07-14-2014, 07:02 PM | #461 |
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Re: TWG CXX: Villains United
Vote Count: (11 to insta)
: : : : : : : : : No Vote:
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07-14-2014, 07:03 PM | #462 |
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Re: TWG CXX: Villains United
Oh sorry Hans I missed that
My vote for him is a little outdated now, would likely move to Auto or Gaston at this point |
07-14-2014, 07:13 PM | #463 |
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Re: TWG CXX: Villains United
Also Shere Khan should do something / join the CatCrew
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07-14-2014, 07:15 PM | #464 |
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Re: TWG CXX: Villains United
The way people are falling off of hook makes me want to kill him more....
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07-14-2014, 07:18 PM | #465 |
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Re: TWG CXX: Villains United
Hey guys, computer is being royally fuckin retarded so trying to keep myself up to date and in the thread on my phone. Posts will likely overall be pretty short.
Correct me if I'm wrong, but it looks like people are starting to switch their attention from Hans/Hook to Auto and Gaston. Personally, I'd rather lynch Hans today and use the information from the flip and the night kill to move us forward. Remember people, there are *twenty* players this game, one missed phase (although I'm still fairly confident in this one for a D1 lynch) brings the pool down to 18. There is still plenty of time after today. |
07-14-2014, 07:25 PM | #466 | |
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Re: TWG CXX: Villains United
Quote:
I personally don't feel like Hans is a good lynch for today. Granted there's been some odd behavior here and there but I'd rather keep him around for another phase personally. |
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07-14-2014, 07:26 PM | #467 |
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Re: TWG CXX: Villains United
I'm still comfortable with my Auto vote. I don't like the idea of lynching Hans as they've been more transparent with their defenses and reasonings. As a lynch target, they're too neutral. It'd be pretty easy for a hero to write off having voted for them if they (Hans) get lynched and flip villain. A stronger, more controversial target will give us more to go off come day2 than what we'll end up getting with Hans.
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07-14-2014, 07:28 PM | #468 | |
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Re: TWG CXX: Villains United
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07-14-2014, 07:31 PM | #469 |
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Re: TWG CXX: Villains United
This seems like a poor rationalization. We always have the potential to make a successful lynch so we should always try to do so.
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07-14-2014, 07:33 PM | #470 | |
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Re: TWG CXX: Villains United
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I want you to die because you've been one of the most controversial players this phase, you had a defensive tone when Syndrome voted for you, and a completely odd self awareness of what you shouldn't do while you were defending yourself that continued for several pages. Now to add to that the wagon on you is conveniently dissipating near the end of the day and moving onto low/no content people I.E. easy targets This reads like heros trying to save a bro with the power of LOVE and it's just a bit sickening.
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07-14-2014, 07:33 PM | #471 |
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Re: TWG CXX: Villains United
I kind of want to say that the most suspicious ones should be eliminated and not kept around so that their presence doesn't interfere later on, but I don't know how this strategy fares in real play.
Above all we need a lynch target soonish, to give people time to move their votes. I'm fine with Hans, Auto, or Gaston. The latter two have had plenty of time to justify themselves. (Unrelated but Little Mermaid is on the Disney Channel, what an apt scene to host a lynch to!) |
07-14-2014, 07:37 PM | #472 |
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Re: TWG CXX: Villains United
lynching inactives is really the worst day 1 strat.
You want to build off of lynches, and you want it to start day 1. Inactives give nothing to build off of.
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07-14-2014, 07:38 PM | #473 |
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Re: TWG CXX: Villains United
I will admit I don't really like a Hans lynch here either. So we're on the same page there.
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07-14-2014, 07:42 PM | #474 | |
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Re: TWG CXX: Villains United
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You may ask why I'm voting for Auto, then. Well, to put it as plainly as possible, nearly all of his posts suck ass. If he starts speaking up more, I think that'll cause more trouble. |
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07-14-2014, 07:48 PM | #475 | |
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Re: TWG CXX: Villains United
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07-14-2014, 07:50 PM | #476 |
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Re: TWG CXX: Villains United
What the hell am I even supposed to do. On one hand we have people that are voting me because I haven't spoken up enough. On the other hand we have people that are voting me because they don't want me to speak up more. Something seems like we have some heroes that are trying to close off all paths so that every single one of them can be used as ammo. And it's not fun being the one in that situation.
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07-14-2014, 07:52 PM | #477 |
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Re: TWG CXX: Villains United
I think overall I'd like to see Gaston gone today.
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07-14-2014, 07:56 PM | #478 |
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Re: TWG CXX: Villains United
Starting new job. Fuckton going on. I have time to read this page now and hopefully more tonight.
Jafar's analysis is 100% correct in that lynching controversial figures is optimal in this cardflip game. From what I last read, Auto and Gaston don't represent a fit for what we want here. Peace for the minute. |
07-14-2014, 07:58 PM | #479 |
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Re: TWG CXX: Villains United
How about instead of complaining, you explain why you thought this was a good idea:
If you seriously have no other explanation for this vote other than "he made a contradictory post", at least look for some more serious ones. This was probably the worst vote in the game, and if you're not going to bother considering a better one I'm not going to either. |
07-14-2014, 08:04 PM | #480 | ||
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Re: TWG CXX: Villains United
This is all Gaston has done:
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Last posted 3:30am and hasn't bothered to come back and comment on anything. It's just like yep Hans is the lynch bye guys. The way he's playing urks me. |
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