01-5-2017, 01:00 AM | #261 |
ur worst nitemare
Join Date: Jan 2003
Age: 32
Posts: 1,626
|
Re: TWG CLXII - Lucidity (Game)
i literally spent over an hour reading past TWG games and getting mad at people all over again
send help
__________________
some feathery f**k |
01-5-2017, 01:01 AM | #262 |
FFR Player
Join Date: Nov 2016
Location: Elanimo, The Magia Archives
Posts: 7
|
Re: TWG CLXII - Lucidity (Game)
Or break the game and have a mass hallucination.
Before end of day everyone agrees on a single dream. For example, everyone seers a pre assigned target. Not really broken in itself. Even killing the nightmares sending fake results and dreamers telling the truth about finding a nightmare will win the game before lylo, especially if in the following days the guilty get reexamined by seers, motion detectors, and trackers. |
01-5-2017, 01:03 AM | #263 | |
Picker @ JAX2
Join Date: Aug 2011
Posts: 505
|
Re: TWG CLXII - Lucidity (Game)
Quote:
|
|
01-5-2017, 01:03 AM | #264 | |
RIP Storn D0-D0
Join Date: Jun 2012
Posts: 3,453
|
Re: TWG CLXII - Lucidity (Game)
Quote:
|
|
01-5-2017, 01:04 AM | #265 | ||
Beach Bum Extraordinaire
|
Re: TWG CLXII - Lucidity (Game)
Quote:
Second off, I legit do not know why it wouldn't work on me. Quote:
I don't know if you're missing out, to be honest. |
||
01-5-2017, 01:06 AM | #266 |
FFR Player
Join Date: Nov 2016
Location: Elanimo, The Magia Archives
Posts: 7
|
Re: TWG CLXII - Lucidity (Game)
Seering one person isn't overpowered objectively speaking. It's only powerful when everyone does it. Bonus points for the target picking different investigative roles to fool nightmares into trying to cover everything if they choose to defend themselves and risk having thier dream be considered op
|
01-5-2017, 01:07 AM | #267 | |
Beach Bum Extraordinaire
|
Re: TWG CLXII - Lucidity (Game)
Quote:
I think a seer isn't consider an OP role and he can't rightfully say it's all of a sudden too powerful because all of town got smart and asked for the same thing. At the very least it's worth a shot |
|
01-5-2017, 01:08 AM | #268 | |
ur worst nitemare
Join Date: Jan 2003
Age: 32
Posts: 1,626
|
Re: TWG CLXII - Lucidity (Game)
Quote:
__________________
some feathery f**k |
|
01-5-2017, 01:08 AM | #269 |
FFR Player
Join Date: Nov 2016
Location: Elanimo, The Magia Archives
Posts: 7
|
Re: TWG CLXII - Lucidity (Game)
|
01-5-2017, 01:11 AM | #270 |
Picker @ JAX2
Join Date: Aug 2011
Posts: 505
|
Re: TWG CLXII - Lucidity (Game)
|
01-5-2017, 01:11 AM | #271 |
FFR Player
Join Date: Nov 2016
Location: Elanimo, The Magia Archives
Posts: 7
|
Re: TWG CLXII - Lucidity (Game)
You can't cover every angle someone could investigate you from unless you want to risk having your dream cancelled. Even if it doesn't work, better to have nightmares playing by the towns paradigm than doing whatever they want which will obviously be worse
|
01-5-2017, 01:13 AM | #272 |
Picker @ JAX2
Join Date: Aug 2011
Posts: 505
|
Re: TWG CLXII - Lucidity (Game)
lol gl with that
|
01-5-2017, 01:15 AM | #273 |
FFR Simfile Author
Join Date: Sep 2015
Posts: 108
|
Re: TWG CLXII - Lucidity (Game)
I feel like we'd just get a bunch of "(name of action sender) was punished by the moon for (action they attempted to use on me)"-esque responses if we actually tried to pull that off
__________________
|
01-5-2017, 01:15 AM | #274 |
ur worst nitemare
Join Date: Jan 2003
Age: 32
Posts: 1,626
|
Re: TWG CLXII - Lucidity (Game)
um
__________________
some feathery f**k |
01-5-2017, 01:15 AM | #275 |
FFR Player
Join Date: Nov 2016
Location: Elanimo, The Magia Archives
Posts: 7
|
Re: TWG CLXII - Lucidity (Game)
|
01-5-2017, 01:19 AM | #276 | |
Picker @ JAX2
Join Date: Aug 2011
Posts: 505
|
Re: TWG CLXII - Lucidity (Game)
Quote:
there's ample things they could come up with, like godfathering themselves for the night, to balance it out |
|
01-5-2017, 01:19 AM | #277 |
FFR Player
Join Date: Nov 2016
Location: Elanimo, The Magia Archives
Posts: 7
|
Re: TWG CLXII - Lucidity (Game)
You guys are overthinking it.
You get assigned someone to investigate. You pick one of like 4 roles and investigate them. Report your results the next morning. Anything suspicious at all or you find red? Ding ding ding you have a nightmare. There's no room for host subjectivity unless you think "seer x" or "track x" can be twisted somehow |
01-5-2017, 01:20 AM | #278 |
Picker @ JAX2
Join Date: Aug 2011
Posts: 505
|
Re: TWG CLXII - Lucidity (Game)
if you wanna make the game really stupid make everyone shoot each other
but that's no fun and easily game ending/OP |
01-5-2017, 01:20 AM | #279 |
FFR Player
Join Date: Nov 2016
Location: Elanimo, The Magia Archives
Posts: 7
|
Re: TWG CLXII - Lucidity (Game)
You're missing the point. Godfather gets countered by tracker. They'll know you didn't investigate anyone.
|
01-5-2017, 01:21 AM | #280 |
Owlbears Rock!
Join Date: Mar 2012
Location: The coldest place in hell
Age: 33
Posts: 2,492
|
Re: TWG CLXII - Lucidity (Game)
"Beware of Xelnya and Lurker"
Also sorry if using a pen on you Lar would be considered a bad idea. Figured a pen wouldn't be something disastrous or anything. Yoshl said I could use it as many times as I want during any phase, but then gives me this crap about having to wait until the next phase to try again. Has anyone else targeted Lar for anything? |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|