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04-13-2016, 07:18 PM | #1 |
Waifus
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Re: New TWG Rules Proposal & Discussion
does claiming SK and saying you'll town-side count
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04-13-2016, 07:22 PM | #2 |
Role Tide
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Re: New TWG Rules Proposal & Discussion
this is a grey-area but I want to say yes.
how does it not is the question here. third parties are tricky...
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04-13-2016, 07:24 PM | #3 |
TWG Chaos
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Re: New TWG Rules Proposal & Discussion
up to host, and dependent on the game imo.
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04-13-2016, 07:35 PM | #4 | |
Accuracy Player
Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
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Re: New TWG Rules Proposal & Discussion
Quote:
Was just thinking a Fool could act as a clear for town and work towards eliminating wolves rather than trying to get lynched (against wincon)
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04-13-2016, 07:39 PM | #5 |
Role Tide
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Re: New TWG Rules Proposal & Discussion
considering a fool might be the most bastard role in the entire game, I hope to never see one on FFR. But I agree with your example
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04-13-2016, 10:02 PM | #6 | |
~ お ま ん こ ~
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Re: New TWG Rules Proposal & Discussion
Quote:
the only reason I was able to win as serial killer once was to claim my role and side with humans (even though I was planning on backstabbing them in the penultimate phase) and force the game into a final four in any game with multiple (more than two) factions, siding with another faction (including town) can be a strategic move and should not automatically constitute modkilling imo at worst, the game setup's balance should be considered on a game-to-game basis --- one of the last games, the serial killer wasn't allowed to claim because it would screw up the game balance, but games like C9++ often are balanced in cases where SK claims happen tl;dr I think it should be up to the host's discretion based on the game setup |
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04-13-2016, 10:08 PM | #7 | |
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,094
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Re: New TWG Rules Proposal & Discussion
Quote:
that's a good point though, and I think it should be less about modkilling and more about potential after-game repercussions if malicious intent was obvious. Last edited by dAnceguy117; 04-13-2016 at 10:09 PM.. |
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04-15-2016, 02:39 PM | #8 | |
Role Tide
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Re: New TWG Rules Proposal & Discussion
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Case-by-case basis should make it so that it allows for strategically claiming your role, but not saying "Fuck my win condition"
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04-13-2016, 07:25 PM | #9 |
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,094
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Re: New TWG Rules Proposal & Discussion
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04-13-2016, 07:21 PM | #10 |
TWG Chaos
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Re: New TWG Rules Proposal & Discussion
Looks goochi
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04-13-2016, 07:27 PM | #11 |
Role Tide
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Re: New TWG Rules Proposal & Discussion
claiming sk -> ok in certain situations, it can prolong your life and its essentially a hail mary. The time when lurker did it in the c9++ game comes to mind as an example of a time where it was necessary for him to do so in order to play to his win condition. I don't remember the exact circumstances, but I think Xel has done so as well.
claiming sk and town/wolf siding -> never ok
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Last edited by thesunfan; 04-13-2016 at 07:34 PM.. |
04-13-2016, 07:58 PM | #12 | |
FFR Player
Join Date: Nov 2013
Posts: 108
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Re: New TWG Rules Proposal & Discussion
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04-13-2016, 08:19 PM | #13 |
Celestial Harbor
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Re: New TWG Rules Proposal & Discussion
i'm thinking of putting up bastard++ again lol
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04-13-2016, 08:25 PM | #14 |
Fractals!
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Re: New TWG Rules Proposal & Discussion
Rule 13a could go either way, really. Smogon plays without this rule, and the games on there have since evolved in a different direction without lacking any of the high-level drama or scheming.
http://www.smogon.com/smog/issue10/mafia |
04-13-2016, 08:50 PM | #15 | |
Role Tide
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Re: New TWG Rules Proposal & Discussion
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that's the only problem I have with it tbh
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04-13-2016, 08:29 PM | #16 |
Role Tide
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Re: New TWG Rules Proposal & Discussion
I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR
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04-13-2016, 08:31 PM | #17 | |
Fractals!
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Re: New TWG Rules Proposal & Discussion
Quote:
http://www.smogon.com/forums/forums/...-mafia-hub.78/ |
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04-13-2016, 09:22 PM | #18 |
Fractals!
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Re: New TWG Rules Proposal & Discussion
bahahaha about time I got some new sig material
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04-13-2016, 08:33 PM | #19 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: New TWG Rules Proposal & Discussion
Smogon has a... mafia subforum?
That's amazing, lmao. |
04-13-2016, 08:33 PM | #20 |
Role Tide
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Re: New TWG Rules Proposal & Discussion
their rep used to play on DM a lot
he is a very attractive man
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