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Old 11-4-2011, 07:42 PM   #21
XCV
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Default Re: The vROFL formula.

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Originally Posted by CammyGoesRawr View Post
Could you help me understand that? xD

And i figure i'll ask, what level of math are you taking. o.o
Calc III/Diff'Eq [same thing]

And ceil() just rounds up.
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Old 11-4-2011, 08:26 PM   #22
Emithith
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Default Re: The vROFL formula.

I also forgot to add that you could also go even deeper into this and track the song with the most NPS up to a point, find out which one takes less time, and has the most NPS. Then for the ingame part set the autofail to one miss and miss after that one part.

That's just another way to go about this. It may not be as good as just playing a song with a constant stream of notes, so do the calculations yourself.
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Old 11-4-2011, 09:06 PM   #23
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Default Re: The vROFL formula.

Yummm delicious food for thought
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Old 11-11-2011, 12:23 AM   #24
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Default Re: The vROFL formula.

What about Lolo? Could someone just Mash FC's of it and get to the mark? (Not even close to AAA's)
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Old 11-11-2011, 01:47 AM   #25
Jerry DB
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Default Re: The vROFL formula.

good luck, when I'm playing to save stamina now a days I play four blocks madness, opno9(some classic song I probably named wrong) and system failure, all pretty easy on the stamina
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Old 11-11-2011, 01:50 AM   #26
DossarLX ODI
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Default Re: The vROFL formula.

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Originally Posted by TheSaxRunner05 View Post
What about Lolo? Could someone just Mash FC's of it and get to the mark? (Not even close to AAA's)
Yes, but that would take good stamina

It has a decent enough tps average for mashing to work
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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