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07-10-2013, 03:03 PM | #1 |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
Join Date: Mar 2007
Location: Squat Rack
Age: 34
Posts: 10,837
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Re: FFR Suggestions
My only qualm with allowing rates higher than 1.0 to record on the same scoreboard is for instances where a higher rate actually makes the song easier to PA, and these instances do exist given FFR's timing and the way the converter adjusts frames for the file on specific rates. If the song is legitimately more difficult on the higher rate (which it will be 99.5% of the time), obviously the player is more than capable of doing just as well or better on a lower rate, so why not record it?
The argument Fission posted that was supposedly mine is incredibly dumb and I'm upset that my name is being tagged to it lol |
07-10-2013, 03:09 PM | #2 | |
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
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Re: FFR Suggestions
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07-10-2013, 03:27 PM | #3 | |
FFR Veteran
Join Date: Dec 2007
Posts: 1,249
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Re: FFR Suggestions
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I don't know if the site architecture is such that a score with rates can be put toward credit count and gts, but not to the levelranks. But if this is an option, I think I'd prefer it. Otherwise. I like the idea of scores on rates 1.1 and higher recording. |
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07-10-2013, 03:03 PM | #4 | |
no
Join Date: Jan 2004
Age: 33
Posts: 1,850
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Re: FFR Suggestions
not really that legit of a reason imho. you can just modify vrofl requirements and credit counts for higher rates. problem solved.
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it makes rolls easier in the sense that it makes the frames closer together so they are more forgiving if you aren't as consistent. same with hitting trills as jumps on higher rates. Last edited by Fission; 07-10-2013 at 03:07 PM.. |
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07-10-2013, 03:07 PM | #5 | |
Rhythm is Magic
Join Date: Feb 2005
Posts: 670
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Re: FFR Suggestions
But would you want to have to balance all that out? That is not something you could just slap a coefficient on and have it work, or even a standard function curve.
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07-10-2013, 03:06 PM | #6 |
ᅠ
Join Date: Aug 2008
Posts: 3,652
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Re: FFR Suggestions
i hope this gets discussed between the site admins cause it would add a LOT more replay value to the game
(with incentives of course, like being rewarded for AAAing beethoven virus on 1.5, which would be an AAA in levelranks + same GT/creds you would've gotten as 1.0)
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07-10-2013, 03:07 PM | #7 |
Celestial Harbor
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Re: FFR Suggestions
i'd like to say, AJ (TC_Halogen) tried to test this theory with something like, Skeletor. At around maybe 1.2/1.3, the rolls would basically be jumptrillable, leading to easy AAA right?
yeah, even at his level, he says the initial first half is dumb, and even the speed of the roll gets super dumb basically, cool, frame gaps get fixed, but you're still playing the song faster than before, and the "cheating patterns" may be easier, but you're still playing a faster, more draining song.
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Last edited by YoshL; 07-10-2013 at 03:11 PM.. |
07-10-2013, 03:07 PM | #8 |
no
Join Date: Jan 2004
Age: 33
Posts: 1,850
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Re: FFR Suggestions
+1 to adding rate incentives
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07-10-2013, 03:08 PM | #9 |
ᅠ
Join Date: Aug 2008
Posts: 3,652
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Re: FFR Suggestions
credit counts & GT are the same for higher rate songs & 1.0 songs
the only thing is the time spent but for the most part the time saved playing a song on a higher rate goes into an increased difficulty (harder to FC, thus harder to score on, thus leading to a lower GT and credit count)
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07-10-2013, 03:11 PM | #10 |
Celestial Harbor
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Re: FFR Suggestions
posting a new post so it doesn't get lost in debate lol
look at SM. People don't go wow you put an ez quad file on rates and still quad it that's definitely going against what was originally intended, you don't have the skill to sit through a longer song. bluh It's not a skill or even like, hard to sit through long songs. It's just tedious, and makes playing FFR not fun. Make FFR more fun. let higher rates record. Although someone made a point a while back to maybe only let rates at an increment of .1 to record so you don't have people going like 1.0461x to manipulate frames or some dumb crap also i dare someone to try SSSG on like 4x, seriously that's the most funny crap ever, all the vibrating needed. |
07-10-2013, 03:15 PM | #11 | |
no
Join Date: Jan 2004
Age: 33
Posts: 1,850
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Re: FFR Suggestions
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07-10-2013, 03:20 PM | #12 | |
Rhythm is Magic
Join Date: Feb 2005
Posts: 670
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Re: FFR Suggestions
That was so ick. Even after I found a reasonable speedmod (3x).
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07-10-2013, 03:18 PM | #13 |
ᅠ
Join Date: Aug 2008
Posts: 3,652
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Re: FFR Suggestions
made by the people for tha people....
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07-10-2013, 03:33 PM | #14 |
ᅠ
Join Date: Aug 2008
Posts: 3,652
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Re: FFR Suggestions
why would GT/credit count be prioritized and not levelranks lol
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07-10-2013, 03:40 PM | #15 |
Can't AAA anything
Join Date: Sep 2007
Posts: 1,391
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Re: FFR Suggestions
The game doesn't change the frame structure though, it just compresses the whole file, frame gaps and everything.
Example of what I mean, put Pure Ruby on isolation at 1206, and check the roll structure on different rates. It stays the same no matter what.
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07-10-2013, 03:52 PM | #16 | |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
Join Date: Mar 2007
Location: Squat Rack
Age: 34
Posts: 10,837
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Re: FFR Suggestions
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Anyways I just isolated the Skeletor wall at 1.1/1.2 and a few other rolly things (DeVouR etc.) I thought should theoretically be much easier to bs through given the higher roll speed, and yeah, I'm finding it much easier to AAA. Obviously this problem doesn't exist for the vast majority of songs, but it's still there. |
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07-10-2013, 04:26 PM | #17 | |
nanodesu~
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Re: FFR Suggestions
I already posted about this in the R^3 thread weeks ago but yeah, completely for this. Not allowing them does nothing more than discourage people from playing, while allowing them makes the game more enjoyable for players.
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FMO AAAs (1): Within Life :: FGO AAAs (1): Einstein-Rosen Bridge |
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07-10-2013, 03:54 PM | #18 |
Can't AAA anything
Join Date: Sep 2007
Posts: 1,391
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Re: FFR Suggestions
It uses milisecond timing if you use 30 fps on rates, and keeps frame timing if you don't use rates.
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07-10-2013, 03:56 PM | #19 |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
Join Date: Mar 2007
Location: Squat Rack
Age: 34
Posts: 10,837
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Re: FFR Suggestions
Okay yeah ms timing on rates for rolls like that compared to how it's timed out on 1.0 makes it a joke to jumptrill through.
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07-10-2013, 03:58 PM | #20 |
Can't AAA anything
Join Date: Sep 2007
Posts: 1,391
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Re: FFR Suggestions
Even if it does help with walls and jumptrilling in general, it also makes the rest of the file much much harder. (The jumptrilling reason was why I wanted a minimum rate that would record, like 1.3 or something)
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