06-5-2014, 10:44 PM | #541 |
Doing the wrong thing the right way since 2010.
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Re: Beta Engine: R^3 [Updated 6/5/14]
Should be Fixed.
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06-6-2014, 12:46 AM | #542 |
the Haku
Join Date: Jul 2005
Age: 35
Posts: 4,521
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Re: Beta Engine: R^3 [Updated 6/5/14]
I wonder if something could be done about TWWW's preview that's not working and possibly the file itself so it works on R^3 with or without background(?).
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06-6-2014, 12:50 AM | #543 |
Я тебя люблю Маша
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Re: Beta Engine: R^3 [Updated 6/5/14]
Thanks for the work, really cool update!
Last edited by NeonSM; 06-6-2014 at 12:53 AM.. |
06-7-2014, 01:25 AM | #544 |
FFR Veteran
Join Date: Jun 2006
Posts: 173
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Re: Beta Engine: R^3 [Updated 6/5/14]
R^3 is just getting better and better. I'm amazed with it now but is it possible to search through all songs in difficulty order like in Velocity?
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06-8-2014, 09:54 AM | #545 |
Banned
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Re: Beta Engine: R^3 [Updated 6/5/14]
is it safe to play queues again
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06-8-2014, 12:33 PM | #546 |
Doing the wrong thing the right way since 2010.
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Re: Beta Engine: R^3 [Updated 6/5/14]
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06-11-2014, 06:26 AM | #547 |
Jumpstreams Suck
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Re: Beta Engine: R^3 [Updated 6/5/14]
I have a handful of suggestions on how you can make R^3 even better with the next update.
-Change the color of averages to a light green, misses to yellow, and boos to orange. -Make it so that negative scores get saved and take away points from your grand total. -Remove the multiplayer editor. -Set all of Synthlight's charted songs to mute themselves by default, that way the music won't throw off your "rhythm." -Add a "No Fail" mode, that way you could FC tier 99 songs without having to worry about mashing too fast. -Make any section that has no notes a "freestyle" section where you can do whatever you want to without penalty. -Add a pause feature which will rewind the song slightly when you unpause to allow time to react to the next note. |
06-11-2014, 09:57 AM | #548 | |
Harmonoize
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Re: Beta Engine: R^3 [Updated 6/5/14]
Quote:
1) There is already a new feature where you can customize your accuracy colours. 2) That would just annoy people. 3) The multiplayer editor is just as useful as the other two editors because it helps to give you a better look at what your multiplayer gameplay will look like. 4) There is already an option for ingame music. If you want to mute the songs change ingame music to 0. 5) This would make the game way too easy and there has to be some challenging aspect to the game. 6) This imo would just encourage more mashing. 7) This would kind of be cheating. I hope some of these pointers were helpful for you. |
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06-11-2014, 10:59 AM | #549 | |
FFR Veteran
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Re: Beta Engine: R^3 [Updated 6/5/14]
Quote:
i wouldn't mind a no-fail mode if it didn't submit scores; people may just want to watch the arrows fly by, or there might be a difficulty spike which they can't pass in a chart they really enjoy and a pause feature for R3 replays! |
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06-11-2014, 12:53 PM | #550 | |||||
nanodesu~
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Re: Beta Engine: R^3 [Updated 6/5/14]
Quote:
Quote:
Why? You realise the editor is for editing, right? It's for moving everything around, and the MP screen is set up differently from SP so it needs to be accessible separately. Quote:
Already exists but I guess no one's found it yet! Quote:
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Rock Band 3 style... I don't have a problem with this as I value user experience slightly over score integrity, but it does seem somewhat susceptible to abuse. Even if you rate limit it to only be usable every X seconds, it can still be used right before a particularly hard part. I would go for it though.
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06-11-2014, 01:02 PM | #551 |
Snivy! Dohoho!
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Re: Beta Engine: R^3 [Updated 6/5/14]
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06-11-2014, 01:08 PM | #552 |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
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Re: Beta Engine: R^3 [Updated 6/5/14]
people didn't know about pause break?
also with respect to the 'freestyle' suggestion, the only way that could viably be implemented would be to remove boos altogether, which would just bring the game even closer to a flash stepmania clone the in-game pause feature made me chuckle lol Last edited by One Winged Angel; 06-11-2014 at 01:11 PM.. |
06-11-2014, 01:15 PM | #553 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: Beta Engine: R^3 [Updated 6/5/14]
Son of a...
No, I didn't know about the pause-break thing. I didn't know you literally had to push "pause" on the keyboard. |
06-11-2014, 01:24 PM | #554 |
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Re: Beta Engine: R^3 [Updated 6/5/14]
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06-11-2014, 01:30 PM | #555 |
Doing the wrong thing the right way since 2010.
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Re: Beta Engine: R^3 [Updated 6/5/14]
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06-11-2014, 01:37 PM | #556 | |
the Haku
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Re: Beta Engine: R^3 [Updated 6/5/14]
Quote:
Edit: welp, forgot the obvious. Last edited by Hakulyte; 06-11-2014 at 01:43 PM.. |
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06-11-2014, 01:39 PM | #557 |
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Re: Beta Engine: R^3 [Updated 6/5/14]
song previews don't work if you don't have access to the file in question (which is quite dumb imo and pretty much defeats the purpose of previewing a file)
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06-11-2014, 03:09 PM | #558 |
♬♪♫ ヾ(*・。・)ノ ♬♪♫
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Re: Beta Engine: R^3 [Updated 6/5/14]
Can we possibly play queues in MP?
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06-11-2014, 03:26 PM | #559 |
Doing the wrong thing the right way since 2010.
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Re: Beta Engine: R^3 [Updated 6/5/14]
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06-15-2014, 01:07 AM | #560 |
Legendary Noob
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Re: Beta Engine: R^3 [Updated 6/5/14]
hasn't for years
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