a song once it reaches the result screen, the song from the file you were just playing will play in the menu. It also plays the song when you go to play a different level.

Last edited by SC_coolguy44; 05-20-2013 at 09:37 AM..
SC_coolguy44 is offline   Reply With Quote
Old 05-20-2013, 11:13 AM   #136
Xx{Fallen}xX
Hugs 4 Hire
D7 Elite KeysmasherFFR Veteran
 
Xx{Fallen}xX's Avatar
 
Join Date: Feb 2008
Age: 32
Posts: 464
Default Re: Beta Engine: R^3 [Updated 5/13/13]

Quote:
Originally Posted by SC_coolguy44 View Post
I just found a glitch in the new R^3 where if you quit out of a song once it reaches the result screen, the song from the file you were just playing will play in the menu. It also plays the song when you go to play a different level.
I second this, it happens to me a bit
__________________

Xx{Fallen}xX is offline   Reply With Quote
Old 05-22-2013, 10:35 PM   #137
Razor
Dan "Razor" Devilz
Retired StaffFFR Simfile Author
 
Razor's Avatar
 
Join Date: May 2004
Location: Clint, TX
Posts: 1,606
Default Re: Beta Engine: R^3 [Updated 5/13/13]

Must say, this version of R^3 is godlike. Never actually touched this as I always used FP 9, but nice job.

Scramble is by far, my favorite feature lol.
__________________
Quote:
Originally Posted by FFR Forum Awards View Post
Best FFR file from 2013:
3rd: Retro City
Quote:
Originally Posted by Choofers
I play Stepmania, so I know everything about media formats.
Razor is offline   Reply With Quote
Old 06-1-2013, 12:21 PM   #138
Garquillex
FFR Veteran
FFR Veteran
 
Garquillex's Avatar
 
Join Date: Oct 2005
Location: Massachusetts
Age: 33
Posts: 965
Default Re: Beta Engine: R^3 [Updated 5/13/13]

is it possible to navigate the game entirely with the keyboard?






also, I found a bug. If you hold down spacebar to select a song, it will crash. I only discovered this because I wedge a nailclipper into my keyboard to keep the spacebar depressed so I don't hit the spacebar when using the N and M keys
__________________
Garquillex is offline   Reply With Quote
Old 06-2-2013, 11:31 PM   #139
arcnmx
nanodesu~
Retired StaffFFR Veteran
 
arcnmx's Avatar
 
Join Date: Jan 2013
Location: Ontario, Canada
Posts: 503
Send a message via Skype™ to arcnmx
Default Re: Beta Engine: R^3 [Updated 5/13/13]

As far as menu key bindings go... You can use Tab to switch genres and Up/Down/PgUp/PgDown to navigate, Space/Enter will start a song. The results screen works with the usual keys for restart and quit. Beyond that, no, but I would like to add more menu keys in the future (searching comes to mind).

Could you describe the crash a bit more? I can't seem to reproduce it, using space/enter starts songs just fine here on my end.
__________________


FMO AAAs (1): Within Life :: FGO AAAs (1): Einstein-Rosen Bridge
arcnmx is offline   Reply With Quote
Old 06-7-2013, 07:18 PM   #140
arcnmx
nanodesu~
Retired StaffFFR Veteran
 
arcnmx's Avatar
 
Join Date: Jan 2013
Location: Ontario, Canada
Posts: 503
Send a message via Skype™ to arcnmx
Default Re: Beta Engine: R^3 [Updated 6/7/13]

bamp because new stuff.

Most importantly, the variable FPS feature is now publicly available for testing. Under the options menu you can find a new Framerate option: setting it to 60, 90, or anything over 30 will enable the new mode (clearing it or setting it to 30 will revert back to normal). I'd really appreciate any and all feedback on how the higher framerates affect your play. How it feels, syncs, scores, etc. is all very important.
Known bug: Certain songs will start strangely and cause initial misses in FPS mode due to the way they were originally sync'd. Autumn Insomnia Session and The Big Crunch come to mind, so don't complain about songs that do this kthx I know it happens.

Rate mods were also added as a side-feature of the FPS changes and work about as you'd expect. They speed up or slow down the playback rate and can be set as high as you like (though anything over 2.0 is pretty insane), or as low as 0.1 if you really want to torture yourself. One catch is that rates require Flash 10+ due to the feature that makes them possible.
Known bug: Some legacy and old songs have messed up audio when played back on rates.

Both of these mods currently disable score saving to the server.

The chart parser has been updated to prevent it needing to be updated separately. No longer will song charts be out of date in R^3, or not contain any notes after new releases because someone forgot to update the NPS charts. If you find any songs that fail to load or contain zero notes please bring them to my attention here.

Also, if you notice that the receptor spacing feels slightly wrong, add 3 to what you currently have (i.e. 70 is now 73).

06/07/13
• Variable FPS playback
• Playback rates (requires Flash 10+)
• Offsets now support decimal values
• No longer relies on separate chart file updates
• Long songs are now supported (TGWP Full Edition)
__________________


FMO AAAs (1): Within Life :: FGO AAAs (1): Einstein-Rosen Bridge

Last edited by arcnmx; 06-7-2013 at 07:32 PM..
arcnmx is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 02:46 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution