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Old 01-31-2011, 10:52 PM   #321
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Default Re: The 100 Doors: [Game On]

Door 1 seems popular..
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Old 01-31-2011, 10:57 PM   #322
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Default Re: The 100 Doors: [Game On]

FuzenAkuma
=============
"Does anyone have any idea as to what we're supposed to do with the rope, shovel, blankets, hammer, and saw?"
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Old 01-31-2011, 11:02 PM   #323
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Default Re: The 100 Doors: [Game On]

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FuzenAkuma
=============
"Does anyone have any idea as to what we're supposed to do with the rope, shovel, blankets, hammer, and saw?"
Shikari
=======
talks to FuzenAkuma:

"If groups before us tried to make something to the walls, maybe (maybe) we should try it too. With saw and hammer, I don't know."
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Old 01-31-2011, 11:03 PM   #324
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Default Re: The 100 Doors: [Game On]

pmonibuv1
================
"we probably have to use those to build something but for now, we don have sufficient clues. We need to find more clues and figure out this riddle"
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Old 01-31-2011, 11:05 PM   #325
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Default Re: The 100 Doors: [Game On]

Hurleyisgod
==========

"i agree. personally, i think that we need to get those clues out of emma then figure out the door that is correct. I also think that there is a certain way to deal with the door once we know it. (besides just.... well..... opening it)"
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Old 01-31-2011, 11:09 PM   #326
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Default Re: The 100 Doors: [Game On]

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"taking into consideration what Archie said 'im pretty sure every door has been opened with no one escaping' i think the doors arent the answer to getting out of the room, but like you said, we need more clues"
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Old 01-31-2011, 11:16 PM   #327
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Default Re: The 100 Doors: [Game On]

Emma - "why don't you go start playing with the floor like that youngan over there? He seems to be nice and occupied. You might want to try it, maybe even take a closer look... Or a farther look"
Out for the night. Gnight people.
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Old 01-31-2011, 11:29 PM   #328
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Default Re: The 100 Doors: [Game On]

goodnight
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Old 01-31-2011, 11:34 PM   #329
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Default Re: The 100 Doors: [Game On]

Varleyisdance
==========
"Maybe there is a pattern to which the doors need to be opened in a certain order at a certain time? and if all the doors have been tried and failed they have just been during the incorrect time period or pattern?"
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Old 01-31-2011, 11:37 PM   #330
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Default Re: The 100 Doors: [Game On]

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goodnight
I'm going to bed too.
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Old 01-31-2011, 11:39 PM   #331
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Default Re: The 100 Doors: [Game On]

goodnight
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Old 01-31-2011, 11:40 PM   #332
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Default Re: The 100 Doors: [Game On]

FuzenAkuma
=============
"I think Emma is hinting that we need to look at the floor from a distance; maybe the tiles aren't so random after all. We would need to figure out how to get high enough to do this though..."
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Old 01-31-2011, 11:52 PM   #333
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Default Re: The 100 Doors: [Game On]

I didn't read through every post, so correct me if this has been done.

Potter
========
To Bud

"After several cycles, I'm sure you have seen many people attempt to pass through these doors, and they have all been incinerated. Which doors do you recall are the ones that clearly have no way out?"
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Old 01-31-2011, 11:59 PM   #334
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Default Re: The 100 Doors: [Game On]

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I didn't read through every post, so correct me if this has been done.

Potter
========
To Bud

"After several cycles, I'm sure you have seen many people attempt to pass through these doors, and they have all been incinerated. Which doors do you recall are the ones that clearly have no way out?"
Refer to http://www.flashflashrevolution.com/...&postcount=310 for a summary of some potentially useful information
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Old 02-1-2011, 12:09 AM   #335
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Default Re: The 100 Doors: [Game On]

Thanks man... If everyone could just ignore my last post and allow me to restart.

Potter
=======
Still wondering how he got here...

"Hey, (directed to everyone in the surrounding area) If everything disappears and repairs itself. How exactly did Archie obtain those items? Doesn't that seem a bit suspicious, and what's with the shack, did he build it or was it there?"
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Old 02-1-2011, 12:18 AM   #336
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Default Re: The 100 Doors: [Game On]

pmonibuv1
================
"It was apparently already here when he arrived"
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Old 02-1-2011, 12:20 AM   #337
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Default Re: The 100 Doors: [Game On]

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Originally Posted by mfdat phantom View Post
phantom
======
"ok w.e! Had this on mind. Well since the door must be with one of the numbers of the clock, specifically the days, then wouldn't be a door number from 12 or less the answer?

If we go with the "even handed" theory then doors left would be
1,3,5,7,9,11"
reuben_tate
=========================
talks:
"Nice theory. Also, assuming that all prime numbered doors are death doors, that only leaves 1 and 9 in that list."
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Old 02-1-2011, 12:22 AM   #338
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Default Re: The 100 Doors: [Game On]

pmonibuv1
================
"Most likely not. 'When the number of days = the number of doors, look to the clock, for all is done' i dont think a clue could be wrong so number of days = number of doors. What does the clock reset to? 11 days. so 11 days = 11 doors. using your theory, we only get 1 and 9, which does not equal 11"
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Old 02-1-2011, 12:24 AM   #339
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Default Re: The 100 Doors: [Game On]

rushyrulz
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"Days aren't the only number on the clock, I'd say all the possibilities under 60 have a chance, if the doors even have anything to do with it.."
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Old 02-1-2011, 12:26 AM   #340
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Default Re: The 100 Doors: [Game On]

pmonibuv1
================
"1 is a special number. Prime numbers are defined as: numbers that are divisible by 1 AND itself' so the number 1 only fits into half of this definition, technically making it not prime. Its better to assume that it is a possible choice than to eliminate a door that could possibly lead us out of here "
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FGO AAA's (2): Time To Eye, The Bird's Concrete Nosedive

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