01-10-2018, 02:49 PM | #1 |
FFR Veteran
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AirR3 running choppy
Im not really sure how to approach this but the game is running very choppy even at 60fps setting.
I was previously running the Flash9 standalone at 60FPS setting with no issues. I dont have some kind of Godly PC but Im sure its much more than capable of running this without a hitch. Anyone with insight? thank you in advance |
01-10-2018, 07:11 PM | #2 |
Digital Dancing!
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Re: AirR3 running choppy
Not choppy for me, but feels unplayable inferior to flash for some reason. My scores suffer hard when I play on it, even with adjusted offsets.
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Last edited by rushyrulz; 01-10-2018 at 07:12 PM.. |
01-11-2018, 01:35 AM | #3 |
i love (purple things)
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Re: AirR3 running choppy
i heard somewhere that there were issues running air above 30 fps. try setting it back to that and see if you're still having issues with it. i run it at 30 fps with no choppiness at all, while flash player is a bit choppy even at 60 fps
EDIT: I was mistaken. it was above 60fps that it was an issue.
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Last edited by Cold Kitten; 01-11-2018 at 01:39 AM.. |
01-11-2018, 05:30 AM | #4 | |
Sylphid
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Re: AirR3 running choppy
Quote:
Flashflashrevolution is always gonna be the flash revolution by my values |
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01-11-2018, 05:46 AM | #5 |
D7 Elite Keymasher
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Re: AirR3 running choppy
Yes, i have the same issue. Standalone doesnt work on this computer because of lag and i cant combo anything. With AIR i can combo stuff but i cant PA because of choppyness. I cant really say its lag, but it doesnt run smooth for me. I may be buying an actual gaming computer within the next month so ill see if that helps. Just makes no sense since it isnt flash based. It does get some good runs since i have aaad two songs since its been here but they were only in the 30s lol. most of the time its unplayable though
Edit: LOL nevermind. I think i fixed the problem by switching from 30fps to 60. i just have to get used to the engine now since its WAY different than legacy hah.
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Thee Burstinator [SIGPIC][/SIGPIC] Last edited by SK8R43; 01-11-2018 at 05:59 AM.. |
01-11-2018, 05:18 PM | #6 | |
Unacceptable
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Re: AirR3 running choppy
Quote:
As it currently stands, I feel like something should be done regarding offset (I never had this issue with the Flash version). The ability to gather notes to determine offset in song would be a nice feature, but just some sort of correction would be great. EDIT: Just to be clear, I'm not experiencing any choppiness with Air, and in that regard it's better than my Flash standalone. But the offset issues are enormously frustrating. Last edited by Precarious; 01-11-2018 at 05:25 PM.. Reason: clarification |
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01-11-2018, 06:26 PM | #7 |
For a New Beginning
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Re: AirR3 running choppy
I've largely figured out my new offsets (from -1/0 to 1.4/-0.1), and everything does indeed run smoother than FP9 for me. The thing I agree on is that the timings do feel "off" to some degree, whether or not that feels like it's just hitting late is a matter of perspective personally, as I've muted the songs and confirmed that the arrows are indeed hitting the receptors normally, but the audio really isn't off either after I fixed it.
What it actually feels like to me is that the timing windows themselves feel more strict, I suppose with the ms/frame decreasing from 30fps to 60fps (but I thought that that didn't have an effect? still unsure about all of this new stuff) |
01-12-2018, 07:59 AM | #8 |
End of the road
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Re: AirR3 running choppy
i tried to download air to get back into the game but it was unplayable levels of choppiness/lag which i don't get on flash. i assumed it just means my comp is shit
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01-12-2018, 08:45 AM | #9 |
scarhand pls
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Re: AirR3 running choppy
Oh I thought I was crazy lmao I could've sworn I was getting a ton of late good on air and that it wasn't just me.
Is it true about air having issues when set to above 60 fps? I play on 125 fps.
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Last edited by ShadowDueler97; 01-12-2018 at 08:49 AM.. |
01-12-2018, 09:57 AM | #10 |
Simfile Judge
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Re: AirR3 running choppy
I can vouch for it having issues above 60, I played on 144 but the timing improved massively when I switched back to 60
Offset is still a little funky though, depending on when the song was released my global offset is typically 1.5, 0.5, or -0.5, but I no longer have issues with random late goods for no reason
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01-12-2018, 11:12 AM | #11 |
Doing the wrong thing the right way since 2010.
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Re: AirR3 running choppy
There's issues with timing above 60 due to how both Flash and Air handle keyboard input, due to neither really being designed with >60fps in mind.
Keyboard events can only happen between frames for some reason, and during a normal frame, the game takes between 3-5ms to process. As the FPS goes up, the amount of idle time between frames goes down. 30fps = 33.33ms per frame, or roughly 25ms for input. 60fps = 16.67ms per frame, or roughly 10ms for input. 120fps = 11.11ms per frame or roughly 5ms for input. Flash/Air will do it's best to not skip inputs, but it might not register the input for the game till a delay after when the user pressed the key. Air will also try to use the FPS you set in the Settings menu without being capped to 60fps as well, which is what Flash was capped at. It also does some weird stuff if you set the fps above the refresh rate of your monitor. Last edited by Velocity; 01-12-2018 at 11:13 AM.. |
01-12-2018, 12:53 PM | #12 | |
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Re: AirR3 running choppy
Quote:
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01-12-2018, 02:40 PM | #13 | |
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Re: AirR3 running choppy
Quote:
However, I set the game at 59FPS and it felt like a consirable increase in PA from running at 60. Time will tell I suppose So for anyone out there with this issue, try 59 lol |
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01-12-2018, 02:44 PM | #14 |
Doing the wrong thing the right way since 2010.
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Re: AirR3 running choppy
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01-12-2018, 03:49 PM | #15 |
FFR Player
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Re: AirR3 running choppy
I have a hard time playing on the R3air.
It looks much nicer (smooth scroll/sharp looking notes) but even with -offsets and using under 60 fps I still get moderate input delay as where in flash9-12 i can use a 0 offset and <60 fps without any delay whatsoever. |
01-13-2018, 08:38 AM | #16 |
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Re: AirR3 running choppy
Funny how much the frame rate has an effect on accuracy.
For me: 30fps = +0.4 offset (+-0.5 in accuracy) 55fps = -0.1 offset (+-0.4 in accuracy) 60fps = -0.3 offset (+-0.45 in accuracy) 120fps = -0.7 offset (+-0.5 in accuracy) These aren't just single runs through the same song either, these are actually somewhat consistent numbers for me. Last edited by gold stinger; 01-13-2018 at 08:39 AM.. |
01-13-2018, 01:32 PM | #17 |
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Re: AirR3 running choppy
I use 60 with no offset and it works fine for me haha
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01-18-2018, 01:09 AM | #18 |
FFR Player
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Re: AirR3 running choppy
Delete useless files. It reduces my lag and increased myfps by a ton Trust me, thsi works. If it doesn't, try contacting a mod or something
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01-18-2018, 02:09 PM | #19 |
Digital Dancing!
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Re: AirR3 running choppy
what
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01-18-2018, 03:21 PM | #20 |
D7 Elite Keymasher
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Re: AirR3 running choppy
or just change to 55 or 60 FPS... it was so choppy for me i couldnt PA shit. Changed to 55 FPS and ive gotten a bunch of new aaas, and even more new fcs.
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