03-23-2011, 09:48 AM | #541 |
Celestial Harbor
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Re: FFR Suggestions
a way to mute certain users so you can't see their text in mp chat
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03-23-2011, 09:57 AM | #542 |
FFR Player
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Re: FFR Suggestions
Something new to add to multiplayer: support for upto 4 players at a time with results viewable in the results screen
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03-23-2011, 10:20 AM | #543 |
Sun and Stars
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Re: FFR Suggestions
Don't forget forum titles being applicable in MP! That would be a cool perc.
ie, Velo your name would be red, Who cares would be yellow etc etc.
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03-23-2011, 11:14 AM | #544 | ||
Arrow Theory™
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Re: FFR Suggestions
Quote:
But of course for that to happen, this would have to happen too:
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Quote:
Last edited by HoneyMelonCalibrator; 03-23-2011 at 11:32 AM.. |
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03-23-2011, 11:33 AM | #545 |
Zageron E. Tazaterra
RRR Developer & DevOps Support
Join Date: Apr 2007
Location: BC
Age: 32
Posts: 6,586
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Re: FFR Suggestions
One major way Lag will be reduced is by not rendering the arrows or accuracy of the other player(s).
I'm pretty sure Velo is going to do that.
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03-23-2011, 01:56 PM | #546 |
Rhythm game specialist.
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Re: FFR Suggestions
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03-23-2011, 01:58 PM | #547 |
FFR Player
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Re: FFR Suggestions
i agree because i made those images
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03-23-2011, 02:03 PM | #548 |
Rhythm game specialist.
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Re: FFR Suggestions
What if I remake better ones? You still gonna support it?
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03-23-2011, 02:06 PM | #549 |
Doing the wrong thing the right way since 2010.
Site and Game Administrator
Join Date: Jul 2007
Posts: 1,812
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Re: FFR Suggestions
Write up what you would want there, urls are allowed, and I'll add it next update.
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03-23-2011, 06:31 PM | #550 | |
The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 30
Posts: 2,168
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Re: FFR Suggestions
Quote:
A lot of people quoted my post for SP full mp masking: The people want this, please make it so!!
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03-23-2011, 06:42 PM | #551 |
Doing the wrong thing the right way since 2010.
Site and Game Administrator
Join Date: Jul 2007
Posts: 1,812
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Re: FFR Suggestions
The thing about ranks / exp is it's based on a chess style ranking system, where it's 1v1, having more players doesn't fit into that ranking style.
If more then 2 players is added, it will result in a unranked game till I can figure out the ranking system. Synth was the one that put it all together. |
03-23-2011, 07:50 PM | #552 |
FFR Player
Join Date: Oct 2008
Posts: 738
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Re: FFR Suggestions
Are viewers going to be able to watch people play the songs instead of just watching the scores as they're tallied?
That'd be awesome |
03-23-2011, 07:57 PM | #553 |
FFR Simfile Author
Join Date: May 2006
Posts: 3,213
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Re: FFR Suggestions
I don't think many people would see the harm in letting MP ranks go. Yea, a lot of people have earned their 20+ ranks, but there's no meaning behind them. If there was, then maybe more people wouldn't want them to go.
And I agree with Ninty, it would be more fun if you're a viewer in the room to be able to watch the song.
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03-23-2011, 08:00 PM | #554 |
FFR Player
Join Date: Oct 2008
Posts: 738
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Re: FFR Suggestions
MP rankings can't be removed completely. They unlock a token song. Well, unless you change the requirements for the song.
I also completely disagree that they're meaningless. If we didn't have MP rankings, how would you know who's around your skill level? |
03-23-2011, 08:02 PM | #555 |
🥓<strong><span style="col
Resident Overseer
Join Date: Mar 2007
Location: Kingsport, TN
Posts: 7,648
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Re: FFR Suggestions
Perhaps even allowing you to watch certain people's game plays that you pick beforehand, that way you aren't loading all the players' games at once every song.
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03-23-2011, 08:24 PM | #556 |
Doing the wrong thing the right way since 2010.
Site and Game Administrator
Join Date: Jul 2007
Posts: 1,812
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Re: FFR Suggestions
Quick note on Ranks, if you know of a scalable ranking system that supports multiple people at once, tell me about it. We can't get rid of ranks, but we can also rebuild them with a new system if enough people want.
this could also help with having multiple types of games where ranks are used. |
03-23-2011, 08:30 PM | #557 |
slimy, yet ... satisfying
Join Date: May 2007
Age: 31
Posts: 1,244
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Re: FFR Suggestions
Totally random, but is there anyone with the appropriate power that intends to eventually go in and fix the sync'ing on songs? I know that's what the offset feature is for, but it's a little tedious sometimes... :S
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03-23-2011, 09:13 PM | #558 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,980
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Re: FFR Suggestions
Make 3-4 player games unrated until a new system is implemented, should fix that logistics problem :P, now how about the other dozen?
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03-23-2011, 09:15 PM | #559 | |
Washed Up
Join Date: Oct 2005
Location: Canada
Age: 32
Posts: 1,931
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Re: FFR Suggestions
Quote:
Just a suggestion... 8 person game would be 1/4 intervals instead of 1/2 and so on. |
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03-23-2011, 09:24 PM | #560 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,980
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Re: FFR Suggestions
1/n(c1 +/- c2 +/- c3....ck)
Where n is the number of players, c1, c2, c3, etc are the points changes: 9 or more: 0 8: 20 7: 30 6: 40 5: 50 4: 60 3: 70 2: 80 1: 90 0: 100 -1: 110 -2: 120 -3: 130 -4: 140 -5: 150 -6: 160 -7: 170 -8: 180 -9 or less: 0
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