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#2041 |
FFR Veteran
![]() Join Date: Feb 2007
Posts: 59
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![]() I'd like to know how many people would want that kind of a thing. Like a poll or something.
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where is the ga,me how do iplay it |
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#2042 |
FFR Veteran
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![]() I'll third this motion
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#2043 |
FFR Player
Join Date: Aug 2007
Age: 31
Posts: 8,548
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![]() Good idea, but honestly unneeded. But no harm done and it would help get those wasteful antipa tokens out of the way
Also, would someone please make it so I don't have to click a page number to scroll pages in legacy? It's a bit annoying to see the page 18 or whatever it is cover the arrow. |
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#2044 |
FFR Veteran
![]() Join Date: Feb 2007
Posts: 59
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I think it could be very useful in seeing how you do at parts that are a little harder to read, to focus on PA and to know approx. how many non-perfects you have, especially with being able to turn off certain accuracy displays, which would come in handy otherwise too, like showing only boos and misses or something. I also just like to tell when I've gotten through really hard parts with all perfects; it helps me get a feel for how my fingers should tap when I know when I did it right.
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where is the ga,me how do iplay it |
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#2045 |
FFR Veteran
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![]() Y'know, I think it'd be wise to keep working on Legacy engine as it's the default engine and what "newcomers" have to play on..and it's shit in it's current state, enough to drive people away from giving the game more than one go..And not everyone's gonna come to the forums just to see if there's any alternatives, it's inconvenient and unnecessary.
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#2046 |
¯\_(ツ)_/¯
![]() ![]() ![]() Join Date: Oct 2006
Location: Massachusetts
Age: 31
Posts: 3,268
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![]() Your suggestion didn't go unheard, they just used an alternative answer (made velocity engine the default engine on the "FFR the Game" link and also put other engines to switch to while on that page)
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![]() ^FFP_D0pey btw |
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#2047 |
Enjoy life!
![]() ![]() Join Date: Oct 2007
Age: 31
Posts: 4,182
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![]() I think this thread should be moved the ffr mp plaza
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http://www.flashflashrevolution.com/...d.php?t=149106 |
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#2048 |
soleil ardent
![]() ![]() ![]() Join Date: May 2007
Location: New York
Age: 27
Posts: 6,513
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![]() can we fix this please, I posted about this a while ago
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#2049 |
snooches
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![]() There's nothing wrong with it. "Will you Marry Me" was a token and was disabled/removed, no need to "fix" the token numbers just because it was removed. We dont "fix" the level numbers every time a song is disabled/removed, so its not that big of a deal to do it here.
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#2050 | |
🥓<strong><span style="col
Resident Overseer
![]() Join Date: Mar 2007
Location: Kingsport, TN
Posts: 7,648
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#2051 |
The Doctor
![]() Join Date: Apr 2006
Age: 35
Posts: 6,145
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![]() Please put the replay code on the replays page rather than having to click open each replay to get each code to copy paste them.
This would make scoredumping easier. |
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#2052 |
ᅠ
![]() ![]() ![]() Join Date: Aug 2008
Posts: 3,652
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![]() arcnmx or w/e
is it possible to have songs on higher rates count in the levelranks? for example if i AAA strangeprogram on 1.2 rate, having it show up as a AAA on 1.0 rate but not lower rates (anything below 1.0 doesn't count in levelranks) let me know if this is a possibility l0l
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#2053 |
Can't AAA anything
![]() Join Date: Sep 2007
Posts: 1,391
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![]() I suggested this in the R^3 thread and most people were in favor, except OWA. Dunno if it will happen or not.
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#2054 |
ᅠ
![]() ![]() ![]() Join Date: Aug 2008
Posts: 3,652
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![]() i think it's a good idea
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#2055 |
no
![]() ![]() ![]() Join Date: Jan 2004
Age: 33
Posts: 1,850
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#2056 |
Celestial Harbor
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![]() Argument is really dumb in my opinion. If you look at the responses of other players, they basically say "ooh it'll get me back into FFR if i can play easy songs on rates and have scores record".
Making FFR more fun and getting people to play it again? Definitely a bad idea right *sarcasm* |
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#2057 |
ᅠ
![]() ![]() ![]() Join Date: Aug 2008
Posts: 3,652
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![]() punishing people for having a higher skill level is dumb
![]() not rewarding lower skill players for rising up to a challenge is dumb too ![]()
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#2058 |
no
![]() ![]() ![]() Join Date: Jan 2004
Age: 33
Posts: 1,850
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![]() right, that's why i said i don't agree with it. if i misquoted OWA, feel free to correct me. the amount of files i need to AAA that i know i can AAA is one of the reasons i don't play FFR anymore. i'd like to be able to play stuff on 1.5 to get it done quickly since playing them on 1.0 is basically me falling asleep on my keyboard.
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#2059 |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
![]() ![]() ![]() ![]() Join Date: Mar 2007
Location: Squat Rack
Age: 34
Posts: 10,837
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![]() I never elaborated on my opinion in that thread, I just said I disagreed with it
I don't know whose argument is being quoted but that's definitely not mine edit: Last edited by One Winged Angel; 07-10-2013 at 02:55 PM.. |
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#2060 | |
Rhythm is Magic
![]() Join Date: Feb 2005
Posts: 670
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![]() I think saving scores for faster rates is not a good idea. While it generally takes a higher amount of skill to PA at higher rates, showing you have at least enough skill to get the same score on a slower rate, it is not the same as playing at normal rate. One reason for this is it would give people more opportunity to rush through songs for a quick FC, which could then lead to even more mashing for even more FCs. Especially on slower and/or longer songs that people do not want to wait through.
I dunno, not trying to come up with an arbitrary example to justify not allowing higher rate scores, just my two cents. AAA on higher rates may be harder to achieve, and therefore show more skill, but ultimately that is not the same as AAA on normal rate.
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