02-6-2016, 05:08 PM | #121 | |
FFR Player
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Re: [SM5.0.10][WIP] spawncamping-wallhack
it's just the standard deviation of your judgment offset multiplied by 10.
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02-6-2016, 05:38 PM | #122 |
Wubalubadubdub
Join Date: May 2005
Age: 37
Posts: 1,697
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Re: [SM5.0.10][WIP] spawncamping-wallhack
Ah, so basically doesn't matter for me :P Good to know!
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boop |
03-12-2016, 11:57 PM | #123 |
Wubalubadubdub
Join Date: May 2005
Age: 37
Posts: 1,697
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Re: [SM5.0.10][WIP] spawncamping-wallhack
Anyone know why I keep getting this Out Of Rank thing all the time? I keep losing a lot of good scores because of it =/ I'm just playing normally and it randomly happens. It's getting really frustrating.
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boop |
03-13-2016, 04:10 PM | #124 | |
FFR Player
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Re: [SM5.0.10][WIP] spawncamping-wallhack
I don't have much clue regarding that because saving scores isn't something that I touch at all in the theme.
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03-14-2016, 11:56 AM | #125 |
Wubalubadubdub
Join Date: May 2005
Age: 37
Posts: 1,697
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Re: [SM5.0.10][WIP] spawncamping-wallhack
damn, OK. I'll post on the SM forums later then.
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boop |
03-14-2016, 03:34 PM | #126 |
FFR Player
Join Date: Dec 2014
Age: 38
Posts: 125
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Re: [SM5.0.10][WIP] spawncamping-wallhack
I have no idea what might be causing that problem. If no scores at all are saving or loading, I expect something is getting in the way of saving or loading the score file. Where do you have Stepmania installed? Are you using a portable.ini file?
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03-14-2016, 10:20 PM | #127 |
Wubalubadubdub
Join Date: May 2005
Age: 37
Posts: 1,697
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Re: [SM5.0.10][WIP] spawncamping-wallhack
This doesn't happen often. It's pretty random. I didn't know about the portable.ini until way after I installed SM5 so it's all just in appdata. You think moving it might help? Worth a shot.
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boop |
03-15-2016, 02:20 AM | #128 |
Sir Krisk
Join Date: Dec 2007
Location: Vic, Australia
Posts: 930
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Re: [SM5.0.10][WIP] spawncamping-wallhack
Probably already been asked/answered, but I was just wondering if there is a way to remove the judgement for every note you hit? Cause I've had it turned off in ffr for some time, going back to SM makes it feel like there is a screen cut where the judgement is.
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03-15-2016, 02:29 AM | #129 |
the Haku
Join Date: Jul 2005
Age: 35
Posts: 4,527
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Re: [SM5.0.10][WIP] spawncamping-wallhack
Check "blind" in options before starting a song.
I think it's more optimal to manually move the judgment window somewhere where it's not visually disturbing. While blind does hide judgment, it's more difficult to know if you actually hit marv/perfects. If you're just playing casually, it may be worth a try. Sadly, I'm no expert when it comes to knowing how to move things around. |
03-15-2016, 02:47 AM | #130 |
Sir Krisk
Join Date: Dec 2007
Location: Vic, Australia
Posts: 930
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Re: [SM5.0.10][WIP] spawncamping-wallhack
Yeah I'm more of a casual player so this works perfectly. Thanks heaps for that
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03-15-2016, 09:11 AM | #131 |
FFR Player
Join Date: Dec 2014
Age: 38
Posts: 125
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Re: [SM5.0.10][WIP] spawncamping-wallhack
Actually, if it's consistently the same songs, maybe you're being disqualified for using a cmod on a song that has stops. Go turn off the disqualification pref.
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03-15-2016, 12:37 PM | #132 |
Wubalubadubdub
Join Date: May 2005
Age: 37
Posts: 1,697
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Re: [SM5.0.10][WIP] spawncamping-wallhack
Oh, I'm actually not sure if it's the same songs or not. I've never noticed. I'll give that a shot later tonight. I thought it was off already but maybe something turned it back on.
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boop |
04-1-2016, 12:40 AM | #133 |
FFR Player
Join Date: Dec 2014
Age: 38
Posts: 125
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Re: [SM5.0.10][WIP] spawncamping-wallhack
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04-1-2016, 05:54 AM | #134 | |
FFR Player
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Re: [SM5.1.0a2][WIP] spawncamping-wallhack
The theme will be migrating to 5.1 alpha releases so the master branch will not be compatible with 5.0.x releases anymore.
If you're pulling from git and are still using 5.0.x versions, checkout from the 5.0 branch instead. For everyone else, just download from here. EDIT: Everything that was in 5.0.10 should be working for 5.1.a2 now with the exception of mid-game speed changes and hidden+/sudden+ lanecovers. Except more settable preferences for player options for the 5.1/master branch since nested options are a thing in 5.1.
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04-16-2016, 11:46 AM | #135 |
FFR Player
Join Date: Feb 2016
Location: Finland
Age: 25
Posts: 18
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Re: [SM5.1.0a2][WIP] spawncamping-wallhack
Where can I set the background to static on songs that have a video? There was an option for that in the last version, but I can't find it anywhere now.
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04-18-2016, 09:22 PM | #136 | |
FFR Player
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Re: [SM5.1.0a2][WIP] spawncamping-wallhack
Yeeeah that's kinda missing from the theme atm.
I can't add them back right now since there are some things missing for the nesty menu for the last 5.1 release.
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04-21-2016, 11:40 AM | #137 |
FFR Player
Join Date: Nov 2015
Age: 28
Posts: 12
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Re: [SM5.1.0a2][WIP] spawncamping-wallhack
@ca25nada:
Any chance you could git-apply this patch, which prevents the NPS display from counting mines that are in parallel with chords? Code:
--- BGAnimations/ScreenGameplay overlay/npscalc.lua | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/BGAnimations/ScreenGameplay overlay/npscalc.lua b/BGAnimations/ScreenGameplay overlay/npscalc.lua index c5c89a7..03e1f83 100644 --- a/BGAnimations/ScreenGameplay overlay/npscalc.lua +++ b/BGAnimations/ScreenGameplay overlay/npscalc.lua @@ -115,17 +115,16 @@ end -- Every time it is called, the function will loop and remove all old notes -- from noteTable and subtract the corresponding chord size from noteSum. local function removeNote(pn) - local exit = false - while not exit do + while true do if #noteTable[pn] >= 1 then if noteTable[pn][1][1] + npsWindow[pn] < GetTimeSinceStart() then noteSum[pn] = noteSum[pn] - noteTable[pn][1][2] table.remove(noteTable[pn],1) else - exit = true + break end else - exit = true + break end end end @@ -189,8 +188,12 @@ local function npsDisplay(pn) local chordsize = 0 if params.Player == pn then - if params.TapNoteScore and params.TapNoteScore ~= 'TapNoteScore_HitMine' or - params.TapNoteScore ~= 'TapNoteScore_AvoidMine' then + if params.TapNoteScore and + params.TapNoteScore ~= "TapNoteScore_None" and + params.TapNoteScore ~= 'TapNoteScore_HitMine' and + params.TapNoteScore ~= 'TapNoteScore_AvoidMine' and + params.TapNoteScore ~= "TapNoteScore_CheckpointMiss" then + -- The notes parameter contains a table where the table indices -- correspond to the columns in game. -- The items in the table either contains a TapNote object (if there is a note) @@ -203,7 +206,10 @@ local function npsDisplay(pn) chordsize = 1 else for i=1,GAMESTATE:GetCurrentStyle():ColumnsPerPlayer() do - if notes ~= nil and notes[i] ~= nil then + if notes ~= nil and notes[i] ~= nil and + (notes[i]:GetTapNoteType() == 'TapNoteType_Tap' or + notes[i]:GetTapNoteType() == 'TapNoteType_HoldHead' or + notes[i]:GetTapNoteType() == 'TapNoteType_Lift') then chordsize = chordsize+1 end end -- 2.8.0 |
04-24-2016, 12:45 PM | #138 | |
FFR Player
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Re: [SM5.1.0a2][WIP] spawncamping-wallhack
Whoops forgot to check the thread. Thanks for the patch o/.
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05-4-2016, 06:50 PM | #139 | |
FFR Player
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Re: [SM5.1.0a2][WIP] spawncamping-wallhack
Final release for those using 5.0.11 (All future updates will be for 5.1 only.)
https://github.com/ca25nada/spawncam...ases/tag/1.0.1 Changelog (1.0.1):
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05-16-2016, 01:09 AM | #140 |
Replicaaaaaaaa!
Join Date: Apr 2009
Posts: 170
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Re: [SM5.1.0a2][WIP] spawncamping-wallhack
Not sure if this is a theme-related question, but how do I get rid of the combo "tilt" animation? I was able to remove the bouncing from judgment and combo, but I can't get rid of the slight tilt that the combo shows every few dozen hits.
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