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Old 06-6-2011, 09:07 PM   #981
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Default Re: FFR Suggestions

avmiss as a mod would be awesome!
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Old 06-8-2011, 02:02 PM   #982
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Default Re: FFR Suggestions

Probably beeb brought up MANY times but you should bring back the ffr shop for shirts and other things again
I really want one and brings publicity
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Old 06-8-2011, 02:11 PM   #983
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Default Re: FFR Suggestions

Problem with things like shirts, mugs, etc, is that it brings marketing into a game.
Money makes everything worse so if FFR becomes a business once more... >.>
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Old 06-8-2011, 02:34 PM   #984
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Default Re: FFR Suggestions

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Probably beeb brought up MANY times but you should bring back the ffr shop for shirts and other things again
I really want one and brings publicity
FFR is no longer following a commercial path.
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Old 06-10-2011, 07:09 PM   #985
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Default Re: FFR Suggestions

Looping version of Nyanyanyanyanyanyanya!.

I imagine it as a token file, which loops the mp3 (properly - the beginning should only play once) and the steps (with Shuffle if possible? that would be really neat). So you could basically play that one song until you got bored. This would require a bit of coding to get the swf to work, and probably a little more to get the scoreboards to accept such high scores... but this would be SO FUN to actually play
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Old 06-10-2011, 07:12 PM   #986
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Default Re: FFR Suggestions

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Looping version of Nyanyanyanyanyanyanya!.

I imagine it as a token file, which loops the mp3 (properly - the beginning should only play once) and the steps (with Shuffle if possible? that would be really neat). So you could basically play that one song until you got bored. This would require a bit of coding to get the swf to work, and probably a little more to get the scoreboards to accept such high scores... but this would be SO FUN to actually play
yes. yes. yes. yes. yes. yes. yes. yes. yes.
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Old 06-10-2011, 07:17 PM   #987
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Default Re: FFR Suggestions

maybe next april
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Old 06-12-2011, 06:44 PM   #988
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Default Re: FFR Suggestions

Can we alter the in-game font somehow so tildes display right?
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Old 06-12-2011, 10:58 PM   #989
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Default Re: FFR Suggestions

flash and fonts.... lol
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Old 06-12-2011, 11:08 PM   #990
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Default Re: FFR Suggestions

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Can we alter the in-game font somehow so tildes display right?
I don't think we've been having any issues with fonts so far. Old versions? How are they not displaying right?
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Old 06-12-2011, 11:10 PM   #991
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Default Re: FFR Suggestions

Tildes show up as weird boxes - it has something to do with it not being a full version of the font, or something.

I'll screen cap it for you.



forgot, I have no tildes, lol - credit to ~Zeta~ for the image, obviously

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Old 06-12-2011, 11:23 PM   #992
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Default Re: FFR Suggestions

The font doesn't have tilda's. Nothing I can do.
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Old 06-12-2011, 11:31 PM   #993
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Default Re: FFR Suggestions

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The font doesn't have tilda's. Nothing I can do.
Why not just a new font?
Would give the engines a simple yet needed facelift imho.
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Old 06-16-2011, 04:47 PM   #994
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Default Re: FFR Suggestions

You could get some of the people here who have good vector-art skills to make an "extended" version of the font. Add in stuff like ~ that isn't already there, and then just include that font in the engine instead of the real one.

Incidentally, the version of Neuropol that I have seems to have a ~. Want it?


Oh yeah, the real reason I posted here: it would be really neat if you guys could fix the miss-miss glitch. This won't affect the difficulty of getting good scores in any way, since it cannot happen on an FC run - it'll just make it easier and more fun to play hard files. What happens is, after you miss a note, hitting the next note in the column will sometimes give you a miss and a boo, even if you hit it perfectly on time. I have a feeling that this happens because the game assigns the keypress to the wrong arrow (the one you just missed), but it's out of the 7-frame window so it registers as a boo, instead of a perfect or whatever. Then if you don't double-tap that note you'll get another miss, and an opportunity for the glitch to happen again.
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Old 06-16-2011, 09:57 PM   #995
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Default Re: FFR Suggestions

Thought they said that it couldn't really be fixed because of how it was programmed.



Question about Blackweb: Will it have a larger playing area like Stepmania or similar to it?
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Old 06-16-2011, 10:23 PM   #996
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Default Re: FFR Suggestions

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Thought they said that it couldn't really be fixed because of how it was programmed.
They said that about avmiss too
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Old 06-18-2011, 10:41 AM   #997
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Default Re: FFR Suggestions

Xelius was the one who fixed avmiss so without him I'm not sure if the coders know how it works (speaking code wise) haha.
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Old 06-18-2011, 11:43 AM   #998
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Default Re: FFR Suggestions

What IS avmiss anyways? I wasn't good enough back then to play hard songs and know what it was.
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Old 06-18-2011, 01:36 PM   #999
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Default Re: FFR Suggestions

Avmiss was where, every time you pressed a key and it was within the timing windows of more than one arrow, the game would choose the later one. So if there was a fast jack, then even if you hit the first arrow spot on, the game would give you an average (or sometimes good) on the second arrow, and you'd miss the first one. The glitch made it a lot harder to FC things with jacks, since you'd have to hit early. On songs with fast enough jacks (2 frames or less iirc) it was actually impossible to get all perfects. The glitch was eventually fixed by using each keypress for the first available arrow rather than the last one.

I don't know about the engine internals, but I'd wager that the miss-miss glitch can be fixed with a small modification of the code that chooses what arrow to assign a keypress to. I have a feeling the engine is occasionally choosing arrows that are too far away from the keypress, so it's not in the timing window.
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Old 06-18-2011, 04:36 PM   #1000
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Default Re: FFR Suggestions

Thanks for clearing that up
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