08-19-2013, 12:33 AM | #381 | ||||
nanodesu~
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Re: Beta Engine: R^3 [Updated 7/26/13]
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Meh, the slope of the chart already shows the NPS unless you're missing every other note.
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08-20-2013, 03:33 AM | #382 |
B^)
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Re: Beta Engine: R^3 [Updated 7/26/13]
Could you get a Distant perspective mod going on like there is in Stepmania? Would make switching between the two much easier (I hope). Makes the arrows shrink as they scroll up so it looks like they're scrolling diagonally rather than straight up.
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08-21-2013, 07:52 PM | #384 | |
Legendary Noob
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Re: Beta Engine: R^3 [Updated 7/26/13]
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08-21-2013, 08:52 PM | #385 | |
TWG Chaos
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Re: Beta Engine: R^3 [Updated 7/26/13]
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Also, there are a few issues: Any fast pattern (12)(34)(12)(34) at a high tempo (160bpm ish) will drop one or two of the notes, treating it as a good, and a miss. This also applies to any high speed roles, it will delay it causing a good or a miss. I have my flash version updated to the most recent one... what flash are you using? are you using standalone or in client? Also, how is 60fps for you?
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08-22-2013, 02:19 AM | #386 | |
Legendary Noob
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Re: Beta Engine: R^3 [Updated 7/26/13]
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I use standalone flash 11 at 60fps. it works great! lag is quite rare, much rarer than it was pre-60fps days
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08-22-2013, 02:47 AM | #387 |
B^)
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Re: Beta Engine: R^3 [Updated 7/26/13]
lol if the issue was only in editor then no one would care
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08-22-2013, 06:23 PM | #388 | ||
TWG Chaos
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Re: Beta Engine: R^3 [Updated 7/26/13]
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I'm using Flash Version 11.2.202.228 (12.0) and whenever I even attempt 60FPS it registers notes off. EDIT: What I mean by that is even if I adjust offset, doubles on 60fps tend to lag, causing one becoming a good, or hands cause 1 to be a good and 1 average, or miss/boo. EDIT2: I got ahold of my mac tower, and tried it here on 60fps with the settings above. This is a monster machine. Still no luck. Same issue. I... I dont even know...
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Last edited by Xiz; 08-22-2013 at 06:26 PM.. |
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08-22-2013, 09:45 PM | #389 |
FFR Veteran
Join Date: Oct 2006
Posts: 683
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Re: Beta Engine: R^3 [Updated 7/26/13]
Oh I thought we were talking about replays for some reason. You can't pause/rewind in replays. Maybe add an autoplay button into the Game Mods section and have it put you into spectator mode with fancy buttons?
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08-23-2013, 02:59 AM | #390 | |
Legendary Noob
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Re: Beta Engine: R^3 [Updated 7/26/13]
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do you set flash player memory to unlimited? see below you can rewind and jump to wherever you want in replays
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08-29-2013, 12:40 AM | #391 |
Legendary Noob
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Re: Beta Engine: R^3 [Updated 7/26/13]
Has OMGWTF been taken out of r3?
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08-29-2013, 12:54 AM | #392 |
The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 30
Posts: 2,168
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Re: Beta Engine: R^3 [Updated 7/26/13]
Double checked this, and OMGWTFT0k3N really isn't selectable in R^3 anymore. Though it is playable on the older Velo engine, R^2, and on Legacy.
I am unsure if this was intentional or not, due to people complaining about R^3 recording scores on it without the gimmick working. Though I am sort of leaning towards not, simply because it hasn't been removed from R^2, and TWWW is still playable in R^2 / R^3. So if it is intentional, fix those other things, if it isn't, put it back into R^3.
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08-29-2013, 02:33 AM | #393 |
FFR Veteran
Join Date: Oct 2007
Posts: 284
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Re: Beta Engine: R^3 [Updated 7/26/13]
Shouldn't you take out The Wisest Were Wrong from R3 as well, then?
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08-31-2013, 09:36 AM | #394 |
Harmonoize
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Re: Beta Engine: R^3 [Updated 7/26/13]
I don't know if this has been brought up or not, but it would be cool if there was a sorting system in R^3 that sorted by each song difficulty's tournament division (ie. a section for D1 songs, section for D2 songs, etc.).
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08-31-2013, 07:04 PM | #395 |
Legendary Noob
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Re: Beta Engine: R^3 [Updated 7/26/13]
A few problems w/ that:
-Lines between divisions are hazy. They've even got bumped down a little bit the introduction of d7 -How would you decide what difficulties would be included for each division? Let's say taking official songs from the tournament. in the 6th, d2 final was fish hell. There was no way at the time I'd have been able to PA that song, even tho it was a 'd2' file. For d7, is it only going to be 83s and up, cuz they can all AAA pretty much no problem below that?
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09-1-2013, 06:55 AM | #396 |
Legendary Noob
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Re: Beta Engine: R^3 [Updated 7/26/13]
playing Yukitsuki-yashou. music cuts out a little while into it. and didn't seem like it was right at all while it was playing.
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09-1-2013, 03:33 PM | #397 |
FFR Player
Join Date: Sep 2012
Location: England
Posts: 466
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Re: Beta Engine: R^3 [Updated 7/26/13]
I definitely did not type a 5 anywhere in the rate box. I was going to complain about rounding error, but then I realised that this cannot possibly be the case here. There is only one explanation for this: that the R^3 engine is dishonestly lying to me. What did I ever do to you to deserve this!?
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09-1-2013, 07:08 PM | #398 |
TWG Chaos
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Re: Beta Engine: R^3 [Updated 7/26/13]
Wait a second... why isn't D^3 a link we can get to on the homepage?
If we wanna slowly week out a lot of the older versions, why not replace them with R^3 (while still making the other engines available to others who prefer 'em obliviously)
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09-4-2013, 04:25 PM | #399 |
Proud Indian 7-11 Owner
Join Date: Jul 2009
Posts: 466
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Re: Beta Engine: R^3 [Updated 7/26/13]
Something I would really like to see in R^3 is the ability to turn off the "glow" after hitting a note. It's delay is really growing on me compared to Legacy's smooth "hit glow"
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09-7-2013, 04:00 PM | #400 |
Mrow~
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Re: Beta Engine: R^3 [Updated 7/26/13]
I'm currently experiencing a lot of the glitch where at the beginning of the song, the arrows will suddenly appear in an ultra high speed for like half a second and I'll miss the first five arrows or so in an instant before it carries on normally.
This bug happened sometimes before but it got fixed at some point IIRC, but at the moment I cannot play any random file I pick. This started happening like two days ago.
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