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Old 07-27-2013, 08:18 AM   #361
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

Ah alright.
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Old 07-28-2013, 12:01 AM   #362
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

I just noticed the game lets you restart a song with the options open. I set the restart key to 4 and then typed a 4 in the current speed and then the song restarted lol. And then the mouse disappeared but I couldn't see anything useful with the options in the way. Then I changed the restart key to Q and then that also restarted the song. Can you please disable the restarting of the song with the options open?
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Old 07-28-2013, 12:02 AM   #363
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

yeah i played Resistance 4 on reverse and the music was reversed but the chart wasn't and it really fucked with my head
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Old 07-29-2013, 04:22 PM   #364
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

arc if you built an autoplay feature that you could pause, rewind, and fast forward i would love you forever
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Old 07-29-2013, 04:26 PM   #365
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

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arc if you built an autoplay feature that you could pause, rewind, and fast forward i would love you forever
and skip to certain parts like a video. pause is key.
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Old 08-5-2013, 11:24 AM   #366
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

i just made the switch from R^2 to R^3 and omg, should have done it months ago. Thanks a lot for the engine!
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Old 08-5-2013, 03:12 PM   #367
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

I played Reality on Reversed and on Mirror, then decided to take away Mirror. Upon restarting, no arrows appeared.

When I put Mirror back on and retry, the arrows will appear fine, but as soon as I take it off, no arrows appear.

So far it's only happened in Reality. I play on 2.3x, 100 fps.
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Old 08-11-2013, 06:24 PM   #368
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

Finally, a smooth framerate with no random seizes. 10/10
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Old 08-14-2013, 01:16 AM   #369
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

Dear Arcnmx,

could you please add in a Tornado mod with the next update?
Please, I will give you 300 yen if you do.
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Old 08-15-2013, 08:14 PM   #370
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

So... I stopped playing much FFR for awhile as my life got very busy. Now that I have a bit more "spare time" I decided to take a hiatus from my hiatus. When I returned I cranked up Velocity (my engine of choice) I noticed that I had some serious lag going on and nothing I did seemed to help except playing on the new R^3 engine. In the end I blame my internet connection.

So I decided that now was the time to switch to R^3 since I would have a skilldrop anyway... and OMG. I feel like it is 2010 all over again. I get 50+ Goods on mid-50's and can't even FC Macau Underground (a 63). I played {Firestorm} just now and I ended up with a beautiful 27-2-0-2 or something. I am a mid D4 player, bear in mind. (at least... I was.)

Did it take others awhile to adjust to the new engine? Because i've been at it for awhile now and.... skilldropping this far is alarming!
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Old 08-15-2013, 08:15 PM   #371
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

because specs are different between r3 and velo you want to adjust a couple of things like

receptor spacing
speedmod (needs to go up from what you had previously) or
adjust screencut
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Old 08-15-2013, 09:34 PM   #372
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

Raining Nails: did you change your offset appropriately? By default, a user with an offset of 0 on the Legacy/Velocity engines will have a global offset of 2 and a judge offset of 1.

Receptor spacing and screencut, as YOSHl mentioned, can be used to replicate the engine.

Also, a potentially impossible suggestion for arcnmx: a lot of people might be having issues moving over from Velocity due to visual differences that may be attributed to things like:

- receptor flashing: when an arrow is properly timed and hits the receptor, it makes a noticeable gain in size
- screen size: while the vertical game size can be manipulated, the horizontal size cannot be manipulated in a way that doesn't scale overall game downward, giving it the same long feel
- noteskin seems a bit more sharp and people might not be used to that either

Would it be possible to make an "old" style function that reduces the window size/receptor flash to more appropriately emulate the Velocity/legacy feel? It might seem like a dumb suggestion, but the intent is to get everyone using the new engine -- bringing the old appearance/feel of the older engines to the newer engines presents the opportunity to remove engines with deprecated coding methods.
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Old 08-15-2013, 10:28 PM   #373
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

Quote:
Originally Posted by TC_Halogen View Post
Also, a potentially impossible suggestion for arcnmx: a lot of people might be having issues moving over from Velocity due to visual differences that may be attributed to things like:

- receptor flashing: when an arrow is properly timed and hits the receptor, it makes a noticeable gain in size
- screen size: while the vertical game size can be manipulated, the horizontal size cannot be manipulated in a way that doesn't scale overall game downward, giving it the same long feel
- noteskin seems a bit more sharp and people might not be used to that either

Would it be possible to make an "old" style function that reduces the window size/receptor flash to more appropriately emulate the Velocity/legacy feel? It might seem like a dumb suggestion, but the intent is to get everyone using the new engine -- bringing the old appearance/feel of the older engines to the newer engines presents the opportunity to remove engines with deprecated coding methods.
+1 this would be fantastic.
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Old 08-17-2013, 03:15 AM   #374
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

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Old 08-17-2013, 07:25 AM   #375
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

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ah good stuff
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Old 08-17-2013, 02:32 PM   #376
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

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Originally Posted by TC_Halogen View Post
Raining Nails: did you change your offset appropriately? By default, a user with an offset of 0 on the Legacy/Velocity engines will have a global offset of 2 and a judge offset of 1.
Wow I never considered this - thanks! I did up the speedmod from 1.75 to 2.15 and that seems to be about right for me. Let's see if some of these other tips help... I really like R^3 overall.
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Old 08-17-2013, 05:50 PM   #377
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

How do you get R3 to respond like legacy? Like, I really really like this engine, but getting random goods on the middle amazing frame is a dealbreaker for me.
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Old 08-17-2013, 09:15 PM   #378
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

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Originally Posted by Mike Weedmark View Post
How do you get R3 to respond like legacy? Like, I really really like this engine, but getting random goods on the middle amazing frame is a dealbreaker for me.
i'm thinking you need to change the judge offset. if that's the case, then i'd suggest playing without judge, at 60fps. play the song, and once in the results window, right click on the speedmod, and it should tell you what judge offset is best for you
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39,000 popsicles pro bg blue note arrow slayer whoa damn..
Quote:
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one way to stream them all
Quote:
Originally Posted by Xiz View Post
Right after sex, it skillboosted me by +10 levels from like a 35-45 about. (Which then 15 min's later I got really tired and couldn't play anymore)

But then my lady friend got pissed off I was playing FFR instead of playing her. Then for the rest of the night she played the 'Only want me for my body' card and I didn't get to sleep with blankets that night.
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replacing ifitypedhisnameaslargeashisnamesuggests,iwouldgetbanned with theelongatedaustrocanadian3000 (pop).
Quote:
Originally Posted by reuben_tate View Post
Title: Popsicle Three

Thousand the farthest
He's gone in an official
Whoop hip hip hooray!
Quote:
Originally Posted by U.N. Owen View Post
kjwkjw: "oh my god, Tosh. Post that in the thread."

@popsicle_3000:
Danger incoming
The popsicles are melting
Three thousand of them
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Originally Posted by Wayward Vagabond View Post
you got to ease the topic into some conversation and let it go from there

dynam0: man friend that was an intense sm session right?
friend: haha yeah you really nailed those patterns
dynam0: yeah man kind of like how gay dudes nail other gay dudes in the ass!
friend: hey bro can i tell you something
dynam0 yeah man whats up?
friend: hypothetically speaking would you care if i was bisexual or maybe even gay?
dynam0: bro we shower together after sm sessions all the time and i'll still shower with you even if you are gay or w/e thats your thing just dont try to ram my ass HAHAHA
friend: thanks man
dynam0: no problem man
Quote:
Originally Posted by One Winged Angel View Post
pop takin' time out of playing irl Trauma Center to check in on his fiffer buds (mm)
Quote:
Originally Posted by Xiz View Post
Well, Popsicle won every award this year so it was canceled.
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Old 08-17-2013, 09:50 PM   #379
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

Eyo Velo. I was wondering if maybe it would be possible to put the NPS chart that displays for each level into the background of the graph at the end of songs? kinda compare where you got goods in relation to where the density spikes are?
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Old 08-18-2013, 07:38 AM   #380
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Default Re: Beta Engine: R^3 [Updated 7/26/13]

for collab files: when in the results window, and you click on the stepartists, there's a bit of a bug. the engine tries to search for the stepartists as a whole, not individually.

ex: for wieners, by wayward vagabond & bmah
searches for "wayward vagabond & bmah" in profiles, and obviously can't find it.
not sure how this could be fixed tho...
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Quote:
Originally Posted by One Winged Angel View Post
39,000 popsicles pro bg blue note arrow slayer whoa damn..
Quote:
Originally Posted by Xx{Midnight}xX View Post
one way to stream them all
Quote:
Originally Posted by Xiz View Post
Right after sex, it skillboosted me by +10 levels from like a 35-45 about. (Which then 15 min's later I got really tired and couldn't play anymore)

But then my lady friend got pissed off I was playing FFR instead of playing her. Then for the rest of the night she played the 'Only want me for my body' card and I didn't get to sleep with blankets that night.
Quote:
Originally Posted by thesunfan View Post
replacing ifitypedhisnameaslargeashisnamesuggests,iwouldgetbanned with theelongatedaustrocanadian3000 (pop).
Quote:
Originally Posted by reuben_tate View Post
Title: Popsicle Three

Thousand the farthest
He's gone in an official
Whoop hip hip hooray!
Quote:
Originally Posted by U.N. Owen View Post
kjwkjw: "oh my god, Tosh. Post that in the thread."

@popsicle_3000:
Danger incoming
The popsicles are melting
Three thousand of them
Quote:
Originally Posted by Wayward Vagabond View Post
you got to ease the topic into some conversation and let it go from there

dynam0: man friend that was an intense sm session right?
friend: haha yeah you really nailed those patterns
dynam0: yeah man kind of like how gay dudes nail other gay dudes in the ass!
friend: hey bro can i tell you something
dynam0 yeah man whats up?
friend: hypothetically speaking would you care if i was bisexual or maybe even gay?
dynam0: bro we shower together after sm sessions all the time and i'll still shower with you even if you are gay or w/e thats your thing just dont try to ram my ass HAHAHA
friend: thanks man
dynam0: no problem man
Quote:
Originally Posted by One Winged Angel View Post
pop takin' time out of playing irl Trauma Center to check in on his fiffer buds (mm)
Quote:
Originally Posted by Xiz View Post
Well, Popsicle won every award this year so it was canceled.
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