08-9-2013, 11:02 AM | #241 |
The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 30
Posts: 2,168
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Re: Why aren't rates above 1.0 counting for scores?
What actually happened in that screenshot? How can the glitch be replicated? I will personally test this further to see if it has any serious implications to prevent rates recording in their current state.
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08-9-2013, 01:12 PM | #242 |
FFR Veteran
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Re: Why aren't rates above 1.0 counting for scores?
I've definitely seen leaderboards from other sites that have rate scores included. Would be cool to see something like:
1 Player A 1.55x 1,813,500 1170 0 0 0 0 117 2 Player D 1.4x 1,813,500 1170 0 0 0 0 117 3 Player C 1.4x 1,813,500 1170 0 0 0 0 117 4 Player B 1.0x 1,813,500 1170 0 0 0 0 117
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08-9-2013, 01:48 PM | #243 |
Local Teenage Wastebasket
Join Date: Feb 2007
Location: My bed
Age: 26
Posts: 3,189
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Re: Why aren't rates above 1.0 counting for scores?
This reminds me of the ave-miss debate except even less sensical.
"Don't get rid of the glitch! What about those who got 9g on Nova Pulsur? What about those who blackflagged HELLBEAT! You're nullifying their effort!" "Don't let high rates count! You're nullifying the people who wasted hours of their life playing 2s and 3s when they could AAA FGOs! Why make the game more enjoyable?"
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08-9-2013, 01:48 PM | #244 |
FFR Player
Join Date: Dec 2008
Age: 33
Posts: 6,205
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Re: Why aren't rates above 1.0 counting for scores?
Imo having rates show up publically would undermine the achievements of newer players.
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08-9-2013, 02:02 PM | #245 | |
Vophie
Join Date: Nov 2007
Age: 30
Posts: 1,964
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Re: Why aren't rates above 1.0 counting for scores?
Quote:
but then we would need to figure out how scores with rates would be outputted. Since a 1.5x AAA is obviously better than a 1.0x AAA then a 1.5x bf would be better than a 1.0x bf then would a 1.5x 65 good run with 9 avgs and 0 misses and 8 boo's be better than say a 1.0x 30g clean run?
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08-9-2013, 02:08 PM | #246 | |
Can't AAA anything
Join Date: Sep 2007
Posts: 1,391
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Re: Why aren't rates above 1.0 counting for scores?
Quote:
Too bad none of this is ever happening lol.
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08-9-2013, 02:11 PM | #247 | ||
nanodesu~
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Re: Why aren't rates above 1.0 counting for scores?
Eh, you don't want one from me. I'm certainly for it, but it's not my decision to make. In general I'm probably much too in favour of ditching old ways to be given free reign over anything :P
Quote:
The thing about this bug is that it's kind of working as intended. High rates create a song entirely composed out of zero-framers (well, not really, more like super-sub-1ms-spaced-notes but same thing), that's expected. And guess what happens if you can make Flash think you hit 100 keys all at the exact same time? Quote:
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FMO AAAs (1): Within Life :: FGO AAAs (1): Einstein-Rosen Bridge Last edited by arcnmx; 08-9-2013 at 02:19 PM.. |
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08-9-2013, 03:00 PM | #248 | |
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
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Re: Why aren't rates above 1.0 counting for scores?
Quote:
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08-9-2013, 03:34 PM | #249 | |
The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 30
Posts: 2,168
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Re: Why aren't rates above 1.0 counting for scores?
Quote:
What I personally think could be interesting is if someone AAA'd a file with rates, it could be noted somehow, and if you hovered over their score, it could show what their highest rated AAA on it was. Or a sort by rates section that could show who AAA'd a file at the highest rate (and from there downwards). If something like that wouldn't get people interested in playing countless files over and over again, I don't know what would. Of course in terms of public rank it means nothing more than AAA'ing on 1.0, but for those looking to have the additional competition, it should give them even more reason to attack some easier files on rates. Plus if info like that were recorded, perhaps future skill tokens could be made on the subject, which seems like a grand idea.
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08-9-2013, 03:54 PM | #250 | |
Can't AAA anything
Join Date: Sep 2007
Posts: 1,391
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Re: Why aren't rates above 1.0 counting for scores?
Quote:
First sort by score(high to low), then sort all the ties by rate(high to low). Nothing else. As for what you suggested, It's a lot more work to add a separate leaderboard than to add 1 piece of metadata to scores. And like sax mentioned, we're low on server space. Did some calculations. Worst case scenario: Save an extra "float" data-type for rate on every song played every since the beginning of time. 27792.9568 Average Rank * 1412 Public songs * 4 bytes = 149.703 MB 6,502.6180 Token Average * 178 Token songs * 1 byte = 4.414 MB Best case scenario: Same with but saving as a byte which translates to a rate (would force people to play on multiples of 0.5 or something, with a max rate of 128x or something) 27792.9568 Average Rank * 1412 Public songs * 1 byte = 34.737 MB 6,502.6180 Token Average * 178 Token songs * 1 byte = 1.103 MB That's not much space at all (and you could save even more space by having a 1bit check to see if it's on 1.0 or not, which would return true for 99.9% of scores)
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Last edited by HalfStep; 08-9-2013 at 04:13 PM.. |
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08-9-2013, 04:20 PM | #251 | |
The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 30
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Re: Why aren't rates above 1.0 counting for scores?
Quote:
It really wouldn't be a separate leader-board, it would just be a single sorting mechanic. In terms of server space, the difference between our suggestions seems negligible. You want to add a slightly different sorting mechanic than me pretty much, where you want to include all scores, where I was merely talking about AAA's. If anything, your suggestion would probably take up more space, merely because it would encompass recording more scores (and likewise data) to FFR.
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08-9-2013, 04:24 PM | #252 |
Can't AAA anything
Join Date: Sep 2007
Posts: 1,391
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Re: Why aren't rates above 1.0 counting for scores?
I must've misunderstood what you mean't then. I thought you wanted a separate rates leaderboard. Either way doesn't matter, Velo doesn't like rates lol
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08-9-2013, 04:46 PM | #253 |
The FFRchiver
Join Date: Jun 2009
Location: USA
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Re: Why aren't rates above 1.0 counting for scores?
I'm not surprised there is a snag in the line for getting this feature off the ground. I also wouldn't be surprised if the opposition really didn't have much to defend itself in the first place (save for what was already mentioned and pretty much shot down time and time again in here). I wouldn't be surprised if rates don't record scores ever, since progression is a joke.
I guess I should be happy with the pleasant surprise of rates existing on FFR in the first place, and the feature being refined so well. I guess I should just take what I can get and deal with it. I will honestly say though, usually these kind of threads die by now, so at least that is something. I should also say that for the most part people were pretty civil about things, which was great. Good stuff guys, better luck for us next time I guess.
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Last edited by foxfire667; 08-9-2013 at 05:09 PM.. Reason: Fixed wording of a sentence. holy crap I must have typed this faster than I thought, errors... |
08-9-2013, 04:51 PM | #254 | |
no
Join Date: Jan 2004
Age: 33
Posts: 1,850
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Re: Why aren't rates above 1.0 counting for scores?
Quote:
EDIT: just put a cap on allowed rate, or don't allow this many keys to be pressed simultaneously while in a song, or both. not sure what the big deal is. Last edited by Fission; 08-9-2013 at 04:59 PM.. |
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08-9-2013, 05:23 PM | #255 | |
Kawaii Desu Ne?
Join Date: Dec 2007
Location: The Kawaiian Island~
Age: 30
Posts: 4,182
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Re: Why aren't rates above 1.0 counting for scores?
Quote:
Anyways, here's what I think would be best. We let rates record in intervals of 0.1x. Each song has a leaderboard for every recorded rate. By default, the 1.0x rate shows, but you can choose to see leaderboards for other rates as well. Likewise, in one's own levelranks, by default it'll show your 1.0x levelranks, but you can choose to view your 1.1x levelranks etc. However, average rank still only pulls from 1.0x rates to preserve the integrity of how things currently are, but everyone's rates are still recorded for everyone to see. I see this as a fair compromise, but I'm not too sure since a lot of people seem to be all or nothing on this topic. |
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08-9-2013, 05:43 PM | #256 |
no
Join Date: Jan 2004
Age: 33
Posts: 1,850
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Re: Why aren't rates above 1.0 counting for scores?
sure, but none of them stood up to scrutiny. from an unbiased point of view (or as much as i can try to be, however much that means), all of the arguments against rates unraveled really quickly and they never lasted long.
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08-9-2013, 05:57 PM | #257 | |
Kawaii Desu Ne?
Join Date: Dec 2007
Location: The Kawaiian Island~
Age: 30
Posts: 4,182
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Re: Why aren't rates above 1.0 counting for scores?
Quote:
One of the arguments for example is "rates will make some files easier." Now your counter example was of course, that for most people most rates will make most files harder. Most might be enough for you, however we can play the same no-compromise game you guys have been playing and say that your argument doesn't hold because those most's are not all's. EDIT: Also, I'd like to know people's opinions on having different leaderboards for different rates. Last edited by reuben_tate; 08-9-2013 at 06:05 PM.. |
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08-9-2013, 06:16 PM | #258 | |
Celestial Harbor
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Re: Why aren't rates above 1.0 counting for scores?
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it's been established that it seriously doesn't make them easier, because the rate at which you must do the rest of the file compensates. |
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08-9-2013, 06:21 PM | #259 |
D7 Elite Keymasher
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Re: Why aren't rates above 1.0 counting for scores?
I've read every single post in this thread and i want to say that it's a pretty lively discussion.
There's lots of points for and against rates, and admins have popped in and out of the thread stating opinions, or just taking a look. This thread is still alive, despite the fact it could have been locked by now, or even deleted. I just don't think we should push our luck anymore, considering we have rates in the first place. I am for a few things in this thread (Rates recording (1.1, 1.2, etc), GT recording/Credits), but i'm atleast thankful either way that we had rates added in the first place and i am happy to take it as that. The admins know what we want, we've given them valid points and ideas as to how we could go about things. At the end of the day, we don't own this game. We are just the community voicing our opinion, and they've heard it. We should wait it out and see what becomes of the ideas of this thread after it dies, and accept what happens. TL;DR - I'm for rates recording/GT/credits, the admins know what we want, but this isn't our game. I'm thankful we still have the game to play and that rates were added in the first place. |
08-9-2013, 06:28 PM | #260 | |
The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 30
Posts: 2,168
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Re: Why aren't rates above 1.0 counting for scores?
Quote:
Here is a prior post of mine regarding Skeletor and one other file on rates: Having multiple leader-boards for each rate for every song would probably take up an extensive amount of space, or at least that is what the consensus on it seems. I guess FFR doesn't have much server space to work with as it is apparently or something. Also to Tarrik, I personally am more interesting in seeing (and if possible) refuting those who are against the change. I'm not so much trying to bother the admins as much as I want to put rates in a good light in the community. We all know nothing is going to come from this, but for some reason I just can't help but post in here, because rates on FFR is something I care about quite a bit. The fact rates exist in the first place on FFR is amazing enough, but I suppose it was that miracle that sparked the want to go all the way with it.
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