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Old 12-20-2013, 06:57 PM   #461
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

Scroll-over or something? Hmm... that would be interesting...
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Old 01-11-2014, 07:58 AM   #462
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

Could you please finally include a tornado mod in an update soon?
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Old 01-23-2014, 07:26 AM   #463
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

Ok, I need some help. Normally I use Velocity with an Offset of 2 on most songs. What would be the equivalent for R3? I've been trying so many offset options and none of them seem to work.
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Old 01-23-2014, 07:59 AM   #464
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

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Originally Posted by minhtam2448 View Post
Ok, I need some help. Normally I use Velocity with an Offset of 2 on most songs. What would be the equivalent for R3? I've been trying so many offset options and none of them seem to work.
R^3 has a option that gives you perfect judge offset
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Old 01-23-2014, 08:07 AM   #465
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

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R^3 has a option that gives you perfect judge offset
But that's what I'm asking. What numbers do I use? I think most people that switched from Velocity to R3 used an offset of 0 on Velocity, so 2/0 on R3 was perfect for them. My base offset for Velocity is 2, so my numbers would be completely different.
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Old 01-23-2014, 08:09 AM   #466
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

You would want 4/1 on 30 FPS if you have a base of 2 on Velocity. If you're used to the arrows passing through the receptors early and that base bothers you, you could set it to 3/0 and likely achieve the same scoring results with more appropriate visual timing.
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Old 01-23-2014, 08:11 AM   #467
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

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You would want 4/1 on 30 FPS if you have a base of 2 on Velocity. If you're used to the arrows passing through the receptors early and that base bothers you, you could set it to 3/0 and likely achieve the same scoring results with more appropriate visual timing.
4/1 isn't working that well. 3/0 is much worse. Also, the frame rate is extremely choppy, even on 30 FPS.
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Old 01-23-2014, 10:41 AM   #468
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

To reiterate some advice I mentioned to someone a while back... Note that partial/decimal offsets only work in non-30fps mode, so it's a bit less helpful in that case.
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Hide judge popups in settings, play through a song you're confident you can play well. On the results screen right click on the "Speed:" line under your score. The first number it gives (not the +/- one) is what you should use as judge offset. Keep checking it after a few songs and see how stable it is. Using a high framerate makes this process more accurate.

As far as lag goes though, all I can suggest is standalone if you're not using it.
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Old 01-23-2014, 10:49 AM   #469
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

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Originally Posted by minhtam2448 View Post
4/1 isn't working that well. 3/0 is much worse. Also, the frame rate is extremely choppy, even on 30 FPS.
That's really strange, considering I play on a base of 1 and 3/1 works perfectly for me.

If you're playing on 60 FPS, use arcnmx's method for finding the offset, because it is the most accurate way to find a proper one. If you're using 30 FPS, you're going to want a judge offset of 1 for sure. At that point, you need to play a more recently released song, because it is more likely that you'll play something with a decent offset that way.

If you want to find an offset at 30 FPS, I can help you. Set your judge offset to 0/1, play a song following the music (and not trying to hit visually, as we're trying to see how far off your taps are), and save your replay. I can take a look at your replay image to see how far your taps are off so that we can figure out where your offset needs to be.
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Old 01-31-2014, 03:53 AM   #470
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

So any possibility of letting us enable Show PA Count on a replay where it wasn't on already? Maybe just a "view replay with my settings" kind of option like in the other engines? Though I wonder what would happen if your current settings included modified rates, might be kind of interesting if you could watch it back in slow-mo. Helpful since not all of us have access to replay analyses tools.

But any ways, just a way to monitor PA in-replay without adding extra distractions during actual play would be nice.


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Old 01-31-2014, 04:01 AM   #471
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

Skip to the end of the replay. At the results screen, go to options and enable the PA counter. Click the Replay Song button and you're good to go. Though yeah, it would be kinda nice to be able to enable that before the replay even starts.
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Old 01-31-2014, 04:02 AM   #472
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

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Originally Posted by omega_grunt666 View Post
So any possibility of letting us enable Show PA Count on a replay where it wasn't on already? Maybe just a "view replay with my settings" kind of option like in the other engines? Though I wonder what would happen if your current settings included modified rates, might be kind of interesting if you could watch it back in slow-mo. Helpful since not all of us have access to replay analyses tools.

But any ways, just a way to monitor PA in-replay without adding extra distractions during actual play would be nice.
If it's never done you could temp fix by shoving it to the side of the screen (edit: or using task manager) to cover PA. But yeah I do kind of like the ability to change settings in velocity replays before playing, it's how I used to trick my friends into thinking I played with mods way back when.

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Old 01-31-2014, 04:35 AM   #473
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

Could you possibly add a BOOFLAG (similar to BLACKFLAG) instead of SDG in the song list when it is the case ? (minor issue I know, but an easy fix)
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Old 01-31-2014, 12:10 PM   #474
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

A question, then. Does anyone think it would be ideal for R^3 replays to load up like this all the time instead?
http://www.flashflashrevolution.com/...hought/243537/

EDIT: Um I didn't think I had to say this but ignore the size, that's not the point I'm trying to make. That's just how small replays appear in random thoughts to fit on a profile.

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Could you possibly add a BOOFLAG (similar to BLACKFLAG) instead of SDG in the song list when it is the case ? (minor issue I know, but an easy fix)
Hm, it's doable. There are all sorts of flags though, people will want them all included >.>
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Old 01-31-2014, 12:18 PM   #475
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

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Originally Posted by arcnmx View Post
A question, then. Does anyone think it would be ideal for R^3 replays to load up like this all the time instead?
http://www.flashflashrevolution.com/...hought/243537/
FAR FAR too small hate it :L

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Originally Posted by arcnmx View Post
Hm, it's doable. There are all sorts of flags though, people will want them all included >.>
I still dont like that unclean sdg's are labelled as sdg's. i.e. 8.1.0.1 = sdg 7.1.1.3 is not, I understand the latter cause not even fc, but I dont consider 8.1.0.1 sdg unless its clean ?_? Idk how everyone else feels on that.
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Old 01-31-2014, 12:28 PM   #476
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

I have that exact score on Famicom Selecta and it lists it as an FC, yet I have an SDG with a miss and it counts that as an SDG



Maybe it's a glitch cos I missed on the last few notes, but still not sure why the famicom score isn't listed as SDG since it is technically an SDG.
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Old 01-31-2014, 12:29 PM   #477
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

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FAR FAR too small hate it :L
Yeah, because it's a random thought. That's not the point.

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Originally Posted by Untimely Friction View Post
I still dont like that unclean sdg's are labelled as sdg's. i.e. 8.1.0.1 = sdg 7.1.1.3 is not, I understand the latter cause not even fc, but I dont consider 8.1.0.1 sdg unless its clean ?_? Idk how everyone else feels on that.
Personally, I disagree with this. Why should a single boo make or break an SDG? That would be like a single miss ruining an otherwise perfectly good score, and I like to think we're all in agreement that combo scoring is retarded >.>

But, perhaps SDG is just the wrong term to use then. The idea is that it makes the songs you're close to a AAA on stand out. The way it works right now is that any raw score that's better than 10 goods is marked as an SDG, IIRC.
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Old 01-31-2014, 12:30 PM   #478
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

"Literally single digit good and some other stuff"

Would this make my 7.1.1.3 My fxxxin desire a sdg? o-o
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Old 01-31-2014, 12:31 PM   #479
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

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Originally Posted by arcnmx View Post
Hm, it's doable. There are all sorts of flags though, people will want them all included >.>
That's what I thought at first, but you very rarely get a missflag or rainbow as your best score because of the combo scoring system, except if it's your first play and you leave it untouched.
Booflag on the other hand are far more common (unfortunatly ~~).

About the replay, it doesn't bother me that much personally

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Old 01-31-2014, 03:56 PM   #480
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

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Originally Posted by Untimely Friction View Post
"Literally single digit good and some other stuff"

Would this make my 7.1.1.3 My fxxxin desire a sdg? o-o
No it wouldn't.

SDG on a song with a max raw score of 1000 would be 1000 - 851(or within 250 points of the MAX total) range(raw score). Its 50 points for a perfect and 25 for a good, so you must subtract 25 points "per" good from the MAX total to find SDG. You must also do it for every average, miss, and boo as well. EZ number explained below

A PERFECT IS WORTH 50/50 POINTS:
good 7 x 25 = 175 (1 good is worth 25 in raw scoring, 50 - 25 = 25)
aver 1 x 45 = 45 (1 av is worth 5 in raw scoring, 50 - 5 = 45)
miss 1 x 60 = 60 (1 miss is worth -10(The missed note was worth 0/50 total points) in raw scoring and also take off 10 for the miss, 50 - (-10) = 60)
boo 3 x 5 = 15 (1 boo subtracts 5 from your score, no missed note to be accounted for)

175 + 45 + 60 + 15 = 295.
SDG would be a total subtraction of less than 250. (250 would be a clean 10-0-0-0)

Helpful?

FUN FACT: I have no idea how combo scoring works, i do know that a good subtracts 225 and a boo subtracts 20 from the combo score.
High score for RATO:
1 Staiain 2,473,130 1578 19 3 0 8 1600
2 Dossar 2,473,120 1576 23 1 0 3 1600
Staiain got Dossar by 10 points or HALF A BOO?!?!?!
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