06-10-2013, 01:17 PM | #181 |
Harmonoize
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Re: Beta Engine: R^3 [Updated 6/7/13]
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06-10-2013, 02:02 PM | #182 |
Nope
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Re: Beta Engine: R^3 [Updated 6/7/13]
Cool new features, I just can't seem to get less than 100 goods on any songs...
Last edited by Poison-; 06-10-2013 at 02:05 PM.. |
06-10-2013, 05:09 PM | #183 |
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Re: Beta Engine: R^3 [Updated 6/7/13]
Is there a way so we can see how judge offset is working? Like a red line or something that shows were the middle perfect is? Or have a feature similar to screencutting allowing personal placement of the middle perfect (with the rest of the accuracies set around this, of course)? Still having tremendous issues with finding the right window/offset for this engine.
[EDIT: or be able to move the arrows some pixels to set offset?] Question: How do decimal offsets work? Do they work for judge offsets and file offsets? I'm wondering because the difference between +1 judge offset and +1.1 is a late perfect frame on +1 but on +1.1, it feels like there's absolutely none. Last edited by ~Zeta~; 06-10-2013 at 05:15 PM.. |
06-10-2013, 05:12 PM | #184 |
shots FIRED
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Re: Beta Engine: R^3 [Updated 6/7/13]
I stuck a little note in the tips and tricks section on the first post:
• If you formerly used the Velocity engine, most people have found that the equivalent in this engine is a Global Offset of 2 with a Judge Offset of 0. It's silly to expect people to find a value like this on their own when transitioning. I figured everyone else should know. |
06-11-2013, 12:12 AM | #185 |
Administrator
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Re: Beta Engine: R^3 [Updated 6/7/13]
Holy crap. RATO is actually a beautiful song on 0.7x
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06-12-2013, 01:25 AM | #186 |
FFR Veteran
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Re: Beta Engine: R^3 [Updated 6/7/13]
TGWP isn't working
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06-14-2013, 06:54 AM | #187 | |||||
nanodesu~
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Re: Beta Engine: R^3 [Updated 6/14/13]
So, new update, many changes. The universal multiplayer is here in preparation for the multiplayer tournament, which will work in conjunction with the soon-to-be-updated Legacy and Velocity engines so go sign up now! Judging on FPS mode has completely changed again, and needs much more testing wrt how it feels compared to the old 30fps mode. Also, as requested replays can now be saved with rates/framerates.
New Sekrits: 1) Right-click on the "Speed/Mods" line on the song results screen to view your recommended judge offset. A good idea might be to turn off all judge/pa feedback settings, play a song, then check the suggested offset. 2) Right-click on "Judge Offset" to find a menu for setting custom judge windows. An example would be the following: -58,5:-42,25:-25,50:-8,100:8,50:25,25:42,25:58,0 Each entry is separated by a colon and consists of two numbers comma-separated. The first number in an entry is the window's position in milliseconds (0 is the sweet-spot center of the note), the second number is the score value (Amazing is 100, Perfect 50, Good 25, Average 5, Miss 0). 06/14/13 • Now saves last-used rate and framerate settings • Rates now work on all old and legacy songs • New universal multiplayer support • More robust judge timing with high FPS • Rates and framerates no longer disable replay saving • Mouse cursor now hidden when in-game Random replies below... Quote:
Quote:
Well, gathering the bpm from all songs could take a bit of effort. BPM can be roughly inferred from the chart's arrow colours, assuming the song isn't all blue notes. It could be a bit useful with deciding rates, I'm not sure it's worth it though. Quote:
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1) Songs with backgrounds need to have score saving disabled in 60fps mode. 2) Songs with audio that start late (Autumn Insomnia Session, The Big Crunch, others I think?) still need to be fixed. If anyone's up to making a list of songs for both of these categories that would help immensely :P Also 3) Again extensive testing needs to be done for fps mode's timing windows Quote:
It only works in non-30fps mode, since it's the fps changes that made it possible.
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06-14-2013, 06:58 AM | #188 |
⠀
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Re: Beta Engine: R^3 [Updated 6/14/13]
Is there a way to show the cursor ingame for only the Editor? It gets pretty annoying when you're trying to adjust screen cut, haha.
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06-14-2013, 07:04 AM | #189 | |
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Re: Beta Engine: R^3 [Updated 6/14/13]
Quote:
Edit: I don't know if 1) is working. I played a song multiple times hitting as accurately as possible then early on purpose and it just says Accuracy: 0.000 [+/- 0.000] Last edited by ilikexd; 06-14-2013 at 07:10 AM.. |
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06-14-2013, 07:12 AM | #190 | |
nanodesu~
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Re: Beta Engine: R^3 [Updated 6/14/13]
Quote:
Consider pretty much everything mentioned to only work in FPS mode (set to 31 fps or higher) unless otherwise stated. I'll throw it into the 30fps mode too when I get a chance, though.
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06-14-2013, 07:19 AM | #191 |
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Re: Beta Engine: R^3 [Updated 6/14/13]
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06-14-2013, 08:04 AM | #192 | |
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Re: Beta Engine: R^3 [Updated 6/14/13]
Quote:
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06-14-2013, 08:30 AM | #193 |
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Re: Beta Engine: R^3 [Updated 6/14/13]
Beautiful.
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06-14-2013, 08:42 AM | #194 |
>w<
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Re: Beta Engine: R^3 [Updated 6/14/13]
Neat update, thanks arc!
Also it seems that rate settings are also saved for Flash 9. Meaning if you've played with rates on Flash 10/11 and want to go back to 9 for normal play, you have to change your rate back to 1.0 on either Flash 10 or 11. Would it be possible to have a workaround for this? (It's a very minor issue only players who use multiple versions of Flash might run into, so it's fine if there isn't a workaround, haha)
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06-14-2013, 09:02 AM | #195 |
The FFRchiver
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Re: Beta Engine: R^3 [Updated 6/14/13]
Oh man this custom judge window stuff, I love it! Here are some things I messed around with:
Also, perhaps it was just the songs I tested, but I feel a decent improvement in scoring now when playing on rates with a higher FPS (60). Was able to AAA Excite Bike 3x twice in a row without any hassle, and pull 2g on Power 25x twice in a row, which is pretty awesome. Obviously playing on less ridiculous rates gives even better results for me in the songs I tried. Fantastic update man, I love it!
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06-14-2013, 10:15 AM | #196 |
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Re: Beta Engine: R^3 [Updated 6/14/13]
-1000,100:1000,100
i'll get an AAAA on this sometime these new features are fantastic
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06-14-2013, 12:02 PM | #197 |
TWG Chaos
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Re: Beta Engine: R^3 [Updated 6/14/13]
arcnmx 2013
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06-14-2013, 02:49 PM | #198 | ||
nanodesu~
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Re: Beta Engine: R^3 [Updated 6/14/13]
Quote:
Quote:
So -16.66,100:16.66,100 should actually be -16.66,100:16.66,0 Improvement is good, I was hoping this scheme would feel a lot more consistent. The old one tended to feel like it dropped the windows randomly at points, this one should be a lot better about that. However, at the same time it shouldn't really be considered easier or more lax, just more consistent (or so I hope, that's what I need the most feedback on). This needs to happen :P Does this feel any better to you on framerates? You're probably still getting that random input delay though :/
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06-15-2013, 04:05 AM | #199 |
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Re: Beta Engine: R^3 [Updated 6/14/13]
Can you make it where the image uploader goes away when you hit the restart key?
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06-15-2013, 09:48 AM | #200 | |
The FFRchiver
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Re: Beta Engine: R^3 [Updated 6/14/13]
Quote:
Yes, it feels more consistent, like the inaccuracies I obtain on the songs are mine, and not typically the result of the game handling rate judging strangely. The judging didn't feel lax compared to the normal judge window when I played, it felt like it should. I'll try it again more today, but from my last session messing with this I felt it was pretty solid in terms of window accuracy.
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