07-10-2013, 04:26 PM | #2101 | |
nanodesu~
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Re: FFR Suggestions
I already posted about this in the R^3 thread weeks ago but yeah, completely for this. Not allowing them does nothing more than discourage people from playing, while allowing them makes the game more enjoyable for players.
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07-10-2013, 04:26 PM | #2102 | |
Celestial Harbor
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Re: FFR Suggestions
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07-10-2013, 04:32 PM | #2103 |
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Re: FFR Suggestions
well mirror's a diff issue because people are right or left hand dominant so mirror/nonmirror counting makes sense lol
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07-10-2013, 04:32 PM | #2104 |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
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Re: FFR Suggestions
If I'm in the minority thinking that what I'm posting about is actually a problem, then that's fine. I understand that most players want rates and I'm not against that. I'd prefer that most players see the issue I'm addressing and don't view it as a big deal as opposed to glossing over it only because this is a potential speedbump to getting rates added.
Also yes this would certainly make Synth Legacy crap easier to AAA, like TSR mentioned. Not just FGO level crap. And yeah I don't see rates and mirror being comparable at all, I'd prefer to see more players weigh in on the issue and see what they have to say. |
07-10-2013, 04:36 PM | #2105 |
Can't AAA anything
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Re: FFR Suggestions
Honestly, as long as it doesn't harm the integrity of high level play and leaderboards, it should be allowed. If it allows most players to have more fun with the game, and also brings more players in, I don't really see why you would be against it.
(It's like if Smash Melee was released without items and someone was like, hey we have this cool new idea that makes it way more fun for all the casuals, and you can turn it off for competitive play. Most people would be like yeah that's fine.)
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07-10-2013, 04:37 PM | #2106 |
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Re: FFR Suggestions
i actually think it's even better that older songs that are otherwise NEVER touched because of their terrible file quality will be easier to AAA
because well, ffr isn't ffr when you're only playing a selection of 200 songs fit to your skill level incentive to play easier songs on higher rates (even if they are easier to AAA because of rates) will give ffr more replayability honestly when's the last time you played secret zombie room or dj kankaoh stuff for fun
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07-10-2013, 04:39 PM | #2107 | |
nanodesu~
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Re: FFR Suggestions
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And yes, it's probably a good thing if it lets people blow through the pathetic legacy stuff. It's all about making the game more fun.
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07-10-2013, 04:53 PM | #2108 |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
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Re: FFR Suggestions
The pros certainly outweigh the cons, I just didn't like this one con (imo) very much lol
Will definitely need some staff discussion from the other game managers and some admins (half are like dead or something though so idk), but I'm fine with the addition. Although I can't really see why anyone would say no at this point, I don't think there are other issues as long as it's coded well and people don't take advantage of some obscure way to get songs to record on lower rates lol. Curious to see how rates will be reflected in the replay imager, though. And yeah, in retrospect, blazing past the legacy songs....might be a good thing lol |
07-10-2013, 04:57 PM | #2109 |
Can't AAA anything
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Re: FFR Suggestions
Rates work fine in the replay imager, there's a few in the thread.
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07-10-2013, 05:00 PM | #2110 | |
nanodesu~
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Re: FFR Suggestions
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07-10-2013, 05:27 PM | #2111 |
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Re: FFR Suggestions
i didnt even know you could do random numbers like 1.0592 lol
but idk anybody here who would actually take the time to figure out stuff like that just to get a better score on a song..
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07-10-2013, 05:51 PM | #2112 |
Celestial Harbor
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Re: FFR Suggestions
for a tournament, you'd be surprised
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07-10-2013, 05:55 PM | #2113 |
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Re: FFR Suggestions
i would assume tournament songs would be pressured to undergo framer-fixing anyways but i guess it makes sense
admins pls talk w/ each other and make this happen tho, maybe increments on 0.1 or 0.05 (1.1, 1.2, 1.3, 1.35 etc)
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07-10-2013, 08:51 PM | #2114 |
stepmania archaeologist
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Re: FFR Suggestions
I think I'm against having ratemods record. It'll save time for people playing the easy files, but is that really a good thing? Many older users such as myself actually had to play through all those files to AAA them, and being able to play on a higher rate would make that work pointless. Same argument for not recoloring / removing backgrounds from the old legacy files. It does also hurt the integrity of the high score boards, since they're not really judging the same chart anymore - it's much of a bigger change than mirror.
But if we do allow ratemods to record, I would strongly argue we need... - to only allow rates that are a multiple of some increment, as people have suggested - to have a minimum rate of 1.2 or so (so the rate must be either 1.0, or at least the minimum) - to use frame based timing, NOT millisecond timing (in fact, it shouldn't even be allowed on 1.0 IMO)
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07-10-2013, 09:06 PM | #2115 |
Rhythm game specialist.
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Re: FFR Suggestions
Millisecond timing in charts still doesn't exist on R^3 yet -- it does exist in offsetting for the purpose of machines that occasionally have issues with offsets that "fall in between frames", but the placement of frames themselves do not scale appropriately to proper frames (for example: a 0-framer that happens for a note that is > ~16.6 ms doesn't change in spacing at 60 FPS, despite having enough precision for something like that).
I am in agreement with having rate mods not record, for precisely the same reasons you have (and OWA had); I said pretty much the same things in this thread a bit earlier. It does make the game easier for those who lack the patience and control on very slow files (I mean, come on -- who wouldn't want to rate mod easy files if it guarantees half of the time spent?). However, there comes a point where it might be worthwhile to put aside the personal dislikes about being forced to do something a certain way when it's beneficial for the game as a whole (referring to recoloring of Legacy files). I, along with a lot of the forum community that is well ranked, has dealt with the Legacy files for a long time. I personally do not feel like newer users should have to deal with that as well. Besides, with that current reasoning, frame fixes would technically be something that some players might not benefit from (and there is an active movement to get that to happen as well). It sucks, but I think that 10 year old charts that are far below the standard of acceptable quality now really should be re-colored (or discarded altogether). Last edited by TC_Halogen; 07-10-2013 at 09:08 PM.. |
07-10-2013, 09:49 PM | #2116 | |
The FFRchiver
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Re: FFR Suggestions
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Giving people the chance to challenge themselves, or to make playing through FFR in it's entirety more entertaining, seems like a very positive thing to add to the game. As it stands now, adding rates (as others have said) seems like it would severely boost replayability of the entire FFR song roster. It would also highly motivate people to try and play all of those files that seemed dull, or far below their skill level, since they could attack longer/easier files at speeds which would be far more entertaining to the player. As for frame placement of notes on rated files being an issue, I am unsure of how large of a problem that would be. Perhaps we should all play a variety of songs on higher rates and see how our scores differ on varying patterns.
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07-11-2013, 12:22 AM | #2117 |
Falcon Paaaauuuunch!!!!!!
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Re: FFR Suggestions
Sorry if this is unrelated to the recent posts but I got an idea. It'd be nice if there were some way to listen to the songs at different rates without actually having to play them. It would be cool to have it added to game level stats, but if that's too hard, another thing that would be cool would be an option to play with fail off. It would probably have to make scores not record but if you're using a rate mod anyway there'd be no additional drawback.
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07-11-2013, 01:21 AM | #2118 | |||
nanodesu~
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Re: FFR Suggestions
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07-11-2013, 02:30 AM | #2119 | |
FFR Player
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Re: FFR Suggestions
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If you want to play a song and get an AAA on the song, you have to sit there, play the song, and get an AAA on it. It's as simple as that. It would be nice to have multiple scoreboards for different rates, but I would rather not mix apples and oranges. |
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07-11-2013, 05:50 AM | #2120 |
Falcon Paaaauuuunch!!!!!!
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Re: FFR Suggestions
I think it'd be nice to be able to play slow songs on faster rates and have it still count. It's making the song harder, and IMO, as long as you're good enough to earn an AAA on a song, you might as well get it. It'd still take plenty long to go AAA all the easy songs, especially with how many more songs keep getting added. New people will continue to find themselves deeper and deeper in the hole of easy songs needed to AAA to catch up. I'm too lazy to AAA most of the easy songs as it is. Getting stuff like 50% of FCs is also very annoying and pointless to most players and mostly a test of how long you can go without getting too bored. I just worry that a lot of these are getting to be really uninviting to newbies since they'll soon see like 2000 songs and there are 3 options:
1. quit 2. go through the ridiculously long struggle to catch up 3. just screw level ranks and have fun with the game And a lot of people that want either 1 or 2 will end up leaving since they don't want to invest nearly the time. Come on, this should be a game of skill, not who can stand to torture themselves for the longest.
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