07-27-2013, 08:18 AM | #361 |
D7 Elite Keymasher
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Re: Beta Engine: R^3 [Updated 7/26/13]
Ah alright.
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07-28-2013, 12:01 AM | #362 |
Falcon Paaaauuuunch!!!!!!
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Re: Beta Engine: R^3 [Updated 7/26/13]
I just noticed the game lets you restart a song with the options open. I set the restart key to 4 and then typed a 4 in the current speed and then the song restarted lol. And then the mouse disappeared but I couldn't see anything useful with the options in the way. Then I changed the restart key to Q and then that also restarted the song. Can you please disable the restarting of the song with the options open?
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07-28-2013, 12:02 AM | #363 |
D7 Elite Keymasher
Join Date: Feb 2011
Age: 30
Posts: 3,391
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Re: Beta Engine: R^3 [Updated 7/26/13]
yeah i played Resistance 4 on reverse and the music was reversed but the chart wasn't and it really fucked with my head
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07-29-2013, 04:22 PM | #364 |
D7 Elite Keymasher
Join Date: Feb 2011
Age: 30
Posts: 3,391
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Re: Beta Engine: R^3 [Updated 7/26/13]
arc if you built an autoplay feature that you could pause, rewind, and fast forward i would love you forever
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07-29-2013, 04:26 PM | #365 |
FFR Veteran
Join Date: Oct 2006
Posts: 683
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Re: Beta Engine: R^3 [Updated 7/26/13]
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08-5-2013, 11:24 AM | #366 |
FFR Simfile Author
Join Date: Jun 2007
Posts: 1,195
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Re: Beta Engine: R^3 [Updated 7/26/13]
i just made the switch from R^2 to R^3 and omg, should have done it months ago. Thanks a lot for the engine!
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08-5-2013, 03:12 PM | #367 |
Mrow~
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Re: Beta Engine: R^3 [Updated 7/26/13]
I played Reality on Reversed and on Mirror, then decided to take away Mirror. Upon restarting, no arrows appeared.
When I put Mirror back on and retry, the arrows will appear fine, but as soon as I take it off, no arrows appear. So far it's only happened in Reality. I play on 2.3x, 100 fps.
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08-11-2013, 06:24 PM | #368 |
FFR Player
Join Date: Feb 2012
Posts: 20
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Re: Beta Engine: R^3 [Updated 7/26/13]
Finally, a smooth framerate with no random seizes. 10/10
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08-14-2013, 01:16 AM | #369 |
FFR Veteran
Join Date: Oct 2007
Posts: 284
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Re: Beta Engine: R^3 [Updated 7/26/13]
Dear Arcnmx,
could you please add in a Tornado mod with the next update? Please, I will give you 300 yen if you do. |
08-15-2013, 08:14 PM | #370 |
Oh no! It's Raining Nails
Join Date: Oct 2009
Location: Arizona
Posts: 83
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Re: Beta Engine: R^3 [Updated 7/26/13]
So... I stopped playing much FFR for awhile as my life got very busy. Now that I have a bit more "spare time" I decided to take a hiatus from my hiatus. When I returned I cranked up Velocity (my engine of choice) I noticed that I had some serious lag going on and nothing I did seemed to help except playing on the new R^3 engine. In the end I blame my internet connection.
So I decided that now was the time to switch to R^3 since I would have a skilldrop anyway... and OMG. I feel like it is 2010 all over again. I get 50+ Goods on mid-50's and can't even FC Macau Underground (a 63). I played {Firestorm} just now and I ended up with a beautiful 27-2-0-2 or something. I am a mid D4 player, bear in mind. (at least... I was.) Did it take others awhile to adjust to the new engine? Because i've been at it for awhile now and.... skilldropping this far is alarming! |
08-15-2013, 08:15 PM | #371 |
Celestial Harbor
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Re: Beta Engine: R^3 [Updated 7/26/13]
because specs are different between r3 and velo you want to adjust a couple of things like
receptor spacing speedmod (needs to go up from what you had previously) or adjust screencut |
08-15-2013, 09:34 PM | #372 |
Rhythm game specialist.
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Re: Beta Engine: R^3 [Updated 7/26/13]
Raining Nails: did you change your offset appropriately? By default, a user with an offset of 0 on the Legacy/Velocity engines will have a global offset of 2 and a judge offset of 1.
Receptor spacing and screencut, as YOSHl mentioned, can be used to replicate the engine. Also, a potentially impossible suggestion for arcnmx: a lot of people might be having issues moving over from Velocity due to visual differences that may be attributed to things like: - receptor flashing: when an arrow is properly timed and hits the receptor, it makes a noticeable gain in size - screen size: while the vertical game size can be manipulated, the horizontal size cannot be manipulated in a way that doesn't scale overall game downward, giving it the same long feel - noteskin seems a bit more sharp and people might not be used to that either Would it be possible to make an "old" style function that reduces the window size/receptor flash to more appropriately emulate the Velocity/legacy feel? It might seem like a dumb suggestion, but the intent is to get everyone using the new engine -- bringing the old appearance/feel of the older engines to the newer engines presents the opportunity to remove engines with deprecated coding methods. |
08-15-2013, 10:28 PM | #373 | |
Marble Eater
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Re: Beta Engine: R^3 [Updated 7/26/13]
Quote:
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08-17-2013, 03:15 AM | #374 |
Doing the wrong thing the right way since 2010.
Site and Game Administrator
Join Date: Jul 2007
Posts: 1,813
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Re: Beta Engine: R^3 [Updated 7/26/13]
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08-17-2013, 07:25 AM | #375 |
B^)
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Re: Beta Engine: R^3 [Updated 7/26/13]
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08-17-2013, 02:32 PM | #376 |
Oh no! It's Raining Nails
Join Date: Oct 2009
Location: Arizona
Posts: 83
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Re: Beta Engine: R^3 [Updated 7/26/13]
Wow I never considered this - thanks! I did up the speedmod from 1.75 to 2.15 and that seems to be about right for me. Let's see if some of these other tips help... I really like R^3 overall.
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08-17-2013, 05:50 PM | #377 |
FFR Veteran
Join Date: Aug 2009
Location: London, Ontario
Age: 37
Posts: 1,196
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Re: Beta Engine: R^3 [Updated 7/26/13]
How do you get R3 to respond like legacy? Like, I really really like this engine, but getting random goods on the middle amazing frame is a dealbreaker for me.
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08-17-2013, 09:15 PM | #378 |
Legendary Noob
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Re: Beta Engine: R^3 [Updated 7/26/13]
i'm thinking you need to change the judge offset. if that's the case, then i'd suggest playing without judge, at 60fps. play the song, and once in the results window, right click on the speedmod, and it should tell you what judge offset is best for you
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08-17-2013, 09:50 PM | #379 |
🥓<strong><span style="col
Resident Overseer
Join Date: Mar 2007
Location: Kingsport, TN
Posts: 7,648
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Re: Beta Engine: R^3 [Updated 7/26/13]
Eyo Velo. I was wondering if maybe it would be possible to put the NPS chart that displays for each level into the background of the graph at the end of songs? kinda compare where you got goods in relation to where the density spikes are?
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08-18-2013, 07:38 AM | #380 |
Legendary Noob
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Re: Beta Engine: R^3 [Updated 7/26/13]
for collab files: when in the results window, and you click on the stepartists, there's a bit of a bug. the engine tries to search for the stepartists as a whole, not individually.
ex: for wieners, by wayward vagabond & bmah searches for "wayward vagabond & bmah" in profiles, and obviously can't find it. not sure how this could be fixed tho...
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