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04-14-2011, 12:09 PM | #1 |
FFR Veteran
Join Date: Jan 2007
Posts: 1,496
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Re: FFR Suggestions
Lag is out of control, and you can't log in on the standalone with a Mac.
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"Running is a mental sport...and we're all insane!" Learn to run when feeling the pain: then push harder. |
04-13-2011, 03:33 PM | #2 |
Rhythm game specialist.
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Re: FFR Suggestions
Wouldn't auto-saving images to the profile involve the game uploading the screenshot to the site? That would make for a lot of site space being used up.
On a similar note though, I wouldn't mind for a button on the results screen that takes a screenshot of the top part of the screen so that you can paste it to an image editing utility. It would allow for all screenshots to be a universal size (the dimensions of the engine), which could get rid of page stretching in score posting, etc. |
04-13-2011, 06:47 PM | #3 |
Celestial Harbor
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Re: FFR Suggestions
what about blacklist in multiplayer?
preventing from seeing that person's chat and/or from joining a game |
04-14-2011, 10:38 AM | #4 | |||
Wait... what?
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Re: FFR Suggestions
Upload replay to facebook function.
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04-14-2011, 10:41 AM | #5 |
Doing the wrong thing the right way since 2010.
Site and Game Administrator
Join Date: Jul 2007
Posts: 1,813
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Re: FFR Suggestions
fking facebook...
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04-14-2011, 12:12 PM | #6 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,982
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Re: FFR Suggestions
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Last edited by rushyrulz; 04-14-2011 at 12:14 PM.. |
04-14-2011, 10:44 AM | #7 | |||
Wait... what?
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Re: FFR Suggestions
On a serious note, is it possible?
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Last edited by richyrich55; 04-14-2011 at 11:01 AM.. |
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04-14-2011, 12:56 PM | #8 |
Doing the wrong thing the right way since 2010.
Site and Game Administrator
Join Date: Jul 2007
Posts: 1,813
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Re: FFR Suggestions
Velocity Engine Updated:
- Ingame Login |
04-14-2011, 01:06 PM | #9 |
FFR Veteran
Join Date: Jan 2007
Posts: 1,496
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Re: FFR Suggestions
Thanks Velocity, you are the man.
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"Running is a mental sport...and we're all insane!" Learn to run when feeling the pain: then push harder. |
04-14-2011, 03:14 PM | #10 |
Celestial Harbor
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Re: FFR Suggestions
suggestion:
with the time bar in the velocity engine, have it be different colors, corresponding to song arrow density. (arrows/second?) so more red with more arrows, green if there aren't much. |
04-14-2011, 03:21 PM | #11 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,982
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Re: FFR Suggestions
Just to make it look pretty or what?
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04-14-2011, 04:24 PM | #12 |
stepmania archaeologist
Join Date: Aug 2005
Age: 34
Posts: 4,090
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Re: FFR Suggestions
I don't like the idea of the time bar being too flashy. I think it would interfere with concentration while playing.
Two things: 1) Can we have it so that choosing a random song will only choose one from the current list of songs? So that way we can do something like "random FGO that is under 4 minutes long" or "random VC that I haven't AAA'd". 2) Can we make the winner in MP games depend on the raw score, rather then the total score? If this isn't already done, anyway.
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Best AAA: Policy In The Sky [Oni] (81) Best SDG: PANTS (86) Best FC: Future Invasion (93) |
04-14-2011, 04:45 PM | #13 |
FFR Veteran
Join Date: Jan 2007
Posts: 1,496
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Re: FFR Suggestions
Agreed. The more distractions on the screen, the harder it is to play IMO.
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"Running is a mental sport...and we're all insane!" Learn to run when feeling the pain: then push harder. |
04-15-2011, 08:21 PM | #14 | |
FFR Player
Join Date: Jul 2008
Posts: 34
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Re: FFR Suggestions
Quote:
Also, on the note of being too flashy, would it be possible to disable the backgrounds? |
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04-15-2011, 08:26 PM | #15 |
shots FIRED
Global Moderator, User Support, Judge
Join Date: Oct 2003
Location: Edmonton, AB
Age: 36
Posts: 8,448
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Re: FFR Suggestions
Not possible. Unlike other features, the backgrounds sometime serve as an additional, but intentional, challenge. They make some songs harder to play, but that's part of the challenge, since people work harder to get those scores.
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04-15-2011, 09:21 PM | #16 | |
Fractals!
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Re: FFR Suggestions
Quote:
Not much I can do about the LoZ AAA, though even with the movie disabled that irregular down jack in the first half was a pain in the ass to nail. As for Marisa, part of the fun is that the video is intact, and also the reason the normally yellow 16ths were changed to green 64ths, which might give AAA grognards fits with framer issues but makes the file overall easier to read. Still, the patterns in that file aren't especially dense, so turning down your speedmod might help. |
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04-15-2011, 08:59 PM | #17 |
Very Grave Indeed
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Re: FFR Suggestions
Well, absolutely possible. Just never going to happen.
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04-16-2011, 09:18 AM | #18 |
FFR Player
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Re: FFR Suggestions
Not sure if this has been mentioned yet, but when you're on a profile, the FFR game button links to FFR_the_Game rather than FFR_the_Update. Just pointing it out.
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04-16-2011, 10:33 AM | #19 |
FFR Veteran
Join Date: Jan 2007
Posts: 1,496
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Re: FFR Suggestions
Not sure if you already knew this Velocity (or if these bugs have always been present in your engine), but I noticed two problems while using the ingame login feature with standalone.
1) Token and Skill token songs don't record. 2) You can "re-earn" all of the skill tokens, even though you already have them. Just thought I would point those out in case they weren't known. EDIT: actually, the problems are related. If you reunlock a skill token, you can then score on that song.
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"Running is a mental sport...and we're all insane!" Learn to run when feeling the pain: then push harder. Last edited by bballa48; 04-16-2011 at 10:41 AM.. |
04-16-2011, 01:14 PM | #20 |
has nice tits
Join Date: Nov 2008
Posts: 744
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Re: FFR Suggestions
How's about implementing Boolean search into the levelranks and/or Velo's song select menu? (the popout one)
For example - difficulty 10 AND played NOT FCd would return all the VCs you've played but haven't FC'd
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