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Old 11-29-2016, 03:33 AM   #36
ShadoWolfe
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Join Date: Jun 2009
Location: On a life-size Flat Earth model
Posts: 149
Default Re: TWG CLX If Emblem was a bad employee Postgame Thread

Quote:
Originally Posted by inDheart View Post
i don't think this is the right takeaway here though; i think we as a playerbase can get better at policing inactivity

like AA said, policy lynch inactives (particularly the egregious cases), maybe try to read them if you need to pick between a couple
My issue with policy lynching inactives is that it grants wolves the unbelievably overpowered ability to avoid lynches. If a policy lynch is brought up, all wolves have to do is post above the inactive threshold to bring about a mislynch. If a policy lynch isn't brought up, they can hide by remaining inactive.

If anything, policing has to be done via modkills and post thresholds. 10 non-shitposty posts per day in turbos, 30 per day in full games. If you fall below that, you're modkilled. That way, anyone inactive is instantly a detriment to their team, whether town or wolf. It'll cause habitually MIA players to either start playing the game or become a hindrance to their team.
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I followed the "by the book" play, but I was reading the "not to do" page.
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"i gave you 20 ducks, and spent a lot of time making one of them quack, and pointed at the particular one and asked "is that one the worst quacker"" ... "you could still give somewhat of an answer based on the quality of the quacks, and the other random quacks from the ducks surrounding that weren't the center of focus."
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"I love Wolfe's duck avi so much. Shado's Duck Shrine is the best!!
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