01-28-2011, 06:50 PM | #1 |
Celestial Harbor
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The 100 doors: finally something intellectual here.
Note, not your generic forum game.
The 100 Doors MMMMMYou rub your eyes groggily as you slowly rise out of slumber. It’s funny, you don’t recall ever actually going to sleep. The bright light makes it difficult to open your eyes immediately and you blink gingerly, allowing your eyes a few minutes to adjust. When you finally manage to get a good look at your surroundings your body freezes as a wave of panic floods over you. Where the hell am I? MMMMMYou find yourself on the floor in a gigantic room, the size of a large warehouse. The ceiling is at least 30 meters above your head and there are innumerable large fluorescent lights beating down on you. As you forcefully hammer down the panic trying to well up inside, you notice the inordinately large amount of doors. There must be at least 100, maybe more. An enormous digital clock attached high up on the far wall reads 10:23:57:27, the last number counting down in 1 second intervals. MMMMMUpon further inspection you notice a number of others scattered about the room coming to in a similar fashion. They look vaguely familiar, but you can’t put your finger on why or where you think you might have seen them before. From the looks on their faces you surmise that they’re in the same boat as you, completely bewildered, without a clue as to where you are or how you got here. MMMMMBefore you can talk to anyone, or even get to your feet, you see one crazed young boy dash toward the nearest door. You think you can just make out a number “84” painted on it, but it’s too far away to be sure. Without warning or hesitation, the youth turns the door-knob and pulls. For a split second relief washes over you as nothing happens. Maybe the door is locked or stuck or something. But a moment later the door gives way with a loud creak and begins to open. MMMMMA sense of dread, immediate and profound, grips you tightly. It probably grips the guy who opened the door too, but it is too late for him. His body is engulfed in a fiery flash that instantly incinerates him, leaving only a cloud of ashes to float gently to the floor. MMMMM The shock of what just happened doesn’t sink in right away. It was too sudden and too unbelievable to take it all in. You and the others look around at each other looking for answers in each other’s eyes, but no one has anything to offer. Everyone is just as perplexed as the next guy. The same thought thunders through our head once again, this time much more intense. Where the hell am I?! ---------------------------------------------------------- If you wish to participate, these are the guidelines. MMMMMM - You are “you”. You don’t have any powers you don’t have in real life. If you’re 12, then you’re 12 in the game. If you’re 35, then you’re 35 in the game. MMMMM - You cannot make up anything at all about the game world. Go on what I give you. If you want more detail, then you’ll have to have yourself do some searching around. I’ll tell you what you see and then you can further choose to interact with whatever you find or see. MMMMM - If there is stuff that everyone can know just by looking around from their starting spot, I will post that here, so everyone can see. If your character goes snooping around by him/herself then I will PM results that should be known only to your character. MMMMM - In general, real world physics applies with one general exception: All conversations players have with other players can somehow be heard by everyone, no matter how low they whisper and no matter how far away they are. So if you want to keep a secret, you have to keep it from absolutely everyone. If you tell one person, you tell them all. You can, however show someone something, in which case only they could see it. You’ll probably want to do that through me. MMMMM - If you’re going to play, then please post a short “bio” of yourself. Just some simple statistics will help. Age, weight, height. General physical characteristics, are you athletic? Do you really like math? Etc. etc. (I suppose you could lie if you really wanted to, and no one would know). No need to go super in depth at all. It might not have any bearing on anything, but then again, it might. So, whatever you want to tell me. MMMMM - You can all feel free to talk to each other at any time. Share what you know. Whatever you want. But if you want to do something other than interact with the other players you have to do it through me. For simplicity’s sake simple things like walking across the room can be role-played out by the player. You don’t need to check with me to make sure you make it across the room safely. ---------------------------------------------------------- This Hasn't started yet. I kinda wanted to find out if people would even be interested in doing this. If you are, it would be nice if you could post here, and also maybe include a short bio about yourself.
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Last edited by YoshL; 01-28-2011 at 10:19 PM.. |
01-28-2011, 06:54 PM | #2 |
plain old ugly ass dumbas
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Re: The 100 doors.
How much attention would playing this game take? Would I have to be active every day? Does this require TWG-like dedication?
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01-28-2011, 06:58 PM | #3 | |
Let's trash this place
Join Date: Oct 2008
Location: Mississauga
Age: 31
Posts: 425
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Re: The 100 doors.
Quote:
ALSO: I would assume that the objective of this game is to live? or.... something else?
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01-28-2011, 07:06 PM | #4 |
yes
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Re: The 100 doors.
Thie looks interesting . Age: 15, weight: 125lbs, height: 5'9, skinny but athletic, agile I would say. Favourite subjects in school: math, gym, tech. In a group, im usually the listener. I guess thats enough about me :P
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FGO AAA's (2): Time To Eye, The Bird's Concrete Nosedive Last edited by pmonibuv1; 01-28-2011 at 07:28 PM.. |
01-28-2011, 07:22 PM | #5 |
Rhythm game specialist.
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Re: The 100 doors.
This game looks extremely interesting.
Age: 19 Weight: 150 lbs Height: 6'0" Very agile. Math is fun. Playing with computers is even more fun. Can't wait to see what you have for this game. |
01-28-2011, 07:26 PM | #6 |
Let's trash this place
Join Date: Oct 2008
Location: Mississauga
Age: 31
Posts: 425
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Re: The 100 doors.
Oh yeah, i forgot to mention that i wanted to participate xD
18 130lbs skinny shy/quiet observant agile street smarts and common sense coming out of the wazoo
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01-28-2011, 08:06 PM | #7 | |
Celestial Harbor
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Re: The 100 doors.
Quote:
Also, the point will be to escape. alive, preferably. EDIT: Since this would be technically a role playing game, note that once the game starts, try to role play. It might give me a better incentive to post more... interesting responses. EDIT2: Question, about that one post per page... would it apply for this, it being more of an intelectual role playing game? And if it does, this might need to be moved to avoid violating the rule >_>
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Last edited by YoshL; 01-28-2011 at 08:14 PM.. |
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01-28-2011, 08:26 PM | #8 |
Everlong
Join Date: Dec 2004
Location: Madison, Wisconsin
Age: 35
Posts: 3,833
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Re: The 100 doors.
You'll be fine since the activity wont revolve around postwhoring one-liners like most other forum games.
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01-28-2011, 08:26 PM | #9 |
Sassy
Join Date: Oct 2005
Location: St. Catharines
Age: 35
Posts: 438
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Re: The 100 doors.
Full Name: Jeremy Kenneth Allan Varley
Age: 21 Height: 6'3 Weight: 185 Pounds Athletic: Yes, but extremely lazy and out of shape Fish: Yes, his name is Slippy Arm Pits: Shaved
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01-28-2011, 08:33 PM | #10 |
FFR Veteran
Join Date: Jan 2007
Location: In your anus. Right corner
Age: 30
Posts: 1,002
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Re: The 100 doors.
I think I'll participate It looks really interesting.
Age : 17 Weight: 145 lbs Height: 5'11 Quiet person Good at chess/strategy Sucks at observing things I find trivial (I don't even notice a giant pimple on someones forhead) Really strong legs, poor cardiovascular system (have difficulty running long distance compared to peer, sprint way better than them though), quite agile with my hands Really good at Maths and Philosophy (for my age) |
01-28-2011, 08:43 PM | #11 | |
Celestial Harbor
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Re: The 100 doors.
Quote:
Also, I urge you to play the game for the interactivity and fun of it. Enjoy the roleplaying aspect, because compared to that, the puzzle aspect might leave you somewhat disappointed. (Somewhat, not completely. it's not as intense as, say, notPron.) In other words, if you’re just here to solve the mystery as fast as possible, you probably won’t enjoy this nearly as much as someone who embraces the world and actually acts as if they were transported to this room against their wishes. I say this because I know I’m better at creating story than I am at creating tricky and mind teasing puzzles to solve. But hopefully, if things work out, the puzzles involved will be plenty satisfying in their own right. Hopefully is the key word. |
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01-28-2011, 08:49 PM | #12 |
Sassy
Join Date: Oct 2005
Location: St. Catharines
Age: 35
Posts: 438
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Re: The 100 doors.
So if converting the letters to numbers corresponding with their place in the alphabet
H= 8 0 = 15 P= 16 E=5 F=6 U=21 L=12 L=12 Y=25 8+15-16+5-6+21-12+12-25 = 2 Door 2 is the way out.
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01-28-2011, 08:51 PM | #13 |
yes
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Re: The 100 doors.
nope. door 2 gives you hope, then kills you
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01-28-2011, 08:51 PM | #14 |
Celestial Harbor
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Re: The 100 doors.
feel free to try door 2 though once it starts. one less person to maintain
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01-28-2011, 08:55 PM | #15 |
Sassy
Join Date: Oct 2005
Location: St. Catharines
Age: 35
Posts: 438
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Re: The 100 doors.
I'm too scared to now
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01-28-2011, 09:04 PM | #16 |
yes
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Re: The 100 doors.
what happens if you, lets say, pick a door, but its the wrong door, and you die?
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01-28-2011, 09:08 PM | #17 | |
FFR Veteran
Join Date: Jan 2007
Location: In your anus. Right corner
Age: 30
Posts: 1,002
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Re: The 100 doors.
Quote:
Yeah, I'm pretty sure that's it. Last edited by Artic_counter; 01-28-2011 at 09:11 PM.. |
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01-28-2011, 09:10 PM | #18 | ||
Celestial Harbor
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Re: The 100 doors.
Quote:
Althougth this would prevent people from making random guesses. Another thing, there /will/ be clues provided during the game. you'll just have to find them. Quote:
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01-28-2011, 10:09 PM | #19 |
yes
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Re: The 100 doors.
ok thats good. now this wont be as crazy as i thought it would be
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FMO AAA's (55): Rottel-Da-Station, Church Bells, Arrogant Cobbler, Grocery Escape Plan, Disconnected Hardkore, Minute Waltz v2, Battle Theme #37, Flight of the Bumblebee, Midnight Dragon, Jeanie and Caroline, Blue-Violet, Puzzle, Kyrie, 300, Largiloquent Dithyramb, Brandish Headless, Going On Spring Wind, Novo Mundo, Gacha Gacha Hertz Figu atto Radio, Starwolf, Melonman's OP, Summer Time Perfume, Perfect Cherry Storm, Hajnal, Epidermis, Strangeprogram, Thrash, Lawn Wake I (LW EP Edit), Choprite, AIM Anthem, Dance and Zeal, Kanon Medley ~Metal Wings~, Clockwork, JULIA, Heavenly Spores, Distorted God, Radio Heads, Epilogue, Spoils, Ripoff, Since 1983, A FLOWER GARDEN, The earth blew up, Phalanx, Chronograph, Black Key Etude, Trinity, super mario bros theme (original NES is awesome), Jack-The-Ripper, Poppin' Shower, cheerful forest, Trisection v2, Devilz Staircase, Colibri, Club
FGO AAA's (2): Time To Eye, The Bird's Concrete Nosedive |
01-29-2011, 01:18 AM | #20 |
FFR Player
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Re: The 100 doors.
Age: 19
Weight: 130 Height: 5' 9" Abilities: Great at being a strategist (like everyone here so far), logical puzzles, being sneaky, running from cops, patience
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