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#561 | |
The FFRchiver
![]() ![]() ![]() ![]() Join Date: Jun 2009
Location: USA
Age: 30
Posts: 2,168
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![]() Quote:
If you wanted to keep the same ranking system, it could just be a more complex demonstration of this...as an example: 4 people are in a game room, a level 12, a 7, a 13, and an 15 and they all play the song, Cash Cow. Lets say the 15 AAA'd, the 12 got 2 goods, and 13 got 5 goods, and the 7 got 14 goods. This would mean the scorers would go as follows: 7, 13, 12, 15 Then loss / win factors could be calculated between the 4th and 3rd, 3rd and 2nd, and 2nd and 1st place: 4th place loses 50*.6 = 30 exp 3rd place gains 30 exp; then loses 110*.95 = 104.5 exp (-74.5 total) 2nd place gains 104.5 exp; then loses 80*.9 = 72 exp (+32.5 total) 1st place gains 72 exp The same thing can be done with any amount of players, just a bit more math coding.
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#562 |
Housekeeper
![]() ![]() Join Date: Jan 2007
Posts: 2,119
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![]() The only problem I see with the automatic selection of the opponents song is if you don't have the song. Say your opponent clicks Planet Karma and you don't have enough credits, what would happen?
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#563 |
Zageron E. Tazaterra
RRR Developer & DevOps Support
![]() ![]() ![]() Join Date: Apr 2007
Location: BC
Age: 32
Posts: 6,587
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That would be coded in to not happen, don't worry. (It's rather easy to do.)
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#564 | |
Digital Dancing!
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,982
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![]() Quote:
Goes hand in hand with the 'unpick' button
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#565 |
FFR Simfile Author
![]() ![]() ![]() Join Date: May 2006
Posts: 3,213
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Sort of like SMO has? I've played SMO like, twice but I was watching Frankie the other day and it was pretty much "here's my pick, [indicator, your opponent doesn't have this], okay, new song" and you didn't have to reload or anything, it just let you deselect it.
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Glorious Morning - Misc, level 48
We Will Fly - Dance 2, level 53 =.The Ocean.= - Dance 2, level 56, collab with krunkykai22 Garden Party - Dance, level 38 |
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#566 |
Celestial Harbor
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![]() new build today? what changed?
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#567 |
One Truth Prevails
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#568 |
Digital Dancing!
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,982
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![]() ooh I like it.
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#569 |
snooches
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![]() That metal skin came out really nice.
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#570 |
Doing the wrong thing the right way since 2010.
Site and Game Administrator
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Posts: 1,813
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![]() Engine Update, Metal noteskin.
The legacy engine was also updated, just some small changes along with getting ready for some MP updates. Engine Versions: Velocity: -SkFTT04g- (Build 24.3.2011) Legacy: .903 Last edited by Velocity; 03-24-2011 at 02:44 PM.. |
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#571 |
FFR Veteran
![]() Join Date: Jan 2007
Age: 33
Posts: 2,407
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![]() Nice new skin, I feel like I'm playing SM/ITG, which is a good thing.
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#572 |
FFR Simfile Author
![]() ![]() ![]() Join Date: May 2006
Posts: 3,213
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![]() It's nice. I wouldn't use it for regular play, but it helps in some spots for Party 4u but makes it worse in others. Might be worth a few shots to clean up.
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Glorious Morning - Misc, level 48
We Will Fly - Dance 2, level 53 =.The Ocean.= - Dance 2, level 56, collab with krunkykai22 Garden Party - Dance, level 38 |
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#573 |
Celestial Harbor
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![]() metal noteskin? That's all i'm playing with now lol
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#574 |
Doing the wrong thing the right way since 2010.
Site and Game Administrator
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Posts: 1,813
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![]() 2 other noteskins should be added tonight, I'm working on a much better way of doing this.
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#575 | |
Arrow Theory™
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![]() The metal noteskins turned out really nice~
Also looking forward to the additional noteskins/MP updates. ![]()
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#576 |
Falangel <3
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![]() I can finally play the Velocity engine, without the browser crashing
![]() PS. Metal notes hell yeah!!!
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AAA:531 Best AAAs: Be Princess | Happy Happy Shining Star!! | XP Sounds Attempt | BB Euro | Gacha Gacha Cute Figu atto Mate | It's Only Natural | Shihen | Epic Best non-AAAs: Summer Time Perfume (6-0-0-0), The Divine Suicide of K (5-0-0-0), Strangeprogram (4-0-0-0), Going On Spring Wind (3-0-0-1) Lawn Wake I (2-0-0-2), Rottel-da-station (0-0-0-1) # of BF: 42 ------- ![]() |
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#577 |
FFR Simfile Author
![]() ![]() ![]() Join Date: May 2006
Posts: 3,213
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![]() Any particular reason why this is happening?
![]() I mean, unless I missed some update that orbular actually means the arrows are pointing the opposite direction.
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Glorious Morning - Misc, level 48
We Will Fly - Dance 2, level 53 =.The Ocean.= - Dance 2, level 56, collab with krunkykai22 Garden Party - Dance, level 38 |
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#578 | |
Doing the wrong thing the right way since 2010.
Site and Game Administrator
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Posts: 1,813
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![]() Quote:
edit: Wow I messed something up bad. edit 2: Uploaded Fixed version, somehow the images got replace when I added metal. Last edited by Velocity; 03-24-2011 at 04:07 PM.. |
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#579 |
Zageron E. Tazaterra
RRR Developer & DevOps Support
![]() ![]() ![]() Join Date: Apr 2007
Location: BC
Age: 32
Posts: 6,587
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![]() Whoops. xD
Nice, but sweet update.
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#580 |
Sun and Stars
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![]() I was going to post that glitch a few days ago lol: If you start a song with a long intro with, say orbular noteskin, then switch to regular ffr noteskin, the top arrows will stay orbular but the arrows coming up will be regular. lol.
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