02-26-2012, 09:17 PM | #201 |
ℜ1 ステップチャート 著者
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Re: FFR Community Pack Spring 2012 (Submissions Open)
lmfao cbr
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02-26-2012, 09:18 PM | #202 |
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Re: FFR Community Pack Spring 2012 (Submissions Open)
I want to eat those graphics :')
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02-26-2012, 09:39 PM | #203 |
FFR Player
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Re: FFR Community Pack Spring 2012 (Submissions Open)
Lmfao that gfx for 1000 BPM xD
Also, for awakening, it would be preferred to include something from the game Arc Rise Fantasia (preferably the ending parts). Also a better CD Title for the file since mine is terrible and i have no internet to fix it lol. |
02-26-2012, 10:28 PM | #204 |
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Re: FFR Community Pack Spring 2012 (Submissions Open)
sent a file
sick gfx as usual wwplpmpn i'm digging your scyczagsdfgksdjfgkl gfx CBR |
02-26-2012, 11:33 PM | #205 |
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Re: FFR Community Pack Spring 2012 (Submissions Open)
ohai again
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02-27-2012, 12:46 AM | #206 |
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Re: FFR Community Pack Spring 2012 (Submissions Open)
sick
when did everybody get so good at making graphics, seriously. all of these are just scrumptious. |
02-27-2012, 01:14 AM | #207 |
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Re: FFR Community Pack Spring 2012 (Submissions Open)
idk about everyone else, but everything i know about graphics is self-taught
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02-27-2012, 02:28 AM | #208 |
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Re: FFR Community Pack Spring 2012 (Submissions Open)
1000 bpm
winner!! also files in queue: 37 aimed files 37-40 does that mean submission is basically over |
02-27-2012, 02:31 AM | #209 |
Live a wonderful life~
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Re: FFR Community Pack Spring 2012 (Submissions Open)
How to make decent SM GFX:
1) Get Photoshop or some other popular image editing software. 2) Search for cool pictures that are 800x600 or higher off Google that has something to do with the song. 3) Slap Font (Better if you had font-families) As a bonus, learn typography shit
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02-27-2012, 02:50 AM | #210 |
`~`
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Re: FFR Community Pack Spring 2012 (Submissions Open)
Submission flow has been generous so I'm increasing the cap to whatever number of files I receive within the next ~3 weeks. The numbers aren't set in stone, I'm really flexible with this.
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02-27-2012, 02:51 AM | #211 | |
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Re: FFR Community Pack Spring 2012 (Submissions Open)
Quote:
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02-27-2012, 02:51 AM | #212 |
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Re: FFR Community Pack Spring 2012 (Submissions Open)
shiiiizz Gundam beat me to the punch
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02-27-2012, 01:57 PM | #213 |
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Re: FFR Community Pack Spring 2012 (Submissions Open)
indeed
did not read lol ._____________. time to send in files and make gfx with pAiNt~ |
02-27-2012, 03:17 PM | #214 |
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Re: FFR Community Pack Spring 2012 (Submissions Open)
(mostly) generic anime weeaboo gfx incoming~
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02-27-2012, 04:06 PM | #215 |
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Re: FFR Community Pack Spring 2012 (Submissions Open)
ugh, I don't want to make more than one chart for robotomy lol
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02-27-2012, 04:08 PM | #216 |
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Re: FFR Community Pack Spring 2012 (Submissions Open)
By the way, 1000 BPM is supposed to be an X-Mod file, you know. That disclaimer should be added into the graphics.
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02-27-2012, 04:09 PM | #217 |
good hot
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Re: FFR Community Pack Spring 2012 (Submissions Open)
"If you play this on a C-Mod, it means you like to pound ass."
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02-27-2012, 04:16 PM | #218 |
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Re: FFR Community Pack Spring 2012 (Submissions Open)
Oh yeah I forgot that was even in there lmao.
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02-27-2012, 05:19 PM | #219 |
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Re: FFR Community Pack Spring 2012 (Submissions Open)
k
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02-28-2012, 09:08 AM | #220 |
FFR Player
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Re: FFR Community Pack Spring 2012 (Submissions Open)
Hmm...debating whether or not to submit another file for this pack... @.@
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