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Old 01-31-2014, 04:37 PM   #481
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

it's all arbitrary who cares should just steal how SM scores everything because the numbers are so big there isn't any real way to analyze it
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Old 02-1-2014, 03:47 AM   #482
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

Somehow, the Beta engine does not respong quickly when you press double buttons.(im on a laptop.)
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Old 02-1-2014, 09:44 AM   #483
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

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Somehow, the Beta engine does not respong quickly when you press double buttons.(im on a laptop.)

That could just be your laptop? I use a laptop as well, but I never have the issue.
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Old 02-2-2014, 04:57 AM   #484
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

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That could just be your laptop? I use a laptop as well, but I never have the issue.

I changed my key mapping to the QWERTY keyboard instead of the arrow keys(since it boosts my skills) does that have anything to do with it? cause I know you cant type two letters at the same time.
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Old 02-2-2014, 02:32 PM   #485
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

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I changed my key mapping to the QWERTY keyboard instead of the arrow keys(since it boosts my skills) does that have anything to do with it? cause I know you cant type two letters at the same time.
I think it really depends on the kind of laptop you are using that allows, or doesn't in your case, to hit two keys at a time. I use ASKL, and I have personally never had a problem. You could invest in getting a USB keyboard to plug into your laptop as a solution?
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Old 02-4-2014, 04:32 AM   #486
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

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I think it really depends on the kind of laptop you are using that allows, or doesn't in your case, to hit two keys at a time. I use ASKL, and I have personally never had a problem. You could invest in getting a USB keyboard to plug into your laptop as a solution?
probably that would work, thanks for the help.
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Old 02-4-2014, 10:01 AM   #487
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

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probably that would work, thanks for the help.
Sure thing, hope you find a way to solve the issue. Good luck.
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Old 02-4-2014, 11:34 AM   #488
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

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Originally Posted by Ross29 View Post
Somehow, the Beta engine does not respong quickly when you press double buttons.(im on a laptop.)
Term: Ghosting...
Ghosting is defined as the number of keys that can be pressed at once on a keyboard and is a HARDWARE limitation. If your keyboard cant even press 2 keys at once, has no anti ghosting. "Most" keyboards are 2-key anti ghosting, therefore playing ffr, jumps would work fine but hands and quads would not register correct.

My suggestion would be to look into a keyboard (maybe gaming, i use a Razer BlackWidow Ultimate 2013) or a large amount of players seem to like the K120 by Logitech. I personally would like to get my hands on a MX Cherry Red QPad Keyboard.

Reference: http://www.microsoft.com/appliedscie...explained.mspx
Official Keyboard Thread: http://www.flashflashrevolution.com/...light=Keyboard
More Thread: http://www.flashflashrevolution.com/...light=Keyboard

Message me for any other info/questions.
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Old 02-6-2014, 10:26 PM   #489
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

Hey guys! I'm trying to transition to the R^3 engine, and I would like to know what the "accuracy" numbers mean when you right click the mods on the song result screen. Thanks.

Also is there a way to shorten the delay of / eradicate the flash behind the receptors after you hit a note (It gives the illusion of lag, which is why I never play R^3)? If not PLEASE add this simple modification!

Edit: I'm not alone!
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I got the standalone and tried R^3 today for the 1st time. I really like the new look of it and all the customization and stuff, ESPECIALLY the isolation and rate feature. No more taking screenshots@

Only thing that sucked was that it took a lot of messing around with the offsets to finally get it to play in sync for me. Used to use velocity and -1 offset worked for just about every song.

After like an hour of messing around I found that 0 global and .642 judge works fine for me so far. Will see if it starts messing up again.

Only things I don't understand are the custom judge window thing (where you right click in judge offset and click 'Custom judge window') and the accuracy thing where you right click on the mods on the results page after you finish a song. No idea how those work.
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Last edited by 21992; 02-6-2014 at 10:39 PM..
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Old 02-7-2014, 03:48 AM   #490
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

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Hey guys! I'm trying to transition to the R^3 engine, and I would like to know what the "accuracy" numbers mean when you right click the mods on the song result screen. Thanks.
In theory it's your perfect judge offset, play a song you're good, and then get the accuracy number the first one without being ~ \ [] \ () I use that thing often owo
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Old 02-7-2014, 08:00 AM   #491
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

Is there anywhere we can view a live changelog, or changes that have been made since 7/26/13 that have yet to be implemented?

Just curious!
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Old 02-7-2014, 12:13 PM   #492
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

I don't believe so unless he's been keeping it in the OP of the thread.
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Old 02-7-2014, 12:16 PM   #493
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

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I don't believe so unless he's been keeping it in the OP of the thread.
Alright, thanks. Would be nice to see what's in store for the future!
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Old 02-7-2014, 08:18 PM   #494
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

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In theory it's your perfect judge offset, play a song you're good, and then get the accuracy number the first one without being ~ \ [] \ () I use that thing often owo
I'm not really getting you. Can you elaborate?
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Old 02-7-2014, 08:39 PM   #495
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

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I'm not really getting you. Can you elaborate?
It does some statistical voodoo to figure out your average distance from the amazing frame. It uses that number to suggest a offset for you. The number in brackets is the calculation's margin of error, iirc.
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Old 02-7-2014, 08:42 PM   #496
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

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It does some statistical voodoo to figure out your average distance from the amazing frame. It uses that number to suggest a offset for you. The number in brackets is the calculation's margin of error, iirc.
ok, so what does the first number vs the second number indicate.
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Old 02-7-2014, 08:56 PM   #497
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

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ok, so what does the first number vs the second number indicate.
You average (first) off the amazing frame, Give or take (second).

If the second number is large, you just aren't hitting accurately, if the first number is large and the second is small, adjust offset/judge etc. So by playing a song you are familiar with, you can minimize your own error and determine with the first number what an appropriate offset would be to correct your timing.
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Old 02-7-2014, 10:26 PM   #498
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

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You average (first) off the amazing frame, Give or take (second).

If the second number is large, you just aren't hitting accurately, if the first number is large and the second is small, adjust offset/judge etc. So by playing a song you are familiar with, you can minimize your own error and determine with the first number what an appropriate offset would be to correct your timing.
Thanks! So is there a way to get rid of the receptor flash when you hit an arrow. That's Extremely distracting.
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Old 02-7-2014, 10:37 PM   #499
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

the flash really isn't much of a distraction, but if you really find it annoying, try the dark mod, it should mitigate a lot of its effects
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Old 02-8-2014, 02:19 AM   #500
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

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the flash really isn't much of a distraction, but if you really find it annoying, try the dark mod, it should mitigate a lot of its effects
I tried it, but the flash seems opaque in my mind. kind of like a mindblock on an easy chart, irritating to the point of unplayable.
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