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Old 07-19-2015, 07:59 PM   #801
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Default Re: The FFR Step-RPG (Status: Active)

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Originally Posted by helphelp11 View Post
So, for the quest, does a 9-1-1-1 count or 9-0-0-0?
9-0-0-0. 9-1-1-1 is 12 non-perfects.
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Old 07-19-2015, 08:03 PM   #802
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Default Re: The FFR Step-RPG (Status: Active)

Well then...



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Old 07-19-2015, 08:05 PM   #803
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Default Re: The FFR Step-RPG (Status: Active)

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Would you take gold for this item? Or can I buy you one of the items of your choice from the shop for the item?
Probably would take something yeah but it's 2am here and I've got class and desperately need sleep after finishing unpacking for class in the morning

Aka will think about things tomorrow
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Old 07-19-2015, 08:06 PM   #804
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Default Re: The FFR Step-RPG (Status: Active)

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Probably would take something yeah but it's 2am here and I've got class and desperately need sleep after finishing unpacking for class in the morning

Aka will think about things tomorrow
No problems, when you are ready and want to then just post in here and I'll make it happen
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Old 07-19-2015, 08:56 PM   #805
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Default Re: The FFR Step-RPG (Status: Active)





good enough


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Old 07-21-2015, 08:54 PM   #806
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Default Re: The FFR Step-RPG (Status: Active)

Hello adventurers!

We the staff have some things to discuss with you, the players about our event.

First off, I'm sure that the question "What happened to dungeons?" has crossed some players mind so we are going to explain bluntly. During the staff test run of dungeons, we experienced a problem due to how intricate stats and calculations were. It was ruled that we did not have the manpower to sit down and be a manual calculator to oversee every input was correct.

We attempted to reach outside of staff for help completing a cruncher/calculator because we do not have a lot or even moderate amount of coding experience. Well, to be frank the person we asked in lack of a better term gave us the middle finger and said he would've taken months (when the calculator we are looking for and now trying to work on ourselves would only take a fraction of that time).

It was also ruled that we were going to skip the first and work ahead and harder on the next one. We have not confirmed this but we are at least honest about what happened.

Now personally, I'm disappointed in the activity (there is evidently a healthy 10 give or take) players that are still interested and willing to continue and I know real life happens away from the internet but it still upsets me to see roughly half of the players missing. I want to personally ask you guys, the players, what can possibly be done to help expand or help this event thrive?

Lastly, we wanted to ask if anyone here would be willing to help us out with figuring out our combat calculator. I know that it is our problem to begin with, but we could really use the help.

Thank you all for reading this post, and if you have any questions or concerns please do not hesitate to privately contact one of us or post in the thread.
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Old 07-21-2015, 10:35 PM   #807
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Default Re: The FFR Step-RPG (Status: Active)

I just haven't had a lot of time to play lately, I go in and out of FFR activity phases. When I'm active again, I would get back into it.
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Old 07-21-2015, 11:54 PM   #808
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Default Re: The FFR Step-RPG (Status: Active)

I could try and do a calculator in ProcessingJS, just give me some info to work with (i.e. how the stats come into play. Also, update the Rejuvenator in the spreadsheet? :P)

Also, I was bored a couple of days ago so I recreated the shop in MC signs to the best I could for funsies over the course of some days. ...I have a lot of free time, and I could create other formatted signs.




As for the RPG itself, I think it's because the stats haven't really come into play. We haven't had the dungeon yet, and the quests are just there for a thing to do so far.
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Old 07-22-2015, 06:18 AM   #809
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Default Re: The FFR Step-RPG (Status: Active)

If I miss a quest due to circumstances outside of my control (see: 3400 miles away), and I won't be back within two weeks, I'm gonna permanently drop behind and that feeling of Ill never catch up kinda sucks

Maybe some random events that could happen during a quest of sorts that affect some people in a not-too-significant way and also indirectly relevant to their stats, just so they can have an effect. Also, unforeseen things tend to be kinda cool amidst everything else here that can be mostly carefully planned out
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Old 07-22-2015, 09:07 AM   #810
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Default Re: The FFR Step-RPG (Status: Active)

gold stinger has completed the Elite Quest!


You receive:
Four (4) Stat Points, 200 EXP, and 15 Gold!
No Chest has been awarded!


You have leveled up! You receive Three (3) Stat Points for leveling up!

Processed. You still have an unopened chest so let us know if you want that opened!

Stat Gains were: 2-3-3-4-2-3 for leveling up!



helphelp11 has completed the Elite Quest!


You receive:
Four (4) Stat Points, 200 EXP, and 15 Gold!
No Chest has been awarded!


You have leveled up! You receive Three (3) Stat Points for leveling up!

Processed! Stat gains were: 2-1-2-3-2-1 for leveling up!



2EdgedVictory has completed the Elite Quests! (Week 5 and 6)


You receive:
Six (6) Stat Points, 300 EXP, and 22 Gold!
No Chests have been awarded!


You have leveled up twice! You receive Six (6) Stat Points for leveling up!

Processed. As a reminder you completed D3's Week 5 Elite Quest so quest rewards were that were halved. But hey, you are now among the highest levels (just made it too)!

Stat gains were: 4-4-2-6-6-3 (Leveled up Twice)!



Fully Updated to this Post!
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Old 07-22-2015, 03:22 PM   #811
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Default Re: The FFR Step-RPG (Status: Active)

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Fuc I'm on a laptop

Novice


Normal


Can someone mail me a mech jeez I can't even do D4 elite rn no way the assigned one is happening
Lemme get that fresh sightread jack-the-ripper sdg
The Week 6 Novice and Normal quests I did a few days ago still haven't been processed :P
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Old 07-22-2015, 04:34 PM   #812
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Default Re: The FFR Step-RPG (Status: Active)

Hi, I'd like to sign up if that's possible!

Name: Yara
Class: Vindicator
Difficulty: D2-ish (don't really know, but I haven't played in a long time so I'm a bit rusty)

I'd also like a pointer on where to get started! What quests are open to me?
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Old 07-22-2015, 06:30 PM   #813
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Default Re: The FFR Step-RPG (Status: Active)

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Originally Posted by _Zenith_ View Post
Processed. As a reminder you completed D3's Week 5 Elite Quest so quest rewards were that were halved. But hey, you are now among the highest levels (just made it too)!
That's what's cool about an RPG where it takes more to level up as you get further. You will be able to be on the same level later since the same exp gains become more and more meaningless.

That brings up something too. If we are getting further and further along in this, maybe the monsters (quests) could give more exp. Just a suggestion though

Last edited by 2EdgedVictory; 07-22-2015 at 06:32 PM..
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Old 07-22-2015, 06:32 PM   #814
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Default Re: The FFR Step-RPG (Status: Active)

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I'd also like a pointer on where to get started! What quests are open to me?
The spreadsheet link is in the OP, look for the "Quests" tab on the bottom: https://docs.google.com/spreadsheets...#gid=103322725

The quests there should all be available, you can always check the expiration date as well. Week 5 will be done tonight it looks like, and I would expect to see the Week 7 novice quest soon.

EDIT: While I'm here, I finally managed this one. There were a lot of heart-breaking sdg+1miss runs, sigh.
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Old 07-22-2015, 06:39 PM   #815
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Default Re: The FFR Step-RPG (Status: Active)

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Originally Posted by 2EdgedVictory View Post
That's what's cool about an RPG where it takes more to level up as you get further. You will be able to be on the same level later since the same exp gains become more and more meaningless.

That brings up something too. If we are getting further and further along in this, maybe the monsters (quests) could give more exp. Just a suggestion though
I believe the EXP system how it currently works is a growth of +10 exp required from the base 100 exp to level from 1 -> 2 so eventually getting up to 40-50 will take roughly a full weeks worth of quests but nothing further than that iirc. You will need 600 or 610 EXP to level from 49 -> 50 (max) if that helps in calculating what the exp is needed at later levels. We were planning on giving additional EXP gains to quests as it gets harder and harder to level.

Also @Deidara we always keep missing you for some reason!!! :[

I cannot update now however so hopefully another staff member can by the end of the night; if not then I can snag em all in the morning as per usual!

@Khenra, welcome aboard! A staff member will add you and create your own personal tab for your character! We will also be using leaderboard placement for your divisional boundaries, and if you don't have a LB rank then I will personally look at your level ranks and conclude where you are accurately placed.
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Old 07-23-2015, 12:14 AM   #816
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Default Re: The FFR Step-RPG (Status: Active)

Quote:
Originally Posted by Deidara837 View Post
The Week 6 Novice and Normal quests I did a few days ago still haven't been processed :P
Deidara837 has completed the Novice and Normal Quests!

You receive:
Five (5) Stat Points, 15 Gold, and 205EXP!
No Chest has been awarded!


You have leveled up! You receive Three (3) Stat Points for leveling up!

processed.

@Khenra your page is all set up! feel free to start doing quests whenever you'd like
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Old 07-23-2015, 04:16 AM   #817
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Default Re: The FFR Step-RPG (Status: Active)

Thanks PhantomPuppy! I will get started somewhere this evening probably Time to do some powerleveling!
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Old 07-23-2015, 09:57 AM   #818
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Default Re: The FFR Step-RPG (Status: Active)

Ok, here we go:










After getting 10 goods three times in a row...







This was pretty easy, I might consider moving to D3. But not just yet, let me warm up a week or two

Last edited by Khenra; 07-23-2015 at 09:58 AM..
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Old 07-23-2015, 10:14 AM   #819
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Default Re: The FFR Step-RPG (Status: Active)





Meanwhile, in the calculator, I've reached v0.1 (get the objects in place, no actual fighting or GUI yet). However, I can't figure out how to make a function to take the classID (a numerical one) to return the actual class name using an array and a for loop.

Oh, the joys of ProcessingJS...
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Quote:
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banned because michael phelps11!!11!!1!!!
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Old 07-23-2015, 10:20 AM   #820
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Default Re: The FFR Step-RPG (Status: Active)

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Originally Posted by helphelp11 View Post




Meanwhile, in the calculator, I've reached v0.1 (get the objects in place, no actual fighting or GUI yet). However, I can't figure out how to make a function to take the classID (a numerical one) to return the actual class name using an array and a for loop.

Oh, the joys of ProcessingJS...
If you're having trouble I'm probably just going to make it over the weekend
Also we don't need a GUI just a simple userform is good
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