09-7-2016, 10:30 PM | #201 |
Expect delays.
Join Date: Mar 2008
Location: Montreal, QC
Age: 31
Posts: 4,128
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Re: The Video Game Mega Pack 4 (RELEASED!)
WELLL??? WHERE IS IT???
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09-7-2016, 10:44 PM | #202 |
I'm Tsuka
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Re: The Video Game Mega Pack 4 (RELEASED!)
Man, no joke Bmah deserves to be up there on the front page because of how consistently good, varied, and technically proficient his submissions were. More people need to play Ruins of the Giant, Angel Island Zone, Krook's March, Rhythm and Balance...
One hundred percent completely deserved and I don't care what anyone says. He kept the energy going with each submission.
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PM me if you find the secret. Last edited by DigitalS3r4ph; 09-7-2016 at 10:44 PM.. |
09-7-2016, 10:45 PM | #203 |
FFR Player
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Re: The Video Game Mega Pack 4 (RELEASED!)
First of all thanx. Where should I start.. To begin with I'll say one thing. Song Choice. Since I was so desperate to know how other people sync'd it, I went through files from the past, I still gatta find Zaghurim's version, and honestly none of the versions were bad, but I found out every version was offsync lol As far as the colors. Believe it or not, it wasn't intentional at all. The song itself naturally had offsetted instruments. But when I first threw it in FFR queue, ppl were impressed by the ''color theory'' that I didn't mean to do. So I decided to go with it and change the bpm's back and forth between the piano and guitar solo's. Was recommended to use 32nds for the non streamy parts since the notes were closer to them. The xylophones are actually 64ths and offsetted from the percussion. I did slightly tweak the bpm but Im pretty sure its naturally off. Edit: now tht Im relooking at these, some of them look closer to 24ths lol Im gunna kms with this song So yea tl;dr this song was the embodiment of color theory, I just tried my best at charting it. Difficulties. To be real, the difficulties are not that different at all. My major issue with the file was how spikey the difficulty was between the streams and the bursts/jacks. I felt, for players who can hit those jacks and bursts at ease will find the streams boring. But at the same time, I didnt want to layer the percussion on the entire thing since it would force less unique patterns. so I resulted in adding difficulties that water down the obnoxious sections to the point where the easiest version doesn't have jacks/bursts at all. once again thanx man. thnx for the input! this thing is honestly still WIP and I will consider looking into a different scheme of PR hoping to find something tht flows better.
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le stepman blog Last edited by Buta-san; 09-7-2016 at 10:57 PM.. |
09-7-2016, 10:45 PM | #204 |
FFR Player
Join Date: Oct 2010
Posts: 248
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Re: The Video Game Mega Pack 4 (RELEASED!)
So question of the day, sorry if this is a little personal to my files, but I really want to know.
Has Factory Stage aged well? I started stepping it for ODI3, then put more effort into it when this was announced. I believe it's been 5~ years when I started stepping it??
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09-7-2016, 10:48 PM | #205 |
FFR Player
Join Date: Oct 2010
Posts: 248
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Re: The Video Game Mega Pack 4 (RELEASED!)
bmah, your files are literally the only reason why I keep stepping. You're like the biggest influence to me. I love all of your submissions, and I fanboy whenever anything of yours is released, seriously.
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09-7-2016, 10:51 PM | #206 | |
Resident Poopbutt
Join Date: May 2004
Location: Georgia
Age: 34
Posts: 2,405
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Re: The Video Game Mega Pack 4 (RELEASED!)
Quote:
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09-7-2016, 11:09 PM | #207 |
FFR Player
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Re: The Video Game Mega Pack 4 (RELEASED!)
Honestly with Johnny C. Bad, I was on the verge of pushing it into the Amazing category. A lot of effort went into that file I can tell, so keep it up! I know for a fact I couldn't chart streams like that since I don't have the patience like you do.
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,, ,_, -ー'"{ ゛ヌ ノノノノハヾ ノ li.゚ ヮ゚ノi 彡と} 猫.{つ |
09-7-2016, 11:14 PM | #208 |
FFR Player
Join Date: Oct 2010
Posts: 248
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Re: The Video Game Mega Pack 4 (RELEASED!)
VGMP4 is now on FFRmania, for all your fiffer needs
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09-7-2016, 11:16 PM | #209 |
D7 Elite Keymasher
Join Date: Dec 2014
Location: Србија
Age: 30
Posts: 705
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Re: The Video Game Mega Pack 4 (RELEASED!)
"lofty's file is nothing really new for colour theory tbh considering that countless people have been abusing it since 2010 (especially myself)."
The mines are really what hold the idea together (dodging the bloopers) also, people should be taking notice of the "artistic". It's a sarcastic trophy. I dont think anyone is claiming the file to be paradigm-breaking. I charted it as a cute novelty file, and I think both Mac and Tsuka will agree with this original sentiment. I do appreciate the attention, but let's get some more hype for the really great files in the pack! Last edited by lofty rhino; 09-7-2016 at 11:16 PM.. |
09-7-2016, 11:18 PM | #210 |
FFR Player
Join Date: Oct 2010
Posts: 248
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Re: The Video Game Mega Pack 4 (RELEASED!)
hey lofty I have a cute file too with no gimmicks. I like Underwater, it's real cute. Could you guess what the other cute-ish file is?
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09-7-2016, 11:22 PM | #211 | |
Resident Poopbutt
Join Date: May 2004
Location: Georgia
Age: 34
Posts: 2,405
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Re: The Video Game Mega Pack 4 (RELEASED!)
Quote:
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09-7-2016, 11:23 PM | #212 | |
D7 Elite Keymasher
Join Date: Dec 2014
Location: Србија
Age: 30
Posts: 705
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Re: The Video Game Mega Pack 4 (RELEASED!)
Quote:
im drunk off of rum right now you are going to have to be more clear. Also, lets face it, the only way I could have gotten a file in this pack is with a sweet ass gimmick. I chart ghost notes. LOTS OF THEM AND THEY ARE EVEN INACCURATE. INACCURATE GHOST NOTES WITH NO PR IS THE FUTURE!!!!!!!!!!!!!!!! Last edited by lofty rhino; 09-7-2016 at 11:26 PM.. |
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09-7-2016, 11:25 PM | #213 |
FFR Player
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Re: The Video Game Mega Pack 4 (RELEASED!)
Lofty u missed my post, the file would have been ''great'' too if u threw in a dump difficulty, what happened.
yes this is wut I was looking for what happened.
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le stepman blog Last edited by Buta-san; 09-7-2016 at 11:36 PM.. |
09-7-2016, 11:26 PM | #214 |
FFR Player
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Posts: 248
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Re: The Video Game Mega Pack 4 (RELEASED!)
Could be, I mean I am too, drunk.
... idk man underwater was fun and cute\
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09-7-2016, 11:35 PM | #215 | |
D7 Elite Keymasher
Join Date: Dec 2014
Location: Србија
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Re: The Video Game Mega Pack 4 (RELEASED!)
Quote:
No one can resist my dumps. Also, variations of castle is fucking great guys wats gud. |
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09-7-2016, 11:41 PM | #216 |
FFR Player
Join Date: Oct 2010
Posts: 248
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Re: The Video Game Mega Pack 4 (RELEASED!)
i smell a drunk post dump pack
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09-7-2016, 11:52 PM | #217 |
D7 Elite Keymasher
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Location: Србија
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Re: The Video Game Mega Pack 4 (RELEASED!)
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09-8-2016, 12:13 AM | #218 |
FFR Player
Join Date: Oct 2010
Posts: 248
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Re: The Video Game Mega Pack 4 (RELEASED!)
dank af lets do this
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09-8-2016, 12:36 AM | #219 |
FFR Player
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Re: The Video Game Mega Pack 4 (RELEASED!)
working on reviews but I keep spilling stuff cus it's hanging on the tip of my tongue.
Angel Island Zone has these transitions, in fact, all your files has these transitions tht blow my mind fun to play. Stuff like this seem obnoxious to play but when I actually play it it feels soo good. actually its this whole section how it flows out of the 24ths and back in thts neat. Not gunna list every section but basically these transitions(if thts wut its called) or simply patterns, are always so new to me when playing your stuff and I think it keeps coming fresh depending on what new song you step. tht said, wasnt sure why a good amount of 16ths following the melody werent layered. They were consistently unlayered. Also wasnt a fan of the layering choice on the chorus M25?. You followed the light drum hits but as I was listening to the song I was following along the trilling guitar sound and barely heard those drum sounds.
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le stepman blog Last edited by Buta-san; 09-8-2016 at 12:54 AM.. |
09-8-2016, 01:10 AM | #220 |
NO DOUBT GET LOUD
Join Date: Sep 2003
Location: California
Age: 33
Posts: 5,648
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Re: The Video Game Mega Pack 4 (RELEASED!)
the most fun file for me was the luigi theme
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