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Old 04-14-2011, 12:09 PM   #1
bballa48
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Default Re: FFR Suggestions

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Why not?
Lag is out of control, and you can't log in on the standalone with a Mac.
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Old 04-13-2011, 03:33 PM   #2
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Default Re: FFR Suggestions

Wouldn't auto-saving images to the profile involve the game uploading the screenshot to the site? That would make for a lot of site space being used up.

On a similar note though, I wouldn't mind for a button on the results screen that takes a screenshot of the top part of the screen so that you can paste it to an image editing utility. It would allow for all screenshots to be a universal size (the dimensions of the engine), which could get rid of page stretching in score posting, etc.
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Old 04-13-2011, 06:47 PM   #3
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Default Re: FFR Suggestions

what about blacklist in multiplayer?

preventing from seeing that person's chat and/or from joining a game
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Old 04-14-2011, 10:38 AM   #4
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Default Re: FFR Suggestions

Upload replay to facebook function.

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Old 04-14-2011, 10:41 AM   #5
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Default Re: FFR Suggestions

fking facebook...
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Old 04-14-2011, 12:12 PM   #6
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Default Re: FFR Suggestions

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fking facebook...
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Old 04-14-2011, 10:44 AM   #7
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Default Re: FFR Suggestions

On a serious note, is it possible?
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Old 04-14-2011, 12:56 PM   #8
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Default Re: FFR Suggestions

Velocity Engine Updated:
- Ingame Login
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Old 04-14-2011, 01:06 PM   #9
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Default Re: FFR Suggestions

Thanks Velocity, you are the man.
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Old 04-14-2011, 03:14 PM   #10
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Default Re: FFR Suggestions

suggestion:

with the time bar in the velocity engine, have it be different colors, corresponding to song arrow density. (arrows/second?)
so more red with more arrows, green if there aren't much.
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Old 04-14-2011, 03:21 PM   #11
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Default Re: FFR Suggestions

Just to make it look pretty or what?
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Old 04-14-2011, 04:24 PM   #12
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Default Re: FFR Suggestions

I don't like the idea of the time bar being too flashy. I think it would interfere with concentration while playing.

Two things:
1) Can we have it so that choosing a random song will only choose one from the current list of songs? So that way we can do something like "random FGO that is under 4 minutes long" or "random VC that I haven't AAA'd".
2) Can we make the winner in MP games depend on the raw score, rather then the total score? If this isn't already done, anyway.
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Old 04-14-2011, 04:45 PM   #13
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Default Re: FFR Suggestions

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I don't like the idea of the time bar being too flashy. I think it would interfere with concentration while playing.

.
Agreed. The more distractions on the screen, the harder it is to play IMO.
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Old 04-15-2011, 08:21 PM   #14
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Default Re: FFR Suggestions

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2) Can we make the winner in MP games depend on the raw score, rather then the total score? If this isn't already done, anyway.
This would have to be changed in the original system too, if that were the case. So this probably doesn't belong here. lol

Also, on the note of being too flashy, would it be possible to disable the backgrounds?
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Old 04-15-2011, 08:26 PM   #15
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Default Re: FFR Suggestions

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Also, on the note of being too flashy, would it be possible to disable the backgrounds?
Not possible. Unlike other features, the backgrounds sometime serve as an additional, but intentional, challenge. They make some songs harder to play, but that's part of the challenge, since people work harder to get those scores.
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Old 04-15-2011, 09:21 PM   #16
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Default Re: FFR Suggestions

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Originally Posted by bmah View Post
Not possible. Unlike other features, the backgrounds sometime serve as an additional, but intentional, challenge. They make some songs harder to play, but that's part of the challenge, since people work harder to get those scores.
This is exactly why I deleted my 11-0-0-1 replay of P4U v2 that I got when the beta engine was bugging out, and what you see on my profile instead is a 20-something obtained when the videos came back up.

Not much I can do about the LoZ AAA, though even with the movie disabled that irregular down jack in the first half was a pain in the ass to nail.

As for Marisa, part of the fun is that the video is intact, and also the reason the normally yellow 16ths were changed to green 64ths, which might give AAA grognards fits with framer issues but makes the file overall easier to read. Still, the patterns in that file aren't especially dense, so turning down your speedmod might help.
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Old 04-15-2011, 08:59 PM   #17
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Default Re: FFR Suggestions

Well, absolutely possible. Just never going to happen.
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Old 04-16-2011, 09:18 AM   #18
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Default Re: FFR Suggestions

Not sure if this has been mentioned yet, but when you're on a profile, the FFR game button links to FFR_the_Game rather than FFR_the_Update. Just pointing it out.
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Old 04-16-2011, 10:33 AM   #19
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Default Re: FFR Suggestions

Not sure if you already knew this Velocity (or if these bugs have always been present in your engine), but I noticed two problems while using the ingame login feature with standalone.

1) Token and Skill token songs don't record.

2) You can "re-earn" all of the skill tokens, even though you already have them.


Just thought I would point those out in case they weren't known.


EDIT: actually, the problems are related. If you reunlock a skill token, you can then score on that song.
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Old 04-16-2011, 01:14 PM   #20
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Default Re: FFR Suggestions

How's about implementing Boolean search into the levelranks and/or Velo's song select menu? (the popout one)

For example -

difficulty 10 AND played NOT FCd

would return all the VCs you've played but haven't FC'd
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