01-24-2017, 09:47 PM | #261 |
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Re: The Etterna Project
0.54 is officially out https://github.com/xwidghet/stepmani...ases/tag/0.54r
you should prolly read the release notes for this and the pre-releases that preceded it, but in case you don't and you haven't been following development here's basically what you need to know in a few screenshots more skillsets!!! and some of them even work!!! f i l t e r b o i z profile viewer!!! judge steppmania again, if you have any feedback the best place to do it is in the development discord https://discord.gg/ZqpUjsJ |
01-24-2017, 09:54 PM | #262 |
Banned
Join Date: Nov 2013
Posts: 8,563
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Re: The Etterna Project
I was actually about to post in this thread with an issue but I'll check out the notes and hopefully it's fixed
also how to cap fps, 1k fps is gr8 but totally unneeded I think |
01-24-2017, 09:57 PM | #263 |
FFR Player
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Age: 26
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Re: The Etterna Project
In preferences.ini there's framelimit and framelimitgameplay which you can use to cap the framerate
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01-25-2017, 12:49 PM | #264 |
Wubalubadubdub
Join Date: May 2005
Age: 36
Posts: 1,697
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Re: The Etterna Project
Those are some swanky features :O Very nice! I like where this is going
Any chance you can reduce the font size on those tabs in the profile viewer so they are actually legible?
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01-25-2017, 02:14 PM | #265 |
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Re: The Etterna Project
yeah legibility in the headers is on the list of stuff to do
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01-25-2017, 03:30 PM | #266 |
Celestial Harbor
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Re: The Etterna Project
will there be a way for previous dp only scores to be calculated into the profile skill system (just based off of PA count) or is that a moot thing
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01-25-2017, 10:19 PM | #267 |
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Re: The Etterna Project
it's possible and actually would be very easy to do however since the conversion is done by worst case scenario, e.g. every good = 134.99 ms, every great = 89.99 ms, etc, the practical benefit is basically 0 beyond initially populating a profile
that is to say in all likelihood you'll be penalized enough that even in a severe slump any new scores will outweigh any old ones by a significant margiin im on the fence on whether or not it should be allowed actually there's a test case i could use hold on e: so my test case is a 97% sdcb which gets shafted to barely a 93% when converted, granted the cb spread is 3/3/3 so thats pretty bad however had all the cbs been misses i wouldnt have had a 97% in dp in the first place the score in question i would consider to probably be one of my best and it fills out a handstream slot for me which i am sorely lacking high ranks in, but basically all the merit in having the score applied to my profile is lost after conversion on the other other hand that's just my particular case and the conversion penalties aren't as bad as i remember thinking they were so I guess i'm leaning toward allowing conversion and it being optional? e2: yeah what i can do fairly easily is just make a button in the profile tab that converts everything Last edited by MinaciousGrace; 01-25-2017 at 10:50 PM.. |
01-25-2017, 11:05 PM | #268 |
Celestial Harbor
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Re: The Etterna Project
would it be worst case, or would could it be balanced with like, middle ground for the judgments (goods would be like, 112.5 ms) with a percentage cap of the original DP w/o holds factored in? (to prevent overinflation of scores)
I guess the reasoning is, the new profile scores tab is really cool, but not seeing all the previous scores listed in there that i've gotten makes it weird to see what i should be playing to make the skill rating more accurate to the system. |
01-25-2017, 11:28 PM | #269 |
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Re: The Etterna Project
tbh doing something like that probably would be fine as a practical matter but i wouldnt really be comfortable doing it in principle
say you have a score on amber shores with 200g all of which are 80ms or more early, assuming each one was only 65 ms just seems like bad practice |
01-25-2017, 11:38 PM | #270 |
Celestial Harbor
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Re: The Etterna Project
i guess, in practice you can definitely argue that that really doesn't happen at all, and that timing will for the most part, follow a gaussian distribution
even if someone's timing is skewed early or late, it will usually err on the side of undervaluing each judgement. Scores where say, there's like a couple goods randomly, those may be overvalued, however they would probably be completely negligible due to the fact that random cbs don't really do too much to alter the final score. If there's more, the cbs would usually be accompanied by other cbs and bad judgement, again because of natural distribution tendencies and w/e. And if there's too much, then the score's probably too low to actually contribute too much to your profile stats anyways edit: either way, if you do decide to do something like this, would it also be possible to denote scores that were converted over from dp in like, the profile screen and pb in the lower left and other places as well
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Last edited by YoshL; 01-25-2017 at 11:39 PM.. |
01-25-2017, 11:49 PM | #271 |
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Re: The Etterna Project
yeah you're right, i'll think on it, regardless of what i decide i'm still never going to like the idea of possibly rewarding players where they dont deserve it
also yes tagging converted files would be a prerequisite for this e: ok ive decided to do midwindow conversions but there will be a ~_prICe 2 PAy_~ Last edited by MinaciousGrace; 01-26-2017 at 12:06 AM.. |
01-26-2017, 10:41 AM | #272 |
Celestial Harbor
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Re: The Etterna Project
I think there's definitely fringe cases where the player gets rewarded, but those are like, generally never going to happen simply because you'd have to have stupid accuracy at the latter edge of a timing window in order for that to happen, and the general gaussian distribution would still balance that out i think?
like if someone hit right at the edge of the perfect window, then yeah that would reward them, but that would mean that they already had fucking godlike MA, and just a shitty ass offset, in which case, they deserve to at least take a tiny bump up in score? idk i'm really trying to think of cases where players do get rewarded, but they don't really make sense for people who are like, legit playing the game, since i do think that the edge cases should be accounted for and definitely factored into reasoning
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Last edited by YoshL; 01-26-2017 at 10:42 AM.. |
01-26-2017, 11:24 AM | #273 |
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Re: The Etterna Project
it would almost assuredly be limited to fringe cases like consistently jumptrilling something like amber shores early yes
or very short files where proper distributions don't have enough samples to form Last edited by MinaciousGrace; 01-26-2017 at 11:31 AM.. |
01-27-2017, 05:17 PM | #274 |
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Re: The Etterna Project
K.
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http://i.imgur.com/8UE6ftw.gifv Last edited by Casey2069; 01-28-2017 at 11:33 AM.. |
01-27-2017, 11:37 PM | #275 |
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Re: The Etterna Project
woops, i'll fix it asaply, thanks for letting us know
Last edited by MinaciousGrace; 01-27-2017 at 11:38 PM.. |
01-29-2017, 04:34 PM | #276 |
lol happy
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Re: The Etterna Project
Is there still the ability to have two players split screen like in normal Stepmania or OpenITG?
I'm not quite sure how to activate that mode in Etterna, if it is still possible.
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01-29-2017, 05:40 PM | #277 |
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Re: The Etterna Project
short answer is no
long answer is it's not supported in the theme but you can use the build and a different theme and it will work Last edited by MinaciousGrace; 01-29-2017 at 05:41 PM.. |
02-1-2017, 02:07 PM | #278 |
FFR Player
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Age: 30
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Re: The Etterna Project
I downloaded the latest version of the installer, but when I double-click it in my Downloads folder, nothing happens. I've tried running it as an administrator, but no dice. Any suggestions? I'm on Windows 10.
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02-1-2017, 02:23 PM | #279 |
FFR Player
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Re: The Etterna Project
It might be an issue with your firewall/antivirus settings, in which case you may need to make an exception for Etterna. Alternatively, check in system processes and make sure it attempts to run when double clicking it.
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02-1-2017, 02:30 PM | #280 |
FFR Player
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Re: The Etterna Project
No process starts, and I even added it into my allowed Firewall apps -- nada. Very odd. Thanks anyway.
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